diff --git a/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex b/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex index f9e8bbf181..7b875a0e79 100644 --- a/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex +++ b/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex @@ -3168,7 +3168,7 @@ There are two pairs of conditions that work similarly: \texttt{EQ}/\texttt{NE} a \begin{DSPOpcode}{MULXAC} \begin{DSPOpcodeBytefield}{16} - \monobitbox{4}{101s} & \monobitbox{4}{t01r} & \monobitbox{4}{xxxx} & \monobitbox{4}{xxxx} + \monobitbox{4}{101s} & \monobitbox{4}{t10r} & \monobitbox{4}{xxxx} & \monobitbox{4}{xxxx} \end{DSPOpcodeBytefield} \begin{DSPOpcodeFormat}