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Fix DEBUG logging (didn't work!). Shuffle around the log levels to make more sense (now NOTICE is the top one and always on), the rest is ERROR, WARNING, INFO, DEBUG. Fix the log levels of a lot of stuff. Use macros instead of numbers for various log level checks.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2700 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -480,6 +480,7 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
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{
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, entry.texture);
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// for some reason mario sunshine errors here...
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// Beyond Good and Evil does too, occasionally.
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GLenum err = GL_NO_ERROR;
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GL_REPORT_ERROR();
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if (err == GL_NO_ERROR)
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