diff --git a/Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp b/Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp index 57242359c0..4800283f81 100644 --- a/Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp +++ b/Source/Plugins/Plugin_VideoDX9/Src/BPFunctions.cpp @@ -17,17 +17,102 @@ #include "BPFunctions.h" +bool textureChanged[8]; + +const bool renderFog = false; + +using namespace D3D; + +// State translation lookup tables +static const D3DBLEND d3dSrcFactors[8] = +{ + D3DBLEND_ZERO, + D3DBLEND_ONE, + D3DBLEND_DESTCOLOR, + D3DBLEND_INVDESTCOLOR, + D3DBLEND_SRCALPHA, + D3DBLEND_INVSRCALPHA, + D3DBLEND_DESTALPHA, + D3DBLEND_INVDESTALPHA +}; + +static const D3DBLEND d3dDestFactors[8] = +{ + D3DBLEND_ZERO, + D3DBLEND_ONE, + D3DBLEND_SRCCOLOR, + D3DBLEND_INVSRCCOLOR, + D3DBLEND_SRCALPHA, + D3DBLEND_INVSRCALPHA, + D3DBLEND_DESTALPHA, + D3DBLEND_INVDESTALPHA +}; + +static const D3DCULL d3dCullModes[4] = +{ + D3DCULL_NONE, + D3DCULL_CCW, + D3DCULL_CW, + D3DCULL_CCW +}; + +static const D3DCMPFUNC d3dCmpFuncs[8] = +{ + D3DCMP_NEVER, + D3DCMP_LESS, + D3DCMP_EQUAL, + D3DCMP_LESSEQUAL, + D3DCMP_GREATER, + D3DCMP_NOTEQUAL, + D3DCMP_GREATEREQUAL, + D3DCMP_ALWAYS +}; + +static const D3DTEXTUREFILTERTYPE d3dMipFilters[4] = +{ + D3DTEXF_NONE, + D3DTEXF_POINT, + D3DTEXF_ANISOTROPIC, + D3DTEXF_LINEAR, //reserved +}; + +static const D3DTEXTUREADDRESS d3dClamps[4] = +{ + D3DTADDRESS_CLAMP, + D3DTADDRESS_WRAP, + D3DTADDRESS_MIRROR, + D3DTADDRESS_WRAP //reserved +}; + namespace BPFunctions { void FlushPipeline() { - + VertexManager::Flush(); } void SetGenerationMode() { + // dev->SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]); + Renderer::SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]); + if (bpmem.genMode.cullmode == 3) + { + // dev->SetRenderState(D3DRS_COLORWRITEENABLE, 0); + Renderer::SetRenderState(D3DRS_COLORWRITEENABLE, 0); + } + else + { + DWORD write = 0; + if (bpmem.blendmode.alphaupdate) + write = D3DCOLORWRITEENABLE_ALPHA; + if (bpmem.blendmode.colorupdate) + write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE; + + // dev->SetRenderState(D3DRS_COLORWRITEENABLE, write); + Renderer::SetRenderState(D3DRS_COLORWRITEENABLE, write); + } } void SetScissor(const BreakPoint &bp) @@ -36,15 +121,39 @@ void SetScissor(const BreakPoint &bp) } void SetLineWidth() { - + // We can't change line width in D3D unless we use ID3DXLine + float psize = float(bpmem.lineptwidth.pointsize) * 6.0f; + Renderer::SetRenderState(D3DRS_POINTSIZE, *((DWORD*)&psize)); } void SetDepthMode() { + if (bpmem.zmode.testenable) + { + // dev->SetRenderState(D3DRS_ZENABLE, TRUE); + // dev->SetRenderState(D3DRS_ZWRITEENABLE, bpmem.zmode.updateenable); + // dev->SetRenderState(D3DRS_ZFUNC,d3dCmpFuncs[bpmem.zmode.func]); + + Renderer::SetRenderState(D3DRS_ZENABLE, TRUE); + Renderer::SetRenderState(D3DRS_ZWRITEENABLE, bpmem.zmode.updateenable); + Renderer::SetRenderState(D3DRS_ZFUNC, d3dCmpFuncs[bpmem.zmode.func]); + } + else + { + // if the test is disabled write is disabled too + // dev->SetRenderState(D3DRS_ZENABLE, FALSE); + // dev->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); + + Renderer::SetRenderState(D3DRS_ZENABLE, FALSE); + Renderer::SetRenderState(D3DRS_ZWRITEENABLE, FALSE); + } + + //if (!bpmem.zmode.updateenable) + // Renderer::SetRenderMode(Renderer::RM_Normal); } void SetBlendMode() { - Renderer::SetBlendMode(false); + } void SetDitherMode() { @@ -60,40 +169,78 @@ void SetColorMask() } float GetRendererTargetScaleX() { - return 0.0f; + Renderer::GetXScale(); } float GetRendererTargetScaleY() { - return 0.0f; + Renderer::GetYScale(); } void CopyEFB(const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf) { - + TextureCache::CopyEFBToRenderTarget(bpmem.copyTexDest<<5, &rc); } void RenderToXFB(const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight) { - + Renderer::SwapBuffers(); + PRIM_LOG("Renderer::SwapBuffers()"); + g_VideoInitialize.pCopiedToXFB(); } void ClearScreen(const TRectangle &multirc) { - + // it seems that the GC is able to alpha blend on color-fill + // we cant do that so if alpha is != 255 we skip it + + VertexShaderManager::SetViewportChanged(); + + // Since clear operations use the source rectangle, we have to do + // regular renders + DWORD clearflags = 0; + D3DCOLOR col = 0; + float clearZ = 0; + if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate) + { + if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate) + col = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB; + // clearflags |= D3DCLEAR_TARGET; set to break animal crossing :p + } + + // clear z-buffer + if (bpmem.zmode.updateenable) + { + clearZ = (float)(bpmem.clearZValue & 0xFFFFFF) / float(0xFFFFFF); + if (clearZ > 1.0f) clearZ = 1.0f; + if (clearZ < 0.0f) clearZ = 0.0f; + clearflags |= D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL; + } + D3D::dev->Clear(0, NULL, clearflags, col, clearZ, 0); } void RestoreRenderState() { - } void SetScissorRectangle() { + Renderer::SetScissorRect(); } bool GetConfig(const int &type) { - return false; + switch (type) + { + case CONFIG_ISWII: + return g_VideoInitialize.bWii; + case CONFIG_DISABLEFOG: + return false; + case CONFIG_SHOWEFBREGIONS: + return false; + default: + PanicAlert("GetConfig Error: Unknown Config Type!"); + return false; + } } u8 *GetPointer(const u32 &address) { - return NULL; + g_VideoInitialize.pGetMemoryPointer(address); } }; \ No newline at end of file diff --git a/Source/Plugins/Plugin_VideoDX9/Src/BPStructs.cpp b/Source/Plugins/Plugin_VideoDX9/Src/BPStructs.cpp index 7be5ed8a8a..8a9403233f 100644 --- a/Source/Plugins/Plugin_VideoDX9/Src/BPStructs.cpp +++ b/Source/Plugins/Plugin_VideoDX9/Src/BPStructs.cpp @@ -32,72 +32,7 @@ #include "main.h" //for the plugin interface -bool textureChanged[8]; -const bool renderFog = false; - -using namespace D3D; - -// State translation lookup tables -static const D3DBLEND d3dSrcFactors[8] = -{ - D3DBLEND_ZERO, - D3DBLEND_ONE, - D3DBLEND_DESTCOLOR, - D3DBLEND_INVDESTCOLOR, - D3DBLEND_SRCALPHA, - D3DBLEND_INVSRCALPHA, - D3DBLEND_DESTALPHA, - D3DBLEND_INVDESTALPHA -}; - -static const D3DBLEND d3dDestFactors[8] = -{ - D3DBLEND_ZERO, - D3DBLEND_ONE, - D3DBLEND_SRCCOLOR, - D3DBLEND_INVSRCCOLOR, - D3DBLEND_SRCALPHA, - D3DBLEND_INVSRCALPHA, - D3DBLEND_DESTALPHA, - D3DBLEND_INVDESTALPHA -}; - -static const D3DCULL d3dCullModes[4] = -{ - D3DCULL_NONE, - D3DCULL_CCW, - D3DCULL_CW, - D3DCULL_CCW -}; - -static const D3DCMPFUNC d3dCmpFuncs[8] = -{ - D3DCMP_NEVER, - D3DCMP_LESS, - D3DCMP_EQUAL, - D3DCMP_LESSEQUAL, - D3DCMP_GREATER, - D3DCMP_NOTEQUAL, - D3DCMP_GREATEREQUAL, - D3DCMP_ALWAYS -}; - -static const D3DTEXTUREFILTERTYPE d3dMipFilters[4] = -{ - D3DTEXF_NONE, - D3DTEXF_POINT, - D3DTEXF_ANISOTROPIC, - D3DTEXF_LINEAR, //reserved -}; - -static const D3DTEXTUREADDRESS d3dClamps[4] = -{ - D3DTADDRESS_CLAMP, - D3DTADDRESS_WRAP, - D3DTADDRESS_MIRROR, - D3DTADDRESS_WRAP //reserved -}; void BPInit() { @@ -118,25 +53,7 @@ void BPWritten(int addr, int changes, int newval) VertexManager::Flush(); ((u32*)&bpmem)[addr] = newval; - // dev->SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]); - Renderer::SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]); - if (bpmem.genMode.cullmode == 3) - { - // dev->SetRenderState(D3DRS_COLORWRITEENABLE, 0); - Renderer::SetRenderState(D3DRS_COLORWRITEENABLE, 0); - } - else - { - DWORD write = 0; - if (bpmem.blendmode.alphaupdate) - write = D3DCOLORWRITEENABLE_ALPHA; - if (bpmem.blendmode.colorupdate) - write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE; - - // dev->SetRenderState(D3DRS_COLORWRITEENABLE, write); - Renderer::SetRenderState(D3DRS_COLORWRITEENABLE, write); - } } break; case BPMEM_IND_MTX+0: @@ -168,28 +85,7 @@ void BPWritten(int addr, int changes, int newval) { VertexManager::Flush(); ((u32*)&bpmem)[addr] = newval; - if (bpmem.zmode.testenable) - { - // dev->SetRenderState(D3DRS_ZENABLE, TRUE); - // dev->SetRenderState(D3DRS_ZWRITEENABLE, bpmem.zmode.updateenable); - // dev->SetRenderState(D3DRS_ZFUNC,d3dCmpFuncs[bpmem.zmode.func]); - Renderer::SetRenderState(D3DRS_ZENABLE, TRUE); - Renderer::SetRenderState(D3DRS_ZWRITEENABLE, bpmem.zmode.updateenable); - Renderer::SetRenderState(D3DRS_ZFUNC, d3dCmpFuncs[bpmem.zmode.func]); - } - else - { - // if the test is disabled write is disabled too - // dev->SetRenderState(D3DRS_ZENABLE, FALSE); - // dev->SetRenderState(D3DRS_ZWRITEENABLE, FALSE); - - Renderer::SetRenderState(D3DRS_ZENABLE, FALSE); - Renderer::SetRenderState(D3DRS_ZWRITEENABLE, FALSE); - } - - //if (!bpmem.zmode.updateenable) - // Renderer::SetRenderMode(Renderer::RM_Normal); } break; @@ -214,11 +110,8 @@ void BPWritten(int addr, int changes, int newval) case BPMEM_LINEPTWIDTH: { - // We can't change line width in D3D unless we use ID3DXLine - //bpmem.lineptwidth.linesize); - float psize = float(bpmem.lineptwidth.pointsize) * 6.0f; - Renderer::SetRenderState(D3DRS_POINTSIZE, *((DWORD*)&psize)); + } break;