VideoCommon/Statistics: Normalize statistic variable names

Normalizes all variables related to statistics so that they follow our
coding style.

These are relatively low traffic areas, so this modification isn't too
noisy.
This commit is contained in:
Lioncash
2019-07-10 23:11:14 -04:00
parent 0a7395bfba
commit a99c7d01e1
19 changed files with 169 additions and 163 deletions

View File

@ -1200,8 +1200,8 @@ TextureCacheBase::GetTexture(u32 address, u32 width, u32 height, const TextureFo
}
}
INCSTAT(stats.numTexturesUploaded);
SETSTAT(stats.numTexturesAlive, textures_by_address.size());
INCSTAT(stats.num_textures_uploaded);
SETSTAT(stats.num_textures_alive, static_cast<int>(textures_by_address.size()));
entry = DoPartialTextureUpdates(iter->second, &texMem[tlutaddr], tlutfmt);
@ -1277,8 +1277,8 @@ TextureCacheBase::GetXFBTexture(u32 address, u32 width, u32 height, u32 stride,
// Insert into the texture cache so we can re-use it next frame, if needed.
textures_by_address.emplace(entry->addr, entry);
SETSTAT(stats.numTexturesAlive, textures_by_address.size());
INCSTAT(stats.numTexturesUploaded);
SETSTAT(stats.num_textures_alive, static_cast<int>(textures_by_address.size()));
INCSTAT(stats.num_textures_uploaded);
if (g_ActiveConfig.bDumpXFBTarget)
{
@ -2017,7 +2017,7 @@ TextureCacheBase::AllocateTexture(const TextureConfig& config)
}
}
INCSTAT(stats.numTexturesCreated);
INCSTAT(stats.num_textures_created);
return TexPoolEntry(std::move(texture), std::move(framebuffer));
}