From a8ec0ad27f69fe81b3a59255ab319f1666310e87 Mon Sep 17 00:00:00 2001 From: Pokechu22 Date: Fri, 13 Aug 2021 21:01:34 -0700 Subject: [PATCH] docs/DSP: Fix MULXAC bytes The previous encoding was for MULXMVZ. --- .../DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex b/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex index f9e8bbf181..7b875a0e79 100644 --- a/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex +++ b/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex @@ -3168,7 +3168,7 @@ There are two pairs of conditions that work similarly: \texttt{EQ}/\texttt{NE} a \begin{DSPOpcode}{MULXAC} \begin{DSPOpcodeBytefield}{16} - \monobitbox{4}{101s} & \monobitbox{4}{t01r} & \monobitbox{4}{xxxx} & \monobitbox{4}{xxxx} + \monobitbox{4}{101s} & \monobitbox{4}{t10r} & \monobitbox{4}{xxxx} & \monobitbox{4}{xxxx} \end{DSPOpcodeBytefield} \begin{DSPOpcodeFormat}