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Audio system update - HLE plugin submitted, homebrew has sound, and also Mario movies!! (this was very unexpected). This also acts as a frame limiter. Might provide an option to turn it off in the future.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@227 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -262,9 +262,8 @@ inline void decodebytesARGB8pass1(u32 *dst, u16 *src, int numpixels)
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for (int x = 0; x < numpixels; x++)
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{
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int val = Common::swap16(src[x]);
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int a=val&0xFF;
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val>>=8;
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int a = val & 0xFF;
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val >>= 8;
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*dst++ = (a<<16) | (val<<24);
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}
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}
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@ -274,9 +273,8 @@ inline void decodebytesARGB8pass2(u32 *dst, u16 *src, int numpixels)
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for (int x = 0; x < numpixels; x++)
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{
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int val = Common::swap16(src[x]);
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int a=val&0xFF;
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val>>=8;
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int a = val & 0xFF;
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val >>= 8;
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*dst++ |= (val<<8) | (a<<0);
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}
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}
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@ -419,9 +417,9 @@ PC_TexFormat TexDecoder_Decode(u8 *dst, u8 *src, int width, int height, int texf
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for (int x = 0; x < width; x += 4)
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{
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for (int iy = 0; iy < 4; iy++, src += 8)
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decodebytesARGB8pass1((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
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decodebytesARGB8pass1((u32*)dst + (y+iy)*width + x, (u16*)src, 4);
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for (int iy = 0; iy < 4; iy++, src += 8)
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decodebytesARGB8pass2((u32*)dst+(y+iy)*width+x, (u16*)src, 4);
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decodebytesARGB8pass2((u32*)dst + (y+iy)*width + x, (u16*)src, 4);
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}
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}
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return PC_TEX_FMT_BGRA32;
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