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VideoCommon/Statistics: Normalize statistic variable names
Normalizes all variables related to statistics so that they follow our coding style. These are relatively low traffic areas, so this modification isn't too noisy.
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@ -1200,8 +1200,8 @@ TextureCacheBase::GetTexture(u32 address, u32 width, u32 height, const TextureFo
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}
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}
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INCSTAT(stats.numTexturesUploaded);
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SETSTAT(stats.numTexturesAlive, textures_by_address.size());
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INCSTAT(stats.num_textures_uploaded);
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SETSTAT(stats.num_textures_alive, static_cast<int>(textures_by_address.size()));
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entry = DoPartialTextureUpdates(iter->second, &texMem[tlutaddr], tlutfmt);
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@ -1277,8 +1277,8 @@ TextureCacheBase::GetXFBTexture(u32 address, u32 width, u32 height, u32 stride,
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// Insert into the texture cache so we can re-use it next frame, if needed.
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textures_by_address.emplace(entry->addr, entry);
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SETSTAT(stats.numTexturesAlive, textures_by_address.size());
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INCSTAT(stats.numTexturesUploaded);
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SETSTAT(stats.num_textures_alive, static_cast<int>(textures_by_address.size()));
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INCSTAT(stats.num_textures_uploaded);
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if (g_ActiveConfig.bDumpXFBTarget)
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{
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@ -2017,7 +2017,7 @@ TextureCacheBase::AllocateTexture(const TextureConfig& config)
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}
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}
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INCSTAT(stats.numTexturesCreated);
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INCSTAT(stats.num_textures_created);
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return TexPoolEntry(std::move(texture), std::move(framebuffer));
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}
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