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D3D12: Implement GPU-based bounding box
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@ -116,7 +116,7 @@ void InitBackendInfo()
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g_Config.backend_info.bSupportsEarlyZ = shader_model_5_supported;
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// Requires full UAV functionality (only available in shader model 5)
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g_Config.backend_info.bSupportsBBox = false;
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g_Config.backend_info.bSupportsBBox = shader_model_5_supported;
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// Requires the instance attribute (only available in shader model 5)
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g_Config.backend_info.bSupportsGSInstancing = shader_model_5_supported;
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