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Make the debug views use the actual rendered pixel size of the fonts.
Fixes debug view rendering on non-96dpi displays. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7659 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -361,6 +361,15 @@ void CCodeView::OnPaint(wxPaintEvent& event)
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dc.SetFont(DebuggerFont);
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wxCoord w,h;
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dc.GetTextExtent(_T("0WJyq"),&w,&h);
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if (h > rowHeight)
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rowHeight = h;
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dc.GetTextExtent(_T("W"),&w,&h);
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int charWidth = w;
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struct branch
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{
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int src, dst, srcAddr;
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@ -480,7 +489,7 @@ void CCodeView::OnPaint(wxPaintEvent& event)
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dc.SetTextForeground(_T("#000000"));
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}
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dc.DrawText(wxString::FromAscii(dis2), 140, rowY1);
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dc.DrawText(wxString::FromAscii(dis2), 18*charWidth, rowY1);
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// ------------
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}
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@ -490,7 +499,7 @@ void CCodeView::OnPaint(wxPaintEvent& event)
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else
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dc.SetTextForeground(_T("#8000FF")); // purple
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dc.DrawText(wxString::FromAscii(dis), plain ? 25 : 80, rowY1);
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dc.DrawText(wxString::FromAscii(dis), plain ? 3*charWidth : 10*charWidth, rowY1);
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if (desc[0] == 0)
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{
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@ -504,7 +513,7 @@ void CCodeView::OnPaint(wxPaintEvent& event)
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//UnDecorateSymbolName(desc,temp,255,UNDNAME_COMPLETE);
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if (strlen(desc))
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{
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dc.DrawText(wxString::FromAscii(desc), 270, rowY1);
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dc.DrawText(wxString::FromAscii(desc), 38 * charWidth, rowY1);
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}
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}
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@ -525,7 +534,7 @@ void CCodeView::OnPaint(wxPaintEvent& event)
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for (int i = 0; i < numBranches; i++)
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{
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int x = 370 + (branches[i].srcAddr % 9) * 8;
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int x = 46 * charWidth + (branches[i].srcAddr % 9) * 8;
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_MoveTo(x-2, branches[i].src);
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if (branches[i].dst < rc.height + 400 && branches[i].dst > -400)
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