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https://github.com/dolphin-emu/dolphin.git
synced 2025-02-15 16:59:18 +01:00
ControllerInterface: Set DInput FF effect parameters sanely. This fixes a crash with periodic effects and my GCPad adapter (probably a divide by zero behind the scenes).
This commit is contained in:
parent
0f19c4a40f
commit
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@ -6,6 +6,7 @@
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#include <map>
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#include <map>
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#include <sstream>
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#include <sstream>
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#include "Common/Logging/Log.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/ControllerInterface/DInput/DInput.h"
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#include "InputCommon/ControllerInterface/DInput/DInput.h"
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#include "InputCommon/ControllerInterface/DInput/DInputJoystick.h"
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#include "InputCommon/ControllerInterface/DInput/DInputJoystick.h"
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@ -40,8 +41,10 @@ void InitJoystick(IDirectInput8* const idi8, HWND hwnd)
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if (FAILED(js_device->SetCooperativeLevel(GetAncestor(hwnd, GA_ROOT),
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if (FAILED(js_device->SetCooperativeLevel(GetAncestor(hwnd, GA_ROOT),
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DISCL_BACKGROUND | DISCL_EXCLUSIVE)))
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DISCL_BACKGROUND | DISCL_EXCLUSIVE)))
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{
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{
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// PanicAlert("SetCooperativeLevel(DISCL_EXCLUSIVE) failed!");
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WARN_LOG(
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// fall back to non-exclusive mode, with no rumble
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PAD,
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"DInput: Failed to acquire device exclusively. Force feedback will be unavailable.");
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// Fall back to non-exclusive mode, with no rumble
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if (FAILED(
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if (FAILED(
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js_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
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js_device->SetCooperativeLevel(nullptr, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
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{
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{
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@ -136,16 +139,21 @@ Joystick::Joystick(/*const LPCDIDEVICEINSTANCE lpddi, */ const LPDIRECTINPUTDEVI
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}
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}
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}
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}
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// force feedback
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// Force feedback:
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std::list<DIDEVICEOBJECTINSTANCE> objects;
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std::list<DIDEVICEOBJECTINSTANCE> objects;
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if (SUCCEEDED(m_device->EnumObjects(DIEnumDeviceObjectsCallback, (LPVOID)&objects, DIDFT_AXIS)))
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if (SUCCEEDED(m_device->EnumObjects(DIEnumDeviceObjectsCallback, (LPVOID)&objects, DIDFT_AXIS)))
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{
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{
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InitForceFeedback(m_device, (int)objects.size());
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const int num_ff_axes =
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std::count_if(std::begin(objects), std::end(objects), [](DIDEVICEOBJECTINSTANCE& pdidoi) {
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return pdidoi.dwFlags && DIDOI_FFACTUATOR;
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});
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InitForceFeedback(m_device, num_ff_axes);
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}
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}
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ZeroMemory(&m_state_in, sizeof(m_state_in));
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// Zero inputs:
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// set hats to center
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m_state_in = {};
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memset(m_state_in.rgdwPOV, 0xFF, sizeof(m_state_in.rgdwPOV));
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// Set hats to center:
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std::fill(std::begin(m_state_in.rgdwPOV), std::end(m_state_in.rgdwPOV), 0xFF);
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}
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}
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Joystick::~Joystick()
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Joystick::~Joystick()
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@ -4,7 +4,7 @@
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#include "InputCommon/ControllerInterface/ForceFeedback/ForceFeedbackDevice.h"
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#include "InputCommon/ControllerInterface/ForceFeedback/ForceFeedbackDevice.h"
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#include <algorithm>
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#include <array>
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#include <string>
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#include <string>
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#include "Common/Thread.h"
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#include "Common/Thread.h"
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@ -13,6 +13,14 @@ namespace ciface
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{
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{
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namespace ForceFeedback
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namespace ForceFeedback
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{
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{
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// 100Hz which homebrew docs very roughly imply is within WiiMote normal
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// range, used for periodic haptic effects though often ignored by devices
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constexpr int RUMBLE_PERIOD = DI_SECONDS / 100;
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// This needs to be at least as long as the longest rumble that might ever be played.
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// Too short and it's going to stop in the middle of a long effect.
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// "INFINITE" is invalid for ramp effects and probably not sensible.
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constexpr int RUMBLE_LENGTH_MAX = DI_SECONDS * 10;
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// Template instantiation:
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// Template instantiation:
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template class ForceFeedbackDevice::TypedForce<DICONSTANTFORCE>;
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template class ForceFeedbackDevice::TypedForce<DICONSTANTFORCE>;
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template class ForceFeedbackDevice::TypedForce<DIRAMPFORCE>;
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template class ForceFeedbackDevice::TypedForce<DIRAMPFORCE>;
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@ -74,41 +82,41 @@ void ForceFeedbackDevice::SignalUpdateThread()
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m_update_event.Set();
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m_update_event.Set();
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}
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}
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bool ForceFeedbackDevice::InitForceFeedback(const LPDIRECTINPUTDEVICE8 device, int cAxes)
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bool ForceFeedbackDevice::InitForceFeedback(const LPDIRECTINPUTDEVICE8 device, int axis_count)
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{
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{
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if (cAxes == 0)
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if (axis_count == 0)
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return false;
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return false;
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// TODO: check for DIDC_FORCEFEEDBACK in devcaps?
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// We just use the X axis (for wheel left/right).
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// Gamepads seem to not care which axis you use.
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// Temporary for creating the effect:
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// These are temporary for creating the effect:
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DWORD rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y};
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std::array<DWORD, 1> rgdwAxes = {DIJOFS_X};
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LONG rglDirection[2] = {-200, 0};
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std::array<LONG, 1> rglDirection = {-200};
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DIEFFECT eff{};
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DIEFFECT eff{};
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eff.dwSize = sizeof(DIEFFECT);
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eff.dwSize = sizeof(eff);
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eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
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eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
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// Infinite seems to work just fine:
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eff.dwDuration = RUMBLE_LENGTH_MAX;
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eff.dwDuration = INFINITE; // (4 * DI_SECONDS)
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eff.dwSamplePeriod = 0;
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eff.dwSamplePeriod = 0;
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eff.dwGain = DI_FFNOMINALMAX;
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eff.dwGain = DI_FFNOMINALMAX;
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eff.dwTriggerButton = DIEB_NOTRIGGER;
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eff.dwTriggerButton = DIEB_NOTRIGGER;
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eff.dwTriggerRepeatInterval = 0;
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eff.dwTriggerRepeatInterval = 0;
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eff.cAxes = std::min<DWORD>(1, cAxes);
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eff.cAxes = DWORD(rgdwAxes.size());
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eff.rgdwAxes = rgdwAxes;
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eff.rgdwAxes = rgdwAxes.data();
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eff.rglDirection = rglDirection;
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eff.rglDirection = rglDirection.data();
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eff.dwStartDelay = 0;
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// Initialize parameters.
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// Initialize parameters with zero force (their current state).
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DICONSTANTFORCE diCF{};
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DICONSTANTFORCE diCF{};
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diCF.lMagnitude = DI_FFNOMINALMAX;
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diCF.lMagnitude = 0;
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DIRAMPFORCE diRF{};
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DIRAMPFORCE diRF{};
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diRF.lStart = diRF.lEnd = 0;
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DIPERIODIC diPE{};
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DIPERIODIC diPE{};
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diPE.dwMagnitude = 0;
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// This doesn't seem needed:
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// Is it sensible to have a zero-offset?
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// DIENVELOPE env;
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diPE.lOffset = 0;
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// eff.lpEnvelope = &env;
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diPE.dwPhase = 0;
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// ZeroMemory(&env, sizeof(env));
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diPE.dwPeriod = RUMBLE_PERIOD;
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// env.dwSize = sizeof(env);
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for (auto& f : force_type_names)
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for (auto& f : force_type_names)
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{
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{
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@ -133,11 +141,11 @@ bool ForceFeedbackDevice::InitForceFeedback(const LPDIRECTINPUTDEVICE8 device, i
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if (SUCCEEDED(device->CreateEffect(f.guid, &eff, &pEffect, nullptr)))
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if (SUCCEEDED(device->CreateEffect(f.guid, &eff, &pEffect, nullptr)))
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{
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{
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if (f.guid == GUID_ConstantForce)
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if (f.guid == GUID_ConstantForce)
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AddOutput(new ForceConstant(this, f.name, pEffect));
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AddOutput(new ForceConstant(this, f.name, pEffect, diCF));
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else if (f.guid == GUID_RampForce)
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else if (f.guid == GUID_RampForce)
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AddOutput(new ForceRamp(this, f.name, pEffect));
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AddOutput(new ForceRamp(this, f.name, pEffect, diRF));
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else
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else
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AddOutput(new ForcePeriodic(this, f.name, pEffect));
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AddOutput(new ForcePeriodic(this, f.name, pEffect, diPE));
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}
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}
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}
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}
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@ -163,12 +171,11 @@ template <typename P>
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void ForceFeedbackDevice::TypedForce<P>::PlayEffect()
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void ForceFeedbackDevice::TypedForce<P>::PlayEffect()
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{
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{
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DIEFFECT eff{};
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DIEFFECT eff{};
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eff.dwSize = sizeof(DIEFFECT);
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eff.dwSize = sizeof(eff);
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eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
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eff.cbTypeSpecificParams = sizeof(m_params);
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eff.cbTypeSpecificParams = sizeof(m_params);
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eff.lpvTypeSpecificParams = &m_params;
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eff.lpvTypeSpecificParams = &m_params;
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m_effect->SetParameters(&eff, DIEP_TYPESPECIFICPARAMS | DIEP_START);
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m_effect->SetParameters(&eff, DIEP_START | DIEP_TYPESPECIFICPARAMS);
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}
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}
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template <typename P>
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template <typename P>
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@ -192,6 +199,8 @@ bool ForceFeedbackDevice::ForceRamp::UpdateParameters(int magnitude)
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{
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{
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const auto old_magnitude = m_params.lStart;
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const auto old_magnitude = m_params.lStart;
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// Having the same "start" and "end" here is a bit odd..
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// But ramp forces don't really make sense for our rumble effects anyways..
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m_params.lStart = m_params.lEnd = magnitude;
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m_params.lStart = m_params.lEnd = magnitude;
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return old_magnitude != m_params.lStart;
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return old_magnitude != m_params.lStart;
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@ -203,16 +212,14 @@ bool ForceFeedbackDevice::ForcePeriodic::UpdateParameters(int magnitude)
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const auto old_magnitude = m_params.dwMagnitude;
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const auto old_magnitude = m_params.dwMagnitude;
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m_params.dwMagnitude = magnitude;
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m_params.dwMagnitude = magnitude;
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// Zero is working fine for me:
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// params.dwPeriod = 0;//DWORD(0.05 * DI_SECONDS);
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return old_magnitude != m_params.dwMagnitude;
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return old_magnitude != m_params.dwMagnitude;
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}
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}
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template <typename P>
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template <typename P>
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ForceFeedbackDevice::TypedForce<P>::TypedForce(ForceFeedbackDevice* parent, std::string name,
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ForceFeedbackDevice::TypedForce<P>::TypedForce(ForceFeedbackDevice* parent, const char* name,
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LPDIRECTINPUTEFFECT effect)
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LPDIRECTINPUTEFFECT effect, const P& params)
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: Force(parent, std::move(name), effect), m_params{}
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: Force(parent, name, effect), m_params(params)
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{
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{
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}
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}
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@ -233,9 +240,9 @@ std::string ForceFeedbackDevice::Force::GetName() const
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return m_name;
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return m_name;
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}
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}
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ForceFeedbackDevice::Force::Force(ForceFeedbackDevice* parent, const std::string name,
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ForceFeedbackDevice::Force::Force(ForceFeedbackDevice* parent, const char* name,
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LPDIRECTINPUTEFFECT effect)
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LPDIRECTINPUTEFFECT effect)
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: m_effect(effect), m_parent(*parent), m_name(std::move(name)), m_desired_magnitude()
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: m_effect(effect), m_parent(*parent), m_name(name), m_desired_magnitude()
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{
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{
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}
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}
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@ -26,7 +26,7 @@ namespace ForceFeedback
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class ForceFeedbackDevice : public Core::Device
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class ForceFeedbackDevice : public Core::Device
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{
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{
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public:
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public:
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bool InitForceFeedback(const LPDIRECTINPUTDEVICE8, int cAxes);
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bool InitForceFeedback(const LPDIRECTINPUTDEVICE8, int axis_count);
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void DeInitForceFeedback();
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void DeInitForceFeedback();
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private:
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private:
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@ -35,7 +35,7 @@ private:
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class Force : public Output
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class Force : public Output
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{
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{
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public:
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public:
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Force(ForceFeedbackDevice* parent, const std::string name, LPDIRECTINPUTEFFECT effect);
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Force(ForceFeedbackDevice* parent, const char* name, LPDIRECTINPUTEFFECT effect);
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void UpdateOutput();
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void UpdateOutput();
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void Release();
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void Release();
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@ -50,7 +50,7 @@ private:
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virtual void UpdateEffect(int magnitude) = 0;
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virtual void UpdateEffect(int magnitude) = 0;
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ForceFeedbackDevice& m_parent;
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ForceFeedbackDevice& m_parent;
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const std::string m_name;
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const char* const m_name;
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std::atomic<int> m_desired_magnitude;
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std::atomic<int> m_desired_magnitude;
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};
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};
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@ -58,7 +58,8 @@ private:
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class TypedForce : public Force
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class TypedForce : public Force
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{
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{
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public:
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public:
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TypedForce(ForceFeedbackDevice* parent, const std::string name, LPDIRECTINPUTEFFECT effect);
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TypedForce(ForceFeedbackDevice* parent, const char* name, LPDIRECTINPUTEFFECT effect,
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const P& params);
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private:
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private:
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void UpdateEffect(int magnitude) override;
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void UpdateEffect(int magnitude) override;
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