D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4263 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-09-13 17:46:33 +00:00
parent 5911abc600
commit a7c70ddb66
32 changed files with 2041 additions and 370 deletions

View File

@ -27,6 +27,7 @@
#include "D3DBase.h"
#include "D3DTexture.h"
#include "FramebufferManager.h"
#include "Render.h"
@ -104,8 +105,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
{
if (address == 0)
return NULL;
u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address);
int palSize = TexDecoder_GetPaletteSize(format);
@ -323,7 +323,7 @@ have_texture:
LPDIRECT3DSURFACE9 srcSurface, destSurface;
tex->GetSurfaceLevel(0, &destSurface);
srcSurface = D3D::GetBackBufferSurface();
srcSurface = FBManager::GetEFBColorRTSurface();
D3D::dev->StretchRect(srcSurface, &source_rc, destSurface, &dest_rc, D3DTEXF_LINEAR);
destSurface->Release();
}