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D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4263 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -27,6 +27,7 @@
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#include "D3DBase.h"
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#include "D3DTexture.h"
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#include "FramebufferManager.h"
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#include "Render.h"
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@ -104,8 +105,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
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{
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if (address == 0)
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return NULL;
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u8 *ptr = g_VideoInitialize.pGetMemoryPointer(address);
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int palSize = TexDecoder_GetPaletteSize(format);
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@ -323,7 +323,7 @@ have_texture:
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LPDIRECT3DSURFACE9 srcSurface, destSurface;
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tex->GetSurfaceLevel(0, &destSurface);
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srcSurface = D3D::GetBackBufferSurface();
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srcSurface = FBManager::GetEFBColorRTSurface();
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D3D::dev->StretchRect(srcSurface, &source_rc, destSurface, &dest_rc, D3DTEXF_LINEAR);
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destSurface->Release();
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}
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