VertexLoaderARM64: Merge GetAddressImm into GetVertexAddr

This way it more closely matches VertexLoaderX64, and is in general easier to understand.
This commit is contained in:
Pokechu22 2022-07-15 13:02:55 -07:00
parent 9a290c3d50
commit ad644d5e92
2 changed files with 15 additions and 42 deletions

View File

@ -60,7 +60,7 @@ VertexLoaderARM64::VertexLoaderARM64(const TVtxDesc& vtx_desc, const VAT& vtx_at
WriteProtect();
}
void VertexLoaderARM64::GetVertexAddr(CPArray array, VertexComponentFormat attribute, ARM64Reg reg)
s32 VertexLoaderARM64::GetVertexAddr(CPArray array, VertexComponentFormat attribute, ARM64Reg reg)
{
if (IsIndexed(attribute))
{
@ -90,19 +90,12 @@ void VertexLoaderARM64::GetVertexAddr(CPArray array, VertexComponentFormat attri
LDR(IndexType::Unsigned, EncodeRegTo64(scratch2_reg), arraybase_reg,
static_cast<u8>(array) * 8);
ADD(EncodeRegTo64(reg), EncodeRegTo64(scratch1_reg), EncodeRegTo64(scratch2_reg));
return -1;
}
else
ADD(reg, src_reg, m_src_ofs);
}
s32 VertexLoaderARM64::GetAddressImm(CPArray array, VertexComponentFormat attribute,
Arm64Gen::ARM64Reg reg, u32 align)
{
if (IsIndexed(attribute))
GetVertexAddr(array, attribute, reg);
else
{
return m_src_ofs;
return -1;
}
}
int VertexLoaderARM64::ReadVertex(VertexComponentFormat attribute, ComponentFormat format,
@ -411,14 +404,10 @@ void VertexLoaderARM64::GenerateVertexLoader()
// Position
{
int elem_size = GetElementSize(m_VtxAttr.g0.PosFormat);
int pos_elements = m_VtxAttr.g0.PosElements == CoordComponentCount::XY ? 2 : 3;
int load_bytes = elem_size * pos_elements;
int load_size = GetLoadSize(load_bytes);
load_size <<= 3;
const int pos_elements = m_VtxAttr.g0.PosElements == CoordComponentCount::XY ? 2 : 3;
s32 offset = GetAddressImm(CPArray::Position, m_VtxDesc.low.Position,
EncodeRegTo64(scratch1_reg), load_size);
const s32 offset =
GetVertexAddr(CPArray::Position, m_VtxDesc.low.Position, EncodeRegTo64(scratch1_reg));
ReadVertex(m_VtxDesc.low.Position, m_VtxAttr.g0.PosFormat, pos_elements, pos_elements,
m_VtxAttr.g0.ByteDequant, m_VtxAttr.g0.PosFrac, &m_native_vtx_decl.position, offset);
}
@ -435,13 +424,9 @@ void VertexLoaderARM64::GenerateVertexLoader()
{
if (!i || m_VtxAttr.g0.NormalIndex3)
{
int elem_size = GetElementSize(m_VtxAttr.g0.NormalFormat);
const int elem_size = GetElementSize(m_VtxAttr.g0.NormalFormat);
int load_bytes = elem_size * 3;
int load_size = GetLoadSize(load_bytes);
offset = GetAddressImm(CPArray::Normal, m_VtxDesc.low.Normal, EncodeRegTo64(scratch1_reg),
load_size << 3);
offset = GetVertexAddr(CPArray::Normal, m_VtxDesc.low.Normal, EncodeRegTo64(scratch1_reg));
if (offset == -1)
ADD(EncodeRegTo64(scratch1_reg), EncodeRegTo64(scratch1_reg), i * elem_size * 3);
@ -466,13 +451,8 @@ void VertexLoaderARM64::GenerateVertexLoader()
if (m_VtxDesc.low.Color[i] != VertexComponentFormat::NotPresent)
{
u32 align = 4;
if (m_VtxAttr.GetColorFormat(i) == ColorFormat::RGB565 ||
m_VtxAttr.GetColorFormat(i) == ColorFormat::RGBA4444)
align = 2;
s32 offset = GetAddressImm(CPArray::Color0 + i, m_VtxDesc.low.Color[i],
EncodeRegTo64(scratch1_reg), align);
const s32 offset =
GetVertexAddr(CPArray::Color0 + i, m_VtxDesc.low.Color[i], EncodeRegTo64(scratch1_reg));
ReadColor(m_VtxDesc.low.Color[i], m_VtxAttr.GetColorFormat(i), offset);
m_native_vtx_decl.colors[i].components = 4;
m_native_vtx_decl.colors[i].enable = true;
@ -489,16 +469,11 @@ void VertexLoaderARM64::GenerateVertexLoader()
m_native_vtx_decl.texcoords[i].type = ComponentFormat::Float;
m_native_vtx_decl.texcoords[i].integer = false;
int elements = m_VtxAttr.GetTexElements(i) == TexComponentCount::S ? 1 : 2;
const int elements = m_VtxAttr.GetTexElements(i) == TexComponentCount::S ? 1 : 2;
if (m_VtxDesc.high.TexCoord[i] != VertexComponentFormat::NotPresent)
{
int elem_size = GetElementSize(m_VtxAttr.GetTexFormat(i));
int load_bytes = elem_size * (elements + 2);
int load_size = GetLoadSize(load_bytes);
load_size <<= 3;
s32 offset = GetAddressImm(CPArray::TexCoord0 + i, m_VtxDesc.high.TexCoord[i],
EncodeRegTo64(scratch1_reg), load_size);
s32 offset = GetVertexAddr(CPArray::TexCoord0 + i, m_VtxDesc.high.TexCoord[i],
EncodeRegTo64(scratch1_reg));
u8 scaling_exponent = m_VtxAttr.GetTexFrac(i);
ReadVertex(m_VtxDesc.high.TexCoord[i], m_VtxAttr.GetTexFormat(i), elements,
m_VtxDesc.low.TexMatIdx[i] ? 2 : elements, m_VtxAttr.g0.ByteDequant,

View File

@ -26,9 +26,7 @@ private:
u32 m_dst_ofs = 0;
Arm64Gen::FixupBranch m_skip_vertex;
Arm64Gen::ARM64FloatEmitter m_float_emit;
void GetVertexAddr(CPArray array, VertexComponentFormat attribute, Arm64Gen::ARM64Reg reg);
s32 GetAddressImm(CPArray array, VertexComponentFormat attribute, Arm64Gen::ARM64Reg reg,
u32 align);
s32 GetVertexAddr(CPArray array, VertexComponentFormat attribute, Arm64Gen::ARM64Reg reg);
int ReadVertex(VertexComponentFormat attribute, ComponentFormat format, int count_in,
int count_out, bool dequantize, u8 scaling_exponent,
AttributeFormat* native_format, s32 offset = -1);