Fix DEBUG logging (didn't work!). Shuffle around the log levels to make more sense (now NOTICE is the top one and always on), the rest is ERROR, WARNING, INFO, DEBUG. Fix the log levels of a lot of stuff. Use macros instead of numbers for various log level checks.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2700 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-03-20 20:52:37 +00:00
parent 554a930fe9
commit aa7fe1edee
23 changed files with 100 additions and 86 deletions

View File

@ -480,6 +480,7 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
{
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, entry.texture);
// for some reason mario sunshine errors here...
// Beyond Good and Evil does too, occasionally.
GLenum err = GL_NO_ERROR;
GL_REPORT_ERROR();
if (err == GL_NO_ERROR)