Test for libs not OS

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1417 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee 2008-12-07 00:22:10 +00:00
parent e7dacb5655
commit a9b2738a36
2 changed files with 8 additions and 7 deletions

View File

@ -90,7 +90,7 @@ inline unsigned long timeGetTime()
#undef I_NEED_OS2_H
#undef BOOL
#if !defined(__APPLE__)
#if defined(HAVE_X11) && HAVE_X11
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>

View File

@ -21,7 +21,7 @@
#include "OS/Win32.h"
#endif
#if defined(__APPLE__) && !defined(OSX64)
#if defined(USE_SDL) && USE_SDL
#include <SDL.h>
#endif
@ -48,7 +48,7 @@
#include "TextureConverter.h"
#include "VideoState.h"
#if !defined(OSX64)
#if HAVE_WX
#include "Debugger/Debugger.h" // for the CDebugger class
#endif
SVideoInitialize g_VideoInitialize;
@ -59,10 +59,8 @@ SVideoInitialize g_VideoInitialize;
clsoe the window if it has auto started, and then restart it after the dll has loaded
for the purpose of the game. At that point there is no need to use the same dll instance
as the one that is rendering the game. However, that could be done. */
#if defined(OSX64)
void DllDebugger(HWND _hParent) { }
void DoDllDebugger() { }
#else
#if HAVE_WX
CDebugger* m_frame;
void DllDebugger(HWND _hParent, bool Show)
{
@ -86,6 +84,9 @@ void DoDllDebugger()
//m_frame = new CDebugger(NULL);
//m_frame->Show();
}
#else
void DllDebugger(HWND _hParent) { }
void DoDllDebugger() { }
#endif