From ae62af8a930341934047a2c6fda767a793cc2c24 Mon Sep 17 00:00:00 2001 From: lioncash Date: Tue, 26 Mar 2013 09:19:19 -0400 Subject: [PATCH] Array overrun fixed in VertexShaderCache for the DX11 plugin. vs_constant_offset_table only has a size of 239. It was originally iterating up to element 241. --- Source/Plugins/Plugin_VideoDX11/Src/VertexShaderCache.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Plugins/Plugin_VideoDX11/Src/VertexShaderCache.cpp b/Source/Plugins/Plugin_VideoDX11/Src/VertexShaderCache.cpp index d727ce1ebf..6fdc815554 100644 --- a/Source/Plugins/Plugin_VideoDX11/Src/VertexShaderCache.cpp +++ b/Source/Plugins/Plugin_VideoDX11/Src/VertexShaderCache.cpp @@ -162,7 +162,7 @@ void VertexShaderCache::Init() for (k = 0;k < 64;k++) vs_constant_offset_table[C_TRANSFORMMATRICES+k] = 312+4*k; for (k = 0;k < 32;k++) vs_constant_offset_table[C_NORMALMATRICES+k] = 568+4*k; for (k = 0;k < 64;k++) vs_constant_offset_table[C_POSTTRANSFORMMATRICES+k] = 696+4*k; - for (k = 0;k < 4;k++) vs_constant_offset_table[C_DEPTHPARAMS+k] = 952+4*k; + vs_constant_offset_table[C_DEPTHPARAMS] = 952; if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX))) File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX).c_str());