Remove the BAT checkbox/setting/implementation.

The current version of the setting is useless, and the real implementation
(PR1882) will be always-on, and won't use any of the existing code.
This commit is contained in:
magumagu 2015-02-11 19:16:23 -08:00
parent 20aa937824
commit aa40f750d4
6 changed files with 7 additions and 83 deletions

View File

@ -47,7 +47,7 @@ namespace BootManager
// Apply fire liberally // Apply fire liberally
struct ConfigCache struct ConfigCache
{ {
bool valid, bCPUThread, bSkipIdle, bFPRF, bBAT, bMMU, bDCBZOFF, m_EnableJIT, bDSPThread, bool valid, bCPUThread, bSkipIdle, bFPRF, bMMU, bDCBZOFF, m_EnableJIT, bDSPThread,
bSyncGPU, bFastDiscSpeed, bDSPHLE, bHLE_BS2, bProgressive; bSyncGPU, bFastDiscSpeed, bDSPHLE, bHLE_BS2, bProgressive;
int iCPUCore, Volume; int iCPUCore, Volume;
int iWiimoteSource[MAX_BBMOTES]; int iWiimoteSource[MAX_BBMOTES];
@ -114,7 +114,6 @@ bool BootCore(const std::string& _rFilename)
config_cache.bSkipIdle = StartUp.bSkipIdle; config_cache.bSkipIdle = StartUp.bSkipIdle;
config_cache.iCPUCore = StartUp.iCPUCore; config_cache.iCPUCore = StartUp.iCPUCore;
config_cache.bFPRF = StartUp.bFPRF; config_cache.bFPRF = StartUp.bFPRF;
config_cache.bBAT = StartUp.bBAT;
config_cache.bMMU = StartUp.bMMU; config_cache.bMMU = StartUp.bMMU;
config_cache.bDCBZOFF = StartUp.bDCBZOFF; config_cache.bDCBZOFF = StartUp.bDCBZOFF;
config_cache.bSyncGPU = StartUp.bSyncGPU; config_cache.bSyncGPU = StartUp.bSyncGPU;
@ -154,7 +153,6 @@ bool BootCore(const std::string& _rFilename)
core_section->Get("CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread); core_section->Get("CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread);
core_section->Get("SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle); core_section->Get("SkipIdle", &StartUp.bSkipIdle, StartUp.bSkipIdle);
core_section->Get("FPRF", &StartUp.bFPRF, StartUp.bFPRF); core_section->Get("FPRF", &StartUp.bFPRF, StartUp.bFPRF);
core_section->Get("BAT", &StartUp.bBAT, StartUp.bBAT);
core_section->Get("MMU", &StartUp.bMMU, StartUp.bMMU); core_section->Get("MMU", &StartUp.bMMU, StartUp.bMMU);
core_section->Get("DCBZ", &StartUp.bDCBZOFF, StartUp.bDCBZOFF); core_section->Get("DCBZ", &StartUp.bDCBZOFF, StartUp.bDCBZOFF);
core_section->Get("SyncGPU", &StartUp.bSyncGPU, StartUp.bSyncGPU); core_section->Get("SyncGPU", &StartUp.bSyncGPU, StartUp.bSyncGPU);
@ -281,7 +279,6 @@ void Stop()
StartUp.bSkipIdle = config_cache.bSkipIdle; StartUp.bSkipIdle = config_cache.bSkipIdle;
StartUp.iCPUCore = config_cache.iCPUCore; StartUp.iCPUCore = config_cache.iCPUCore;
StartUp.bFPRF = config_cache.bFPRF; StartUp.bFPRF = config_cache.bFPRF;
StartUp.bBAT = config_cache.bBAT;
StartUp.bMMU = config_cache.bMMU; StartUp.bMMU = config_cache.bMMU;
StartUp.bDCBZOFF = config_cache.bDCBZOFF; StartUp.bDCBZOFF = config_cache.bDCBZOFF;
StartUp.bSyncGPU = config_cache.bSyncGPU; StartUp.bSyncGPU = config_cache.bSyncGPU;

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@ -39,7 +39,7 @@ SCoreStartupParameter::SCoreStartupParameter()
bEnableMemcardSaving(true), bEnableMemcardSaving(true),
bDPL2Decoder(false), iLatency(14), bDPL2Decoder(false), iLatency(14),
bRunCompareServer(false), bRunCompareClient(false), bRunCompareServer(false), bRunCompareClient(false),
bBAT(false), bMMU(false), bDCBZOFF(false), bMMU(false), bDCBZOFF(false),
iBBDumpPort(0), iBBDumpPort(0),
bSyncGPU(false), bFastDiscSpeed(false), bSyncGPU(false), bFastDiscSpeed(false),
SelectedLanguage(0), bWii(false), SelectedLanguage(0), bWii(false),
@ -74,7 +74,6 @@ void SCoreStartupParameter::LoadDefaults()
bDSPHLE = true; bDSPHLE = true;
bFastmem = true; bFastmem = true;
bFPRF = false; bFPRF = false;
bBAT = false;
bMMU = false; bMMU = false;
bDCBZOFF = false; bDCBZOFF = false;
iBBDumpPort = -1; iBBDumpPort = -1;

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@ -180,7 +180,6 @@ struct SCoreStartupParameter
bool bRunCompareServer; bool bRunCompareServer;
bool bRunCompareClient; bool bRunCompareClient;
bool bBAT;
bool bMMU; bool bMMU;
bool bDCBZOFF; bool bDCBZOFF;
int iBBDumpPort; int iBBDumpPort;

View File

@ -1013,79 +1013,12 @@ static __forceinline u32 TranslatePageAddress(const u32 address, const XCheckTLB
return 0; return 0;
} }
#define BATU_BEPI(v) ((v)&0xfffe0000)
#define BATU_BL(v) (((v)&0x1ffc)>>2)
#define BATU_Vs (1<<1)
#define BATU_Vp (1)
#define BATL_BRPN(v) ((v)&0xfffe0000)
#define BAT_EA_OFFSET(v) ((v)&0x1ffff)
#define BAT_EA_11(v) ((v)&0x0ffe0000)
#define BAT_EA_4(v) ((v)&0xf0000000)
static inline bool CheckAddrBats(const u32 addr, u32* result, u32 batu, u32 spr)
{
for (int i = 0; i < 4; i++)
{
u32 bl17 = ~(BATU_BL(PowerPC::ppcState.spr[spr + i * 2]) << 17);
u32 addr2 = addr & (bl17 | 0xf001ffff);
if (BATU_BEPI(addr2) == BATU_BEPI(PowerPC::ppcState.spr[spr + i * 2]))
{
// bat applies to this address
if (PowerPC::ppcState.spr[spr + i * 2] & batu)
{
// bat entry valid
u32 offset = BAT_EA_OFFSET(addr);
u32 page = BAT_EA_11(addr);
page &= ~bl17;
page |= BATL_BRPN(PowerPC::ppcState.spr[spr + 1 + i * 2]);
// fixme: check access rights
*result = page | offset;
return true;
}
}
}
return false;
}
// Block Address Translation
static u32 TranslateBlockAddress(const u32 address, const XCheckTLBFlag flag)
{
u32 result = 0;
UReg_MSR& m_MSR = ((UReg_MSR&)PowerPC::ppcState.msr);
u32 batu = (m_MSR.PR ? BATU_Vp : BATU_Vs);
// Check for enhanced mode (secondary BAT enable) using 8 BATs
bool enhanced_bats = SConfig::GetInstance().m_LocalCoreStartupParameter.bWii && HID4.SBE;
if (flag != FLAG_OPCODE)
{
if (!CheckAddrBats(address, &result, batu, SPR_DBAT0U) && enhanced_bats)
CheckAddrBats(address, &result, batu, SPR_DBAT4U);
}
else
{
if (!CheckAddrBats(address, &result, batu, SPR_IBAT0U) && enhanced_bats)
CheckAddrBats(address, &result, batu, SPR_IBAT4U);
}
return result;
}
// Translate effective address using BAT or PAT. Returns 0 if the address cannot be translated. // Translate effective address using BAT or PAT. Returns 0 if the address cannot be translated.
template <const XCheckTLBFlag flag> template <const XCheckTLBFlag flag>
__forceinline u32 TranslateAddress(const u32 address) __forceinline u32 TranslateAddress(const u32 address)
{ {
// TODO: bBAT in theory should allow dynamic changes to the BAT registers. // TODO: Perform BAT translation. (At the moment, we hardcode an assumed BAT
// In reality, the option is mostly useless at the moment because we don't // configuration, so there's no reason to actually check the registers.)
// always translate addresses when we should. ReadFromHardware/WriteFromHardware,
// fastmem, the JIT cache, and some misc code in the JIT assume default BATs.
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bBAT)
{
u32 tlb_addr = TranslateBlockAddress(address, flag);
if (tlb_addr)
return tlb_addr;
}
return TranslatePageAddress(address, flag); return TranslatePageAddress(address, flag);
} }

View File

@ -404,11 +404,9 @@ void CISOProperties::CreateGUIControls(bool IsWad)
SkipIdle = new wxCheckBox(m_GameConfig, ID_IDLESKIP, _("Enable Idle Skipping"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "SkipIdle")); SkipIdle = new wxCheckBox(m_GameConfig, ID_IDLESKIP, _("Enable Idle Skipping"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "SkipIdle"));
MMU = new wxCheckBox(m_GameConfig, ID_MMU, _("Enable MMU"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "MMU")); MMU = new wxCheckBox(m_GameConfig, ID_MMU, _("Enable MMU"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "MMU"));
MMU->SetToolTip(_("Enables the Memory Management Unit, needed for some games. (ON = Compatible, OFF = Fast)")); MMU->SetToolTip(_("Enables the Memory Management Unit, needed for some games. (ON = Compatible, OFF = Fast)"));
BAT = new wxCheckBox(m_GameConfig, ID_MMU, _("Enable BAT"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "BAT"));
BAT->SetToolTip(_("Enables Block Address Translation, needed for a few games. Requires MMU. (ON = Compatible, OFF = Fast)"));
DCBZOFF = new wxCheckBox(m_GameConfig, ID_DCBZOFF, _("Skip DCBZ clearing"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "DCBZ")); DCBZOFF = new wxCheckBox(m_GameConfig, ID_DCBZOFF, _("Skip DCBZ clearing"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "DCBZ"));
DCBZOFF->SetToolTip(_("Bypass the clearing of the data cache by the DCBZ instruction. Usually leave this option disabled.")); DCBZOFF->SetToolTip(_("Bypass the clearing of the data cache by the DCBZ instruction. Usually leave this option disabled."));
FPRF = new wxCheckBox(m_GameConfig, ID_MMU, _("Enable FPRF"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "FPRF")); FPRF = new wxCheckBox(m_GameConfig, ID_FPRF, _("Enable FPRF"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "FPRF"));
FPRF->SetToolTip(_("Enables Floating Point Result Flag calculation, needed for a few games. (ON = Compatible, OFF = Fast)")); FPRF->SetToolTip(_("Enables Floating Point Result Flag calculation, needed for a few games. (ON = Compatible, OFF = Fast)"));
SyncGPU = new wxCheckBox(m_GameConfig, ID_SYNCGPU, _("Synchronize GPU thread"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "SyncGPU")); SyncGPU = new wxCheckBox(m_GameConfig, ID_SYNCGPU, _("Synchronize GPU thread"), wxDefaultPosition, wxDefaultSize, GetElementStyle("Core", "SyncGPU"));
SyncGPU->SetToolTip(_("Synchronizes the GPU and CPU threads to help prevent random freezes in Dual Core mode. (ON = Compatible, OFF = Fast)")); SyncGPU->SetToolTip(_("Synchronizes the GPU and CPU threads to help prevent random freezes in Dual Core mode. (ON = Compatible, OFF = Fast)"));
@ -464,7 +462,6 @@ void CISOProperties::CreateGUIControls(bool IsWad)
new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Core")); new wxStaticBoxSizer(wxVERTICAL, m_GameConfig, _("Core"));
sbCoreOverrides->Add(CPUThread, 0, wxLEFT, 5); sbCoreOverrides->Add(CPUThread, 0, wxLEFT, 5);
sbCoreOverrides->Add(SkipIdle, 0, wxLEFT, 5); sbCoreOverrides->Add(SkipIdle, 0, wxLEFT, 5);
sbCoreOverrides->Add(BAT, 0, wxLEFT, 5);
sbCoreOverrides->Add(MMU, 0, wxLEFT, 5); sbCoreOverrides->Add(MMU, 0, wxLEFT, 5);
sbCoreOverrides->Add(DCBZOFF, 0, wxLEFT, 5); sbCoreOverrides->Add(DCBZOFF, 0, wxLEFT, 5);
sbCoreOverrides->Add(FPRF, 0, wxLEFT, 5); sbCoreOverrides->Add(FPRF, 0, wxLEFT, 5);
@ -1055,7 +1052,6 @@ void CISOProperties::LoadGameConfig()
SetCheckboxValueFromGameini("Core", "CPUThread", CPUThread); SetCheckboxValueFromGameini("Core", "CPUThread", CPUThread);
SetCheckboxValueFromGameini("Core", "SkipIdle", SkipIdle); SetCheckboxValueFromGameini("Core", "SkipIdle", SkipIdle);
SetCheckboxValueFromGameini("Core", "MMU", MMU); SetCheckboxValueFromGameini("Core", "MMU", MMU);
SetCheckboxValueFromGameini("Core", "BAT", BAT);
SetCheckboxValueFromGameini("Core", "DCBZ", DCBZOFF); SetCheckboxValueFromGameini("Core", "DCBZ", DCBZOFF);
SetCheckboxValueFromGameini("Core", "FPRF", FPRF); SetCheckboxValueFromGameini("Core", "FPRF", FPRF);
SetCheckboxValueFromGameini("Core", "SyncGPU", SyncGPU); SetCheckboxValueFromGameini("Core", "SyncGPU", SyncGPU);
@ -1150,7 +1146,6 @@ bool CISOProperties::SaveGameConfig()
SaveGameIniValueFrom3StateCheckbox("Core", "CPUThread", CPUThread); SaveGameIniValueFrom3StateCheckbox("Core", "CPUThread", CPUThread);
SaveGameIniValueFrom3StateCheckbox("Core", "SkipIdle", SkipIdle); SaveGameIniValueFrom3StateCheckbox("Core", "SkipIdle", SkipIdle);
SaveGameIniValueFrom3StateCheckbox("Core", "MMU", MMU); SaveGameIniValueFrom3StateCheckbox("Core", "MMU", MMU);
SaveGameIniValueFrom3StateCheckbox("Core", "BAT", BAT);
SaveGameIniValueFrom3StateCheckbox("Core", "DCBZ", DCBZOFF); SaveGameIniValueFrom3StateCheckbox("Core", "DCBZ", DCBZOFF);
SaveGameIniValueFrom3StateCheckbox("Core", "FPRF", FPRF); SaveGameIniValueFrom3StateCheckbox("Core", "FPRF", FPRF);
SaveGameIniValueFrom3StateCheckbox("Core", "SyncGPU", SyncGPU); SaveGameIniValueFrom3StateCheckbox("Core", "SyncGPU", SyncGPU);

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@ -69,7 +69,7 @@ private:
DECLARE_EVENT_TABLE(); DECLARE_EVENT_TABLE();
// Core // Core
wxCheckBox *CPUThread, *SkipIdle, *MMU, *BAT, *DCBZOFF, *FPRF; wxCheckBox *CPUThread, *SkipIdle, *MMU, *DCBZOFF, *FPRF;
wxCheckBox *SyncGPU, *FastDiscSpeed, *DSPHLE; wxCheckBox *SyncGPU, *FastDiscSpeed, *DSPHLE;
wxArrayString arrayStringFor_GPUDeterminism; wxArrayString arrayStringFor_GPUDeterminism;
@ -136,6 +136,7 @@ private:
ID_IDLESKIP, ID_IDLESKIP,
ID_MMU, ID_MMU,
ID_DCBZOFF, ID_DCBZOFF,
ID_FPRF,
ID_SYNCGPU, ID_SYNCGPU,
ID_DISCSPEED, ID_DISCSPEED,
ID_AUDIO_DSP_HLE, ID_AUDIO_DSP_HLE,