Replace MathUtil::Clamp with std::clamp

This commit is contained in:
Léo Lam 2017-12-26 00:38:44 +01:00
parent 6f84984b7b
commit ab9ece9bca
31 changed files with 101 additions and 109 deletions

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@ -4,13 +4,13 @@
#include "AudioCommon/Mixer.h"
#include <algorithm>
#include <cmath>
#include <cstring>
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/MathUtil.h"
#include "Common/Swap.h"
#include "Core/ConfigManager.h"
@ -86,14 +86,14 @@ unsigned int Mixer::MixerFifo::Mix(short* samples, unsigned int numSamples,
int sampleL = ((l1 << 16) + (l2 - l1) * (u16)m_frac) >> 16;
sampleL = (sampleL * lvolume) >> 8;
sampleL += samples[currentSample + 1];
samples[currentSample + 1] = MathUtil::Clamp(sampleL, -32767, 32767);
samples[currentSample + 1] = std::clamp(sampleL, -32767, 32767);
s16 r1 = Common::swap16(m_buffer[(indexR + 1) & INDEX_MASK]); // current
s16 r2 = Common::swap16(m_buffer[(indexR2 + 1) & INDEX_MASK]); // next
int sampleR = ((r1 << 16) + (r2 - r1) * (u16)m_frac) >> 16;
sampleR = (sampleR * rvolume) >> 8;
sampleR += samples[currentSample];
samples[currentSample] = MathUtil::Clamp(sampleR, -32767, 32767);
samples[currentSample] = std::clamp(sampleR, -32767, 32767);
m_frac += ratio;
indexR += 2 * (u16)(m_frac >> 16);
@ -111,8 +111,8 @@ unsigned int Mixer::MixerFifo::Mix(short* samples, unsigned int numSamples,
s[1] = (s[1] * lvolume) >> 8;
for (; currentSample < numSamples * 2; currentSample += 2)
{
int sampleR = MathUtil::Clamp(s[0] + samples[currentSample + 0], -32767, 32767);
int sampleL = MathUtil::Clamp(s[1] + samples[currentSample + 1], -32767, 32767);
int sampleR = std::clamp(s[0] + samples[currentSample + 0], -32767, 32767);
int sampleL = std::clamp(s[1] + samples[currentSample + 1], -32767, 32767);
samples[currentSample + 0] = sampleR;
samples[currentSample + 1] = sampleL;

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@ -18,12 +18,6 @@ namespace MathUtil
constexpr double TAU = 6.2831853071795865;
constexpr double PI = TAU / 2;
template <class T>
constexpr T Clamp(const T val, const T& min, const T& max)
{
return std::max(min, std::min(max, val));
}
template <typename T>
constexpr auto Sign(const T& val) -> decltype((T{} < val) - (val < T{}))
{
@ -81,20 +75,20 @@ struct Rectangle
// this Clamp.
void ClampLL(T x1, T y1, T x2, T y2)
{
left = Clamp(left, x1, x2);
right = Clamp(right, x1, x2);
top = Clamp(top, y2, y1);
bottom = Clamp(bottom, y2, y1);
left = std::clamp(left, x1, x2);
right = std::clamp(right, x1, x2);
top = std::clamp(top, y2, y1);
bottom = std::clamp(bottom, y2, y1);
}
// If the rectangle is in a coordinate system with an upper-left origin,
// use this Clamp.
void ClampUL(T x1, T y1, T x2, T y2)
{
left = Clamp(left, x1, x2);
right = Clamp(right, x1, x2);
top = Clamp(top, y1, y2);
bottom = Clamp(bottom, y1, y2);
left = std::clamp(left, x1, x2);
right = std::clamp(right, x1, x2);
top = std::clamp(top, y1, y2);
bottom = std::clamp(bottom, y1, y2);
}
};

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@ -2,12 +2,13 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include "Core/DSP/DSPAccelerator.h"
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/MathUtil.h"
namespace DSP
{
@ -89,7 +90,7 @@ u16 Accelerator::Read(const s16* coefs)
temp -= 16;
s32 val32 = (scale * temp) + ((0x400 + coef1 * m_yn1 + coef2 * m_yn2) >> 11);
val = static_cast<s16>(MathUtil::Clamp<s32>(val32, -0x7FFF, 0x7FFF));
val = static_cast<s16>(std::clamp<s32>(val32, -0x7FFF, 0x7FFF));
step_size_bytes = 2;
m_yn2 = m_yn1;

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@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include "Core/HW/DSPHLE/UCodes/AX.h"
#include "Common/ChunkFile.h"
@ -9,7 +11,6 @@
#include "Common/File.h"
#include "Common/FileUtil.h"
#include "Common/Logging/Log.h"
#include "Common/MathUtil.h"
#include "Common/Swap.h"
#include "Core/HW/DSP.h"
#include "Core/HW/DSPHLE/DSPHLE.h"
@ -535,8 +536,8 @@ void AXUCode::OutputSamples(u32 lr_addr, u32 surround_addr)
// Output samples clamped to 16 bits and interlaced RLRLRLRLRL...
for (u32 i = 0; i < 5 * 32; ++i)
{
int left = MathUtil::Clamp(m_samples_left[i], -32767, 32767);
int right = MathUtil::Clamp(m_samples_right[i], -32767, 32767);
int left = std::clamp(m_samples_left[i], -32767, 32767);
int right = std::clamp(m_samples_right[i], -32767, 32767);
buffer[2 * i + 0] = Common::swap16(right);
buffer[2 * i + 1] = Common::swap16(left);

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@ -12,11 +12,11 @@
#error AXVoice.h included without specifying version
#endif
#include <algorithm>
#include <functional>
#include <memory>
#include "Common/CommonTypes.h"
#include "Common/MathUtil.h"
#include "Core/DSP/DSPAccelerator.h"
#include "Core/HW/DSP.h"
#include "Core/HW/DSPHLE/UCodes/AX.h"
@ -413,7 +413,7 @@ void MixAdd(int* out, const s16* input, u32 count, u16* pvol, s16* dpop, bool ra
s64 sample = input[i];
sample *= volume;
sample >>= 15;
sample = MathUtil::Clamp((s32)sample, -32767, 32767); // -32768 ?
sample = std::clamp((s32)sample, -32767, 32767); // -32768 ?
out[i] += (s16)sample;
volume += volume_delta;
@ -447,8 +447,8 @@ void ProcessVoice(PB_TYPE& pb, const AXBuffers& buffers, u16 count, AXMixControl
// Apply a global volume ramp using the volume envelope parameters.
for (u32 i = 0; i < count; ++i)
{
samples[i] = MathUtil::Clamp(((s32)samples[i] * pb.vol_env.cur_volume) >> 15, -32767,
32767); // -32768 ?
samples[i] = std::clamp(((s32)samples[i] * pb.vol_env.cur_volume) >> 15, -32767,
32767); // -32768 ?
pb.vol_env.cur_volume += pb.vol_env.cur_volume_delta;
}

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@ -4,12 +4,13 @@
//
#define AX_WII // Used in AXVoice.
#include <algorithm>
#include "Core/HW/DSPHLE/UCodes/AXWii.h"
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/MathUtil.h"
#include "Common/Swap.h"
#include "Core/HW/DSPHLE/DSPHLE.h"
#include "Core/HW/DSPHLE/MailHandler.h"
@ -602,8 +603,8 @@ void AXWiiUCode::OutputSamples(u32 lr_addr, u32 surround_addr, u16 volume, bool
left = ((s64)left * volume_ramp[i]) >> 15;
right = ((s64)right * volume_ramp[i]) >> 15;
m_samples_left[i] = MathUtil::Clamp(left, -32767, 32767);
m_samples_right[i] = MathUtil::Clamp(right, -32767, 32767);
m_samples_left[i] = std::clamp(left, -32767, 32767);
m_samples_right[i] = std::clamp(right, -32767, 32767);
}
for (u32 i = 0; i < 3 * 32; ++i)
@ -626,7 +627,7 @@ void AXWiiUCode::OutputWMSamples(u32* addresses)
u16* out = (u16*)HLEMemory_Get_Pointer(addresses[i]);
for (u32 j = 0; j < 3 * 6; ++j)
{
int sample = MathUtil::Clamp(in[j], -32767, 32767);
int sample = std::clamp(in[j], -32767, 32767);
out[j] = Common::swap16((u16)sample);
}
}

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@ -4,6 +4,7 @@
#include "Core/HW/DSPHLE/UCodes/Zelda.h"
#include <algorithm>
#include <array>
#include <map>
@ -1086,7 +1087,7 @@ void ZeldaAudioRenderer::ApplyReverb(bool post_rendering)
for (u16 j = 0; j < 8; ++j)
sample += (s32)buffer[i + j] * rpb.filter_coeffs[j];
sample >>= 15;
buffer[i] = MathUtil::Clamp(sample, -0x8000, 0x7FFF);
buffer[i] = std::clamp(sample, -0x8000, 0x7FFF);
}
};
@ -1526,7 +1527,7 @@ void ZeldaAudioRenderer::Resample(VPB* vpb, const s16* src, MixingBuffer* dst)
dst_sample_unclamped += (s64)2 * coeffs[i] * input[i];
dst_sample_unclamped >>= 16;
dst_sample = (s16)MathUtil::Clamp<s64>(dst_sample_unclamped, -0x8000, 0x7FFF);
dst_sample = (s16)std::clamp<s64>(dst_sample_unclamped, -0x8000, 0x7FFF);
pos += ratio;
}
@ -1764,7 +1765,7 @@ void ZeldaAudioRenderer::DecodeAFC(VPB* vpb, s16* dst, size_t block_count)
s32 sample =
delta * nibbles[i] + yn1 * m_afc_coeffs[idx * 2] + yn2 * m_afc_coeffs[idx * 2 + 1];
sample >>= 11;
sample = MathUtil::Clamp(sample, -0x8000, 0x7fff);
sample = std::clamp(sample, -0x8000, 0x7fff);
*dst++ = (s16)sample;
yn2 = yn1;
yn1 = sample;

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@ -4,10 +4,10 @@
#pragma once
#include <algorithm>
#include <array>
#include "Common/CommonTypes.h"
#include "Common/MathUtil.h"
#include "Core/HW/DSPHLE/UCodes/UCodes.h"
namespace DSP
@ -54,7 +54,7 @@ private:
s32 tmp = (u32)(*buf)[i] * (u32)vol;
tmp >>= 16 - B;
(*buf)[i] = (s16)MathUtil::Clamp(tmp, -0x8000, 0x7FFF);
(*buf)[i] = (s16)std::clamp(tmp, -0x8000, 0x7FFF);
}
}
template <size_t N>
@ -96,7 +96,7 @@ private:
while (count--)
{
s32 vol_src = ((s32)*src++ * (s32)vol) >> 15;
*dst++ += MathUtil::Clamp(vol_src, -0x8000, 0x7FFF);
*dst++ += std::clamp(vol_src, -0x8000, 0x7FFF);
}
}

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@ -15,7 +15,6 @@
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/File.h"
#include "Common/MathUtil.h"
#include "Common/MsgHandler.h"
#include "Common/StringUtil.h"
#include "Common/Swap.h"
@ -609,8 +608,8 @@ u16 BlockAlloc::NextFreeBlock(u16 MaxBlock, u16 StartingBlock) const
{
if (m_free_blocks > 0)
{
StartingBlock = MathUtil::Clamp<u16>(StartingBlock, MC_FST_BLOCKS, BAT_SIZE + MC_FST_BLOCKS);
MaxBlock = MathUtil::Clamp<u16>(MaxBlock, MC_FST_BLOCKS, BAT_SIZE + MC_FST_BLOCKS);
StartingBlock = std::clamp<u16>(StartingBlock, MC_FST_BLOCKS, BAT_SIZE + MC_FST_BLOCKS);
MaxBlock = std::clamp<u16>(MaxBlock, MC_FST_BLOCKS, BAT_SIZE + MC_FST_BLOCKS);
for (u16 i = StartingBlock; i < MaxBlock; ++i)
if (m_map[i - MC_FST_BLOCKS] == 0)
return i;

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@ -4,11 +4,12 @@
// Adapted from in_cube by hcs & destop
#include <algorithm>
#include "Core/HW/StreamADPCM.h"
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/MathUtil.h"
namespace StreamADPCM
{
@ -30,7 +31,7 @@ static s16 ADPDecodeSample(s32 bits, s32 q, s32& hist1, s32& hist2)
hist = (hist1 * 0x62) - (hist2 * 0x37);
break;
}
hist = MathUtil::Clamp((hist + 0x20) >> 6, -0x200000, 0x1fffff);
hist = std::clamp((hist + 0x20) >> 6, -0x200000, 0x1fffff);
s32 cur = (((s16)(bits << 12) >> (q & 0xf)) << 6) + hist;
@ -38,7 +39,7 @@ static s16 ADPDecodeSample(s32 bits, s32 q, s32& hist1, s32& hist2)
hist1 = cur;
cur >>= 6;
cur = MathUtil::Clamp(cur, -0x8000, 0x7fff);
cur = std::clamp(cur, -0x8000, 0x7fff);
return (s16)cur;
}

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@ -4,6 +4,7 @@
#include "Core/HW/VideoInterface.h"
#include <algorithm>
#include <array>
#include <cmath>
#include <cstddef>
@ -12,7 +13,6 @@
#include "Common/CommonTypes.h"
#include "Common/Config/Config.h"
#include "Common/Logging/Log.h"
#include "Common/MathUtil.h"
#include "Core/Config/MainSettings.h"
#include "Core/Config/SYSCONFSettings.h"
@ -328,7 +328,7 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
u16 value = static_cast<u16>(1 + m_HTiming0.HLW *
(CoreTiming::GetTicks() - s_ticks_last_line_start) /
(GetTicksPerHalfLine()));
return MathUtil::Clamp(value, static_cast<u16>(1), static_cast<u16>(m_HTiming0.HLW * 2));
return std::clamp<u16>(value, 1, m_HTiming0.HLW * 2);
}),
MMIO::ComplexWrite<u16>([](u32, u16 val) {
WARN_LOG(VIDEOINTERFACE,

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@ -4,6 +4,7 @@
#include "Core/HW/WiimoteEmu/Dynamics.h"
#include <algorithm>
#include <cmath>
#include "Common/MathUtil.h"
@ -170,7 +171,7 @@ void EmulateSwing(MotionState* state, ControllerEmu::Force* swing_group, float t
if (y_progress > max_y_progress || y_progress < -1)
{
state->position.y =
MathUtil::Clamp(state->position.y, -1.f * max_distance, max_y_progress * max_distance);
std::clamp(state->position.y, -1.f * max_distance, max_y_progress * max_distance);
state->velocity.y = 0;
state->acceleration.y = 0;
}
@ -184,9 +185,9 @@ WiimoteCommon::DataReportBuilder::AccelData ConvertAccelData(const Common::Vec3&
// 10-bit integers.
constexpr long MAX_VALUE = (1 << 10) - 1;
return {u16(MathUtil::Clamp(std::lround(scaled_accel.x + zero_g), 0l, MAX_VALUE)),
u16(MathUtil::Clamp(std::lround(scaled_accel.y + zero_g), 0l, MAX_VALUE)),
u16(MathUtil::Clamp(std::lround(scaled_accel.z + zero_g), 0l, MAX_VALUE))};
return {u16(std::clamp(std::lround(scaled_accel.x + zero_g), 0l, MAX_VALUE)),
u16(std::clamp(std::lround(scaled_accel.y + zero_g), 0l, MAX_VALUE)),
u16(std::clamp(std::lround(scaled_accel.z + zero_g), 0l, MAX_VALUE))};
}
void EmulateCursor(MotionState* state, ControllerEmu::Cursor* ir_group, float time_elapsed)

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@ -4,6 +4,7 @@
#include "Core/HW/WiimoteEmu/Extension/Nunchuk.h"
#include <algorithm>
#include <array>
#include <cassert>
#include <cstring>

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@ -642,9 +642,9 @@ void MotionPlus::PrepareInput(const Common::Vec3& angular_velocity)
mplus_data.pitch_slow = (std::abs(pitch) < SLOW_MAX_RAD_PER_SEC);
s32 pitch_value = pitch * (mplus_data.pitch_slow ? SLOW_SCALE : FAST_SCALE);
yaw_value = MathUtil::Clamp(yaw_value + ZERO_VALUE, 0, MAX_VALUE);
roll_value = MathUtil::Clamp(roll_value + ZERO_VALUE, 0, MAX_VALUE);
pitch_value = MathUtil::Clamp(pitch_value + ZERO_VALUE, 0, MAX_VALUE);
yaw_value = std::clamp(yaw_value + ZERO_VALUE, 0, MAX_VALUE);
roll_value = std::clamp(roll_value + ZERO_VALUE, 0, MAX_VALUE);
pitch_value = std::clamp(pitch_value + ZERO_VALUE, 0, MAX_VALUE);
// Bits 0-7
mplus_data.yaw1 = u8(yaw_value);

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@ -2,6 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include <tuple>
#include <type_traits>
#include <utility>
@ -63,7 +64,7 @@ SType ScaleAndClamp(double ps, u32 stScale)
float min = (float)std::numeric_limits<SType>::min();
float max = (float)std::numeric_limits<SType>::max();
return (SType)MathUtil::Clamp(convPS, min, max);
return (SType)std::clamp(convPS, min, max);
}
template <typename T>

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@ -109,7 +109,7 @@ Cursor::StateData Cursor::GetState(const bool adjusted)
// Smooth out z movement:
// FYI: Not using relative input for Z.
m_state.z += MathUtil::Clamp(z - m_state.z, -max_z_step, max_z_step);
m_state.z += std::clamp(z - m_state.z, -max_z_step, max_z_step);
// Relative input:
if (m_relative_setting.GetValue())
@ -122,8 +122,8 @@ Cursor::StateData Cursor::GetState(const bool adjusted)
}
else
{
m_state.x = MathUtil::Clamp(m_state.x + input.x * max_step, -1.0, 1.0);
m_state.y = MathUtil::Clamp(m_state.y + input.y * max_step, -1.0, 1.0);
m_state.x = std::clamp(m_state.x + input.x * max_step, -1.0, 1.0);
m_state.y = std::clamp(m_state.y + input.y * max_step, -1.0, 1.0);
}
}
// Absolute input:

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@ -4,6 +4,7 @@
#include "InputCommon/ControllerEmu/StickGate.h"
#include <algorithm>
#include <cmath>
#include "Common/Common.h"
@ -277,8 +278,8 @@ ReshapableInput::ReshapeData ReshapableInput::Reshape(ControlState x, ControlSta
// Scale to the gate shape/radius:
dist *= gate_max_dist;
return {MathUtil::Clamp(std::cos(angle) * dist, -1.0, 1.0),
MathUtil::Clamp(std::sin(angle) * dist, -1.0, 1.0)};
return {std::clamp(std::cos(angle) * dist, -1.0, 1.0),
std::clamp(std::sin(angle) * dist, -1.0, 1.0)};
}
} // namespace ControllerEmu

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@ -2,6 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <cstdlib>
#include <fcntl.h>
@ -15,7 +16,6 @@
#include <vector>
#include "Common/FileUtil.h"
#include "Common/MathUtil.h"
#include "Common/StringUtil.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#include "InputCommon/ControllerInterface/Pipes/Pipes.h"
@ -123,7 +123,7 @@ void PipeDevice::AddAxis(const std::string& name, double value)
void PipeDevice::SetAxis(const std::string& entry, double value)
{
value = MathUtil::Clamp(value, 0.0, 1.0);
value = std::clamp(value, 0.0, 1.0);
double hi = std::max(0.0, value - 0.5) * 2.0;
double lo = (0.5 - std::min(0.5, value)) * 2.0;
auto search_hi = m_axes.find(entry + " +");

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@ -2,6 +2,7 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include <cstring>
#include <fcntl.h>
#include <libudev.h>

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@ -4,6 +4,7 @@
#include "VideoBackends/D3D/Render.h"
#include <algorithm>
#include <array>
#include <cinttypes>
#include <cmath>

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@ -514,7 +514,7 @@ static u32 GammaCorrection(u32 color, const float gamma_rcp)
for (int i = BLU_C; i <= RED_C; i++)
{
out_color[i] = static_cast<u8>(
MathUtil::Clamp(std::pow(in_colors[i] / 255.0f, gamma_rcp) * 255.0f, 0.0f, 255.0f));
std::clamp(std::pow(in_colors[i] / 255.0f, gamma_rcp) * 255.0f, 0.0f, 255.0f));
}
u32 out_color32;

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@ -77,7 +77,7 @@ static void Draw(s32 x, s32 y, s32 xi, s32 yi)
float dx = vertexOffsetX + (float)(x - vertex0X);
float dy = vertexOffsetY + (float)(y - vertex0Y);
s32 z = (s32)MathUtil::Clamp<float>(ZSlope.GetValue(dx, dy), 0.0f, 16777215.0f);
s32 z = (s32)std::clamp<float>(ZSlope.GetValue(dx, dy), 0.0f, 16777215.0f);
if (bpmem.UseEarlyDepthTest() && g_ActiveConfig.bZComploc)
{

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@ -2,11 +2,11 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include <cmath>
#include "Common/ChunkFile.h"
#include "Common/CommonTypes.h"
#include "Common/MathUtil.h"
#include "VideoBackends/Software/DebugUtil.h"
#include "VideoBackends/Software/EfbInterface.h"
#include "VideoBackends/Software/Tev.h"
@ -777,7 +777,7 @@ void Tev::Draw()
// Based on that, choose the index such that points which are far away from the z-axis use the
// 10th "k" value and such that central points use the first value.
float floatindex = 9.f - std::abs(offset) * 9.f;
floatindex = MathUtil::Clamp(floatindex, 0.f, 9.f); // TODO: This shouldn't be necessary!
floatindex = std::clamp(floatindex, 0.f, 9.f); // TODO: This shouldn't be necessary!
// Get the two closest integer indices, look up the corresponding samples
const int indexlower = (int)floatindex;
@ -798,7 +798,7 @@ void Tev::Draw()
ze -= bpmem.fog.GetC();
// clamp 0 to 1
float fog = MathUtil::Clamp(ze, 0.f, 1.f);
float fog = std::clamp(ze, 0.f, 1.f);
switch (bpmem.fog.c_proj_fsel.fsel)
{

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@ -12,7 +12,6 @@
#include "Common/Assert.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/MathUtil.h"
#include "Common/MsgHandler.h"
#include "Common/Swap.h"
@ -192,8 +191,8 @@ static void TransformTexCoordRegular(const TexMtxInfo& texinfo, int coordNum, bo
// Makes differences in Rogue Squadron 3 (Hoth sky) and The Last Story (shadow culling)
if (dst->z == 0.0f)
{
dst->x = MathUtil::Clamp(dst->x / 2.0f, -1.0f, 1.0f);
dst->y = MathUtil::Clamp(dst->y / 2.0f, -1.0f, 1.0f);
dst->x = std::clamp(dst->x / 2.0f, -1.0f, 1.0f);
dst->y = std::clamp(dst->y / 2.0f, -1.0f, 1.0f);
}
}
@ -359,9 +358,9 @@ void TransformColor(const InputVertexData* src, OutputVertexData* dst)
LightColor(dst->mvPosition, dst->normal[0], i, colorchan, lightCol);
}
int light_x = MathUtil::Clamp(static_cast<int>(lightCol.x), 0, 255);
int light_y = MathUtil::Clamp(static_cast<int>(lightCol.y), 0, 255);
int light_z = MathUtil::Clamp(static_cast<int>(lightCol.z), 0, 255);
int light_x = std::clamp(static_cast<int>(lightCol.x), 0, 255);
int light_y = std::clamp(static_cast<int>(lightCol.y), 0, 255);
int light_z = std::clamp(static_cast<int>(lightCol.z), 0, 255);
chancolor[1] = (matcolor[1] * (light_x + (light_x >> 7))) >> 8;
chancolor[2] = (matcolor[2] * (light_y + (light_y >> 7))) >> 8;
chancolor[3] = (matcolor[3] * (light_z + (light_z >> 7))) >> 8;
@ -393,7 +392,7 @@ void TransformColor(const InputVertexData* src, OutputVertexData* dst)
LightAlpha(dst->mvPosition, dst->normal[0], i, alphachan, lightCol);
}
int light_a = MathUtil::Clamp(static_cast<int>(lightCol), 0, 255);
int light_a = std::clamp(static_cast<int>(lightCol), 0, 255);
chancolor[0] = (matcolor[0] * (light_a + (light_a >> 7))) >> 8;
}
else

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@ -267,10 +267,10 @@ bool SwapChain::CreateSwapChain()
size.width = std::max(g_renderer->GetBackbufferWidth(), 1);
size.height = std::max(g_renderer->GetBackbufferHeight(), 1);
}
size.width = MathUtil::Clamp(size.width, surface_capabilities.minImageExtent.width,
surface_capabilities.maxImageExtent.width);
size.height = MathUtil::Clamp(size.height, surface_capabilities.minImageExtent.height,
surface_capabilities.maxImageExtent.height);
size.width = std::clamp(size.width, surface_capabilities.minImageExtent.width,
surface_capabilities.maxImageExtent.width);
size.height = std::clamp(size.height, surface_capabilities.minImageExtent.height,
surface_capabilities.maxImageExtent.height);
// Prefer identity transform if possible
VkSurfaceTransformFlagBitsKHR transform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;

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@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <algorithm>
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
@ -90,8 +92,8 @@ void SetViewport()
{
// There's no way to support oversized depth ranges in this situation. Let's just clamp the
// range to the maximum value supported by the console GPU and hope for the best.
min_depth = MathUtil::Clamp(min_depth, 0.0f, GX_MAX_DEPTH);
max_depth = MathUtil::Clamp(max_depth, 0.0f, GX_MAX_DEPTH);
min_depth = std::clamp(min_depth, 0.0f, GX_MAX_DEPTH);
max_depth = std::clamp(max_depth, 0.0f, GX_MAX_DEPTH);
}
if (g_renderer->UseVertexDepthRange())
@ -131,10 +133,10 @@ void SetViewport()
{
const float max_width = static_cast<float>(g_renderer->GetCurrentFramebuffer()->GetWidth());
const float max_height = static_cast<float>(g_renderer->GetCurrentFramebuffer()->GetHeight());
x = MathUtil::Clamp(x, 0.0f, max_width - 1.0f);
y = MathUtil::Clamp(y, 0.0f, max_height - 1.0f);
width = MathUtil::Clamp(width, 1.0f, max_width - x);
height = MathUtil::Clamp(height, 1.0f, max_height - y);
x = std::clamp(x, 0.0f, max_width - 1.0f);
y = std::clamp(y, 0.0f, max_height - 1.0f);
width = std::clamp(width, 1.0f, max_width - x);
height = std::clamp(height, 1.0f, max_height - y);
}
// Lower-left flip.

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@ -14,6 +14,7 @@
#include "VideoCommon/RenderBase.h"
#include <algorithm>
#include <cinttypes>
#include <cmath>
#include <memory>
@ -218,11 +219,11 @@ u32 Renderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data)
if (bpmem.zcontrol.pixel_format == PEControl::RGB565_Z16)
{
// if Z is in 16 bit format you must return a 16 bit integer
ret = MathUtil::Clamp<u32>(static_cast<u32>(depth * 65536.0f), 0, 0xFFFF);
ret = std::clamp<u32>(static_cast<u32>(depth * 65536.0f), 0, 0xFFFF);
}
else
{
ret = MathUtil::Clamp<u32>(static_cast<u32>(depth * 16777216.0f), 0, 0xFFFFFF);
ret = std::clamp<u32>(static_cast<u32>(depth * 16777216.0f), 0, 0xFFFFFF);
}
return ret;

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@ -556,7 +556,7 @@ static void SetSamplerState(u32 index, float custom_tex_scale, bool custom_tex,
// distance they kick in at is important to preserve at any resolution.
// Correct this with the upscaling factor of custom textures.
s64 lod_offset = std::log2(g_renderer->GetEFBScale() / custom_tex_scale) * 256.f;
state.lod_bias = MathUtil::Clamp<s64>(state.lod_bias + lod_offset, -32768, 32767);
state.lod_bias = std::clamp<s64>(state.lod_bias + lod_offset, -32768, 32767);
// Anisotropic also pushes mips farther away so it cannot be used either
state.anisotropic_filtering = 0;

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@ -7,7 +7,6 @@
#include <cstddef>
#include "Common/CommonTypes.h"
#include "Common/MathUtil.h"
#include "Common/MsgHandler.h"
#include "Common/Swap.h"
@ -705,9 +704,9 @@ void TexDecoder_DecodeTexel(u8* dst, const u8* src, int s, int t, int imageWidth
// We do the inverse BT.601 conversion for YCbCr to RGB
// http://www.equasys.de/colorconversion.html#YCbCr-RGBColorFormatConversion
u8 R = MathUtil::Clamp(int(1.164f * Y + 1.596f * V), 0, 255);
u8 G = MathUtil::Clamp(int(1.164f * Y - 0.392f * U - 0.813f * V), 0, 255);
u8 B = MathUtil::Clamp(int(1.164f * Y + 2.017f * U), 0, 255);
u8 R = std::clamp(int(1.164f * Y + 1.596f * V), 0, 255);
u8 G = std::clamp(int(1.164f * Y - 0.392f * U - 0.813f * V), 0, 255);
u8 B = std::clamp(int(1.164f * Y + 2.017f * U), 0, 255);
dst[t * imageWidth + s] = 0xff000000 | B << 16 | G << 8 | R;
}
break;
@ -770,13 +769,13 @@ void TexDecoder_DecodeXFB(u8* dst, const u8* src, u32 width, u32 height, u32 str
// We do the inverse BT.601 conversion for YCbCr to RGB
// http://www.equasys.de/colorconversion.html#YCbCr-RGBColorFormatConversion
u8 R1 = static_cast<u8>(MathUtil::Clamp(int(1.164f * Y1 + 1.596f * V), 0, 255));
u8 G1 = static_cast<u8>(MathUtil::Clamp(int(1.164f * Y1 - 0.392f * U - 0.813f * V), 0, 255));
u8 B1 = static_cast<u8>(MathUtil::Clamp(int(1.164f * Y1 + 2.017f * U), 0, 255));
u8 R1 = static_cast<u8>(std::clamp(int(1.164f * Y1 + 1.596f * V), 0, 255));
u8 G1 = static_cast<u8>(std::clamp(int(1.164f * Y1 - 0.392f * U - 0.813f * V), 0, 255));
u8 B1 = static_cast<u8>(std::clamp(int(1.164f * Y1 + 2.017f * U), 0, 255));
u8 R2 = static_cast<u8>(MathUtil::Clamp(int(1.164f * Y2 + 1.596f * V), 0, 255));
u8 G2 = static_cast<u8>(MathUtil::Clamp(int(1.164f * Y2 - 0.392f * U - 0.813f * V), 0, 255));
u8 B2 = static_cast<u8>(MathUtil::Clamp(int(1.164f * Y2 + 2.017f * U), 0, 255));
u8 R2 = static_cast<u8>(std::clamp(int(1.164f * Y2 + 1.596f * V), 0, 255));
u8 G2 = static_cast<u8>(std::clamp(int(1.164f * Y2 - 0.392f * U - 0.813f * V), 0, 255));
u8 B2 = static_cast<u8>(std::clamp(int(1.164f * Y2 + 2.017f * U), 0, 255));
u32 rgba = 0xff000000 | B1 << 16 | G1 << 8 | R1;
std::memcpy(dst_ptr, &rgba, sizeof(rgba));

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@ -9,7 +9,6 @@
#include "Common/CPUDetect.h"
#include "Common/CommonTypes.h"
#include "Common/Intrinsics.h"
#include "Common/MathUtil.h"
#include "Common/MsgHandler.h"
#include "Common/Swap.h"

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@ -6,18 +6,6 @@
#include "Common/MathUtil.h"
TEST(MathUtil, Clamp)
{
EXPECT_EQ(1, MathUtil::Clamp(1, 0, 2));
EXPECT_EQ(1.0, MathUtil::Clamp(1.0, 0.0, 2.0));
EXPECT_EQ(2, MathUtil::Clamp(4, 0, 2));
EXPECT_EQ(2.0, MathUtil::Clamp(4.0, 0.0, 2.0));
EXPECT_EQ(0, MathUtil::Clamp(-1, 0, 2));
EXPECT_EQ(0.0, MathUtil::Clamp(-1.0, 0.0, 2.0));
}
TEST(MathUtil, IntLog2)
{
EXPECT_EQ(0, IntLog2(1));