diff --git a/Data/User/GameConfig/GH5D52.ini b/Data/User/GameConfig/GH5D52.ini new file mode 100644 index 0000000000..f573b0530d --- /dev/null +++ b/Data/User/GameConfig/GH5D52.ini @@ -0,0 +1,19 @@ +# GH5D52 - Over The Hedge +[Core] +# Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] +# The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnLoad] +# Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = diff --git a/Data/User/GameConfig/GH5E52.ini b/Data/User/GameConfig/GH5E52.ini index fe65a456f9..1426bc6953 100644 --- a/Data/User/GameConfig/GH5E52.ini +++ b/Data/User/GameConfig/GH5E52.ini @@ -1,19 +1,19 @@ # GH5E52 - Over The Hedge - [Core] # Values set here will override the main dolphin settings. - +TLBHack = 1 [EmuState] # The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Black screen - +EmulationStateId = 4 +EmulationIssues = [OnLoad] # Add memory patches to be loaded once on boot here. - [OnFrame] -# Add memory patches to be applied every frame here. - [ActionReplay] -# Add action replay cheats here. - +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = diff --git a/Data/User/GameConfig/GH5F52.ini b/Data/User/GameConfig/GH5F52.ini new file mode 100644 index 0000000000..f4ad49a646 --- /dev/null +++ b/Data/User/GameConfig/GH5F52.ini @@ -0,0 +1,19 @@ +# GH5F52 - Over The Hedge +[Core] +# Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] +# The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnLoad] +# Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = diff --git a/Data/User/GameConfig/GH5P52.ini b/Data/User/GameConfig/GH5P52.ini new file mode 100644 index 0000000000..64efb53d59 --- /dev/null +++ b/Data/User/GameConfig/GH5P52.ini @@ -0,0 +1,19 @@ +# GH5P52 - Over The Hedge +[Core] +# Values set here will override the main dolphin settings. +TLBHack = 1 +[EmuState] +# The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnLoad] +# Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = diff --git a/Data/User/GameConfig/GXGE08.ini b/Data/User/GameConfig/GXGE08.ini index dd56ca6c1a..8c65c67c22 100644 --- a/Data/User/GameConfig/GXGE08.ini +++ b/Data/User/GameConfig/GXGE08.ini @@ -1,19 +1,21 @@ # GXGE08 - MEGAMAN X COLLECTION - [Core] # Values set here will override the main dolphin settings. - [EmuState] # The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 3 -EmulationIssues = - +EmulationIssues = [OnLoad] # Add memory patches to be loaded once on boot here. - [OnFrame] -# Add memory patches to be applied every frame here. - [ActionReplay] -# Add action replay cheats here. - +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +SafeTextureCacheColorSamples = 0 diff --git a/Data/User/GameConfig/JADE01.ini b/Data/User/GameConfig/JADE01.ini index 3d6627c176..0725e57fe3 100644 --- a/Data/User/GameConfig/JADE01.ini +++ b/Data/User/GameConfig/JADE01.ini @@ -1,22 +1,20 @@ # JADE01 - The Legend of Zelda A Link to the Past - [Core] # Values set here will override the main dolphin settings. - [EmuState] # The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = +EmulationIssues = Enable progressive scan for proper speed. EmulationStateId = 4 - [OnLoad] # Add memory patches to be loaded once on boot here. - [OnFrame] -# Add memory patches to be applied every frame here. - [ActionReplay] -# Add action replay cheats here. - [Video] ProjectionHack = 0 - +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Video_Settings] +SafeTextureCacheColorSamples = 0 diff --git a/Data/User/GameConfig/JAEE01.ini b/Data/User/GameConfig/JAEE01.ini index 37fd1a4007..d5cab7b346 100644 --- a/Data/User/GameConfig/JAEE01.ini +++ b/Data/User/GameConfig/JAEE01.ini @@ -1,19 +1,21 @@ # JAEE01 - Donkey Kong Country - [Core] # Values set here will override the main dolphin settings. - [EmuState] # The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 0 -EmulationIssues = - +EmulationStateId = 4 +EmulationIssues = Needs progressive scan for proper speed. [OnLoad] # Add memory patches to be loaded once on boot here. - [OnFrame] -# Add memory patches to be applied every frame here. - [ActionReplay] -# Add action replay cheats here. - +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +SafeTextureCacheColorSamples = 512 diff --git a/Data/User/GameConfig/JBKE01.ini b/Data/User/GameConfig/JBKE01.ini new file mode 100644 index 0000000000..84f693cf41 --- /dev/null +++ b/Data/User/GameConfig/JBKE01.ini @@ -0,0 +1,20 @@ +# JBKE01 - Breath of Fire II +[Core] +[EmuState] +EmulationStateId = 4 +EmulationIssues = Needs progressive scan for proper speed. +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +SafeTextureCacheColorSamples = 0 +[Video_Hacks] +EFBToTextureEnable = False +EFBCopyEnable = True diff --git a/Data/User/GameConfig/JCBE01.ini b/Data/User/GameConfig/JCBE01.ini new file mode 100644 index 0000000000..d50d7125b1 --- /dev/null +++ b/Data/User/GameConfig/JCBE01.ini @@ -0,0 +1,17 @@ +# JCBE01 - Super Mario RPG +[Core] +[EmuState] +EmulationStateId = 4 +EmulationIssues = Needs progressive scan for proper speed. +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +SafeTextureCacheColorSamples = 512 diff --git a/Data/User/GameConfig/JCWE01.ini b/Data/User/GameConfig/JCWE01.ini new file mode 100644 index 0000000000..d2cc9084f5 --- /dev/null +++ b/Data/User/GameConfig/JCWE01.ini @@ -0,0 +1,15 @@ +# JCWE01 - Super Mario Kart +[Core] +[EmuState] +EmulationStateId = 4 +EmulationIssues = Enable progressive scan for proper speed. +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/Data/User/GameConfig/NABE01.ini b/Data/User/GameConfig/NABE01.ini index a4ae6a39c0..aeb4d2fd8e 100644 --- a/Data/User/GameConfig/NABE01.ini +++ b/Data/User/GameConfig/NABE01.ini @@ -1,23 +1,23 @@ # NABE01 - Mario Kart 64 - [Core] # Values set here will override the main dolphin settings. - [EmuState] # The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationIssues = +EmulationIssues = EmulationStateId = 4 - [OnLoad] # Add memory patches to be loaded once on boot here. - [OnFrame] -# Add memory patches to be applied every frame here. - [ActionReplay] -# Add action replay cheats here. - [Video] Hack = -1 ProjectionHack = 0 - +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +EFBToTextureEnable = False +EFBCopyEnable = True diff --git a/Data/User/GameConfig/NAHE01.ini b/Data/User/GameConfig/NAHE01.ini new file mode 100644 index 0000000000..413d20a790 --- /dev/null +++ b/Data/User/GameConfig/NAHE01.ini @@ -0,0 +1,17 @@ +# NAHE01 - Yoshi's Story +[Core] +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +SafeTextureCacheColorSamples = 0 diff --git a/Data/User/GameConfig/NAKE01.ini b/Data/User/GameConfig/NAKE01.ini new file mode 100644 index 0000000000..d169bc28f6 --- /dev/null +++ b/Data/User/GameConfig/NAKE01.ini @@ -0,0 +1,18 @@ +# NAKE01 - Pokémon Snap +[Core] +[EmuState] +EmulationStateId = 3 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +EFBToTextureEnable = False +EFBCopyEnable = True diff --git a/Data/User/GameConfig/R3RE8P.ini b/Data/User/GameConfig/R3RE8P.ini index 9aad9d2413..92146e50c6 100644 --- a/Data/User/GameConfig/R3RE8P.ini +++ b/Data/User/GameConfig/R3RE8P.ini @@ -1,22 +1,22 @@ # R3RE8P - Sonic & Sega All-Stars Racing - [Core] # Values set here will override the main dolphin settings. - [EmuState] # The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = - +EmulationIssues = Use direct 3d 11 for less graphic glitches. [OnLoad] # Add memory patches to be loaded once on boot here. - [OnFrame] -# Add memory patches to be applied every frame here. - [ActionReplay] -# Add action replay cheats here. - [Video] ProjectionHack = 0 - +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +EFBToTextureEnable = False +EFBCopyEnable = True diff --git a/Data/User/GameConfig/R3RP8P.ini b/Data/User/GameConfig/R3RP8P.ini index c4d8670718..c32c9bc7cf 100644 --- a/Data/User/GameConfig/R3RP8P.ini +++ b/Data/User/GameConfig/R3RP8P.ini @@ -1,19 +1,22 @@ # R3RP8P - Sonic & Sega All-Stars Racing - [Core] # Values set here will override the main dolphin settings. - [EmuState] # The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = - +EmulationIssues = Use direct 3d 11 for less graphic glitches. [OnLoad] # Add memory patches to be loaded once on boot here. - [OnFrame] -# Add memory patches to be applied every frame here. - [ActionReplay] -# Add action replay cheats here. - +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +EFBToTextureEnable = False +EFBCopyEnable = True diff --git a/Data/User/GameConfig/RHOE8P.ini b/Data/User/GameConfig/RHOE8P.ini index 82ff52fdad..8d8190877a 100644 --- a/Data/User/GameConfig/RHOE8P.ini +++ b/Data/User/GameConfig/RHOE8P.ini @@ -1,49 +1,20 @@ # RHOE8P - House Of The Dead: OVERKILL - [Core] # Values set here will override the main dolphin settings. - [EmuState] # The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 -EmulationIssues = Use dx11 plugin (r6945) - +EmulationIssues = [OnLoad] # Add memory patches to be loaded once on boot here. - [OnFrame] -# Add memory patches to be applied every frame here. - [ActionReplay] -# Add action replay cheats here. - [Video] ProjectionHack = 0 PH_SZNear = 0 PH_SZFar = 0 PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = -$Infinte Bomb Usage after Getting 1 [g6flavor] -04159D1C 60000000 -$If Score Increase, MAX [ZiT] -C2142134 00000002 -3CA03B9B 38A5C9FF -90A60178 00000000 -$Infinite LIFE [ZiT] -04130ED4 60000000 -$Infinite Bullet [ZiT] -04159FAC 907D0720 -$CASH MAX [ZiT] -C214B118 00000002 -3CA03B9B 38A5C9FF -90A300D8 00000000 -$CASH MAX [ZiT] -C214B110 00000002 -3CA03B9B 38A5C9FF -90A300DC 00000000 -$If Score Increase, MAX [ZiT] -C2152674 00000002 -3CA03B9B 38A5C9FF -90B60178 00000000 - +PH_ZNear = +PH_ZFar = +[Video_Hacks] +EFBEmulateFormatChanges = True diff --git a/Data/User/GameConfig/RHOJ8P.ini b/Data/User/GameConfig/RHOJ8P.ini index 549574908c..bdef300ddf 100644 --- a/Data/User/GameConfig/RHOJ8P.ini +++ b/Data/User/GameConfig/RHOJ8P.ini @@ -1,22 +1,20 @@ # RHOJ8P - House Of The Dead: OVERKILL - [Core] # Values set here will override the main dolphin settings. - [EmuState] # The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 -EmulationIssues = Use dx11 plugin (r6945) - +EmulationIssues = [OnLoad] # Add memory patches to be loaded once on boot here. - [OnFrame] -# Add memory patches to be applied every frame here. - [ActionReplay] -# Add action replay cheats here. - [Video] ProjectionHack = 0 - +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Video_Hacks] +EFBEmulateFormatChanges = True diff --git a/Data/User/GameConfig/RHOP8P.ini b/Data/User/GameConfig/RHOP8P.ini index 79a3206066..fa314e84e4 100644 --- a/Data/User/GameConfig/RHOP8P.ini +++ b/Data/User/GameConfig/RHOP8P.ini @@ -1,22 +1,20 @@ # RHOP8P - House Of The Dead: OVERKILL - [Core] # Values set here will override the main dolphin settings. - [EmuState] # The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 5 -EmulationIssues = Use dx11 plugin (r6945) - +EmulationIssues = [OnLoad] # Add memory patches to be loaded once on boot here. - [OnFrame] -# Add memory patches to be applied every frame here. - [ActionReplay] -# Add action replay cheats here. - [Video] ProjectionHack = 0 - +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Video_Hacks] +EFBEmulateFormatChanges = True diff --git a/Data/User/GameConfig/RM8E01.ini b/Data/User/GameConfig/RM8E01.ini index ad0b0ae81d..608c88ae1d 100644 --- a/Data/User/GameConfig/RM8E01.ini +++ b/Data/User/GameConfig/RM8E01.ini @@ -1,34 +1,24 @@ # RM8E01 - Mario Party 8 - [Core] # Values set here will override the main dolphin settings. - [EmuState] # The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -Issues= -EmulationIssues = - +EmulationIssues = Direct 3d9 has issues with paint minigames. [OnLoad] # Add memory patches to be loaded once on boot here. - [OnFrame] -# Add memory patches to be applied every frame here. - [ActionReplay] -# Add action replay cheats here. - [Video] ProjectionHack = 0 PH_SZNear = 0 PH_SZFar = 0 PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = - +PH_ZNear = +PH_ZFar = [Video_Enhancements] ForceFiltering = False - [Video_Hacks] +EFBToTextureEnable = False +EFBCopyEnable = True DlistCachingEnable = False - diff --git a/Data/User/GameConfig/RM8J01.ini b/Data/User/GameConfig/RM8J01.ini new file mode 100644 index 0000000000..3c0fc16378 --- /dev/null +++ b/Data/User/GameConfig/RM8J01.ini @@ -0,0 +1,24 @@ +# RM8J01 - Mario Party 8 +[Core] +# Values set here will override the main dolphin settings. +[EmuState] +# The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Direct 3d9 has issues with paint minigames. +[OnLoad] +# Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Video_Enhancements] +ForceFiltering = False +[Video_Hacks] +EFBToTextureEnable = False +EFBCopyEnable = True +DlistCachingEnable = False diff --git a/Data/User/GameConfig/RM8K01.ini b/Data/User/GameConfig/RM8K01.ini new file mode 100644 index 0000000000..eca45bf7b7 --- /dev/null +++ b/Data/User/GameConfig/RM8K01.ini @@ -0,0 +1,24 @@ +# RM8K01 - Mario Party 8 +[Core] +# Values set here will override the main dolphin settings. +[EmuState] +# The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = Direct 3d9 has issues with paint minigames. +[OnLoad] +# Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Video_Enhancements] +ForceFiltering = False +[Video_Hacks] +EFBToTextureEnable = False +EFBCopyEnable = True +DlistCachingEnable = False diff --git a/Data/User/GameConfig/RM8P01.ini b/Data/User/GameConfig/RM8P01.ini index af6b663910..1d2ecd582c 100644 --- a/Data/User/GameConfig/RM8P01.ini +++ b/Data/User/GameConfig/RM8P01.ini @@ -1,33 +1,24 @@ # RM8P01 - Mario Party 8 - [Core] # Values set here will override the main dolphin settings. - [EmuState] # The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = - +EmulationIssues = Direct 3d9 has issues with paint minigames. [OnLoad] # Add memory patches to be loaded once on boot here. - [OnFrame] -# Add memory patches to be applied every frame here. - [ActionReplay] -# Add action replay cheats here. - [Video] ProjectionHack = 0 PH_SZNear = 0 PH_SZFar = 0 PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = - +PH_ZNear = +PH_ZFar = [Video_Enhancements] ForceFiltering = False - [Video_Hacks] +EFBToTextureEnable = False +EFBCopyEnable = True DlistCachingEnable = False - diff --git a/Data/User/GameConfig/RT3E54.ini b/Data/User/GameConfig/RT3E54.ini new file mode 100644 index 0000000000..d175a9bd39 --- /dev/null +++ b/Data/User/GameConfig/RT3E54.ini @@ -0,0 +1,18 @@ +# RT3E54 - Rockstar Games presents Table Tennis +[Core] +[EmuState] +EmulationStateId = 3 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = False diff --git a/Data/User/GameConfig/RT3JEL.ini b/Data/User/GameConfig/RT3JEL.ini new file mode 100644 index 0000000000..036f24c3fb --- /dev/null +++ b/Data/User/GameConfig/RT3JEL.ini @@ -0,0 +1,18 @@ +# RT3JEL - Rockstar Games presents Table Tennis +[Core] +[EmuState] +EmulationStateId = 3 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = False diff --git a/Data/User/GameConfig/RT3P54.ini b/Data/User/GameConfig/RT3P54.ini new file mode 100644 index 0000000000..f9b6824985 --- /dev/null +++ b/Data/User/GameConfig/RT3P54.ini @@ -0,0 +1,18 @@ +# RT3P54 - Rockstar Games presents Table Tennis +[Core] +[EmuState] +EmulationStateId = 3 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = False diff --git a/Data/User/GameConfig/RUUE01.ini b/Data/User/GameConfig/RUUE01.ini index 1e127bd511..e8e63f861c 100644 --- a/Data/User/GameConfig/RUUE01.ini +++ b/Data/User/GameConfig/RUUE01.ini @@ -1,19 +1,22 @@ # RUUE01 - Animal Crossing Wii - [Core] # Values set here will override the main dolphin settings. - [EmuState] # The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = - +EmulationIssues = [OnLoad] # Add memory patches to be loaded once on boot here. - [OnFrame] -# Add memory patches to be applied every frame here. - [ActionReplay] -# Add action replay cheats here. - +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +EFBToTextureEnable = False +EFBCopyEnable = True diff --git a/Data/User/GameConfig/RUUJ01.ini b/Data/User/GameConfig/RUUJ01.ini new file mode 100644 index 0000000000..fdeefb5003 --- /dev/null +++ b/Data/User/GameConfig/RUUJ01.ini @@ -0,0 +1,22 @@ +# RUUJ01 - Animal Crossing Wii +[Core] +# Values set here will override the main dolphin settings. +[EmuState] +# The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnLoad] +# Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +EFBToTextureEnable = False +EFBCopyEnable = True diff --git a/Data/User/GameConfig/RUUK01.ini b/Data/User/GameConfig/RUUK01.ini new file mode 100644 index 0000000000..2bb3818a31 --- /dev/null +++ b/Data/User/GameConfig/RUUK01.ini @@ -0,0 +1,22 @@ +# RUUK01 - Animal Crossing Wii +[Core] +# Values set here will override the main dolphin settings. +[EmuState] +# The Emulation State. 1 is worst, 5 is best, 0 is not set. +EmulationStateId = 4 +EmulationIssues = +[OnLoad] +# Add memory patches to be loaded once on boot here. +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +EFBToTextureEnable = False +EFBCopyEnable = True diff --git a/Data/User/GameConfig/RUUP01.ini b/Data/User/GameConfig/RUUP01.ini index 673d8ad463..4cb31371ef 100644 --- a/Data/User/GameConfig/RUUP01.ini +++ b/Data/User/GameConfig/RUUP01.ini @@ -1,18 +1,22 @@ # RUUP01 - Animal Crossing Wii - [Core] # Values set here will override the main dolphin settings. - [EmuState] # The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 - +EmulationIssues = [OnLoad] # Add memory patches to be loaded once on boot here. - [OnFrame] -# Add memory patches to be applied every frame here. - [ActionReplay] -# Add action replay cheats here. - +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +EFBToTextureEnable = False +EFBCopyEnable = True diff --git a/Data/User/GameConfig/RZTE01.ini b/Data/User/GameConfig/RZTE01.ini index c9f914d7cb..ef4e34f1f4 100644 --- a/Data/User/GameConfig/RZTE01.ini +++ b/Data/User/GameConfig/RZTE01.ini @@ -1,27 +1,21 @@ # RZTE01 - Wii Sports Resort - [Core] # Values set here will override the main dolphin settings. - [EmuState] # The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 EmulationIssues = Needs real wiimote and motion plus. - [OnLoad] # Add memory patches to be loaded once on boot here. - [OnFrame] -# Add memory patches to be applied every frame here. - [ActionReplay] -# Add action replay cheats here. - [Video] ProjectionHack = 0 PH_SZNear = 0 PH_SZFar = 0 PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = - +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +EFBEmulateFormatChanges = True diff --git a/Data/User/GameConfig/RZTJ01.ini b/Data/User/GameConfig/RZTJ01.ini index 20a6eec5d6..b416f639bd 100644 --- a/Data/User/GameConfig/RZTJ01.ini +++ b/Data/User/GameConfig/RZTJ01.ini @@ -1,27 +1,21 @@ # RZTJ01 - Wii Sports Resort - [Core] # Values set here will override the main dolphin settings. - [EmuState] # The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 EmulationIssues = Needs real wiimote and motion plus. - [OnLoad] # Add memory patches to be loaded once on boot here. - [OnFrame] -# Add memory patches to be applied every frame here. - [ActionReplay] -# Add action replay cheats here. - [Video] ProjectionHack = 0 PH_SZNear = 0 PH_SZFar = 0 PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = - +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +EFBEmulateFormatChanges = True diff --git a/Data/User/GameConfig/RZTK01.ini b/Data/User/GameConfig/RZTK01.ini index 4a009c4294..2daa37448a 100644 --- a/Data/User/GameConfig/RZTK01.ini +++ b/Data/User/GameConfig/RZTK01.ini @@ -1,27 +1,21 @@ # RZTK01 - Wii Sports Resort - [Core] # Values set here will override the main dolphin settings. - [EmuState] # The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 EmulationIssues = Needs real wiimote and motion plus. - [OnLoad] # Add memory patches to be loaded once on boot here. - [OnFrame] -# Add memory patches to be applied every frame here. - [ActionReplay] -# Add action replay cheats here. - [Video] ProjectionHack = 0 PH_SZNear = 0 PH_SZFar = 0 PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = - +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +EFBEmulateFormatChanges = True diff --git a/Data/User/GameConfig/RZTP01.ini b/Data/User/GameConfig/RZTP01.ini index 947ab0e61f..393f8b637a 100644 --- a/Data/User/GameConfig/RZTP01.ini +++ b/Data/User/GameConfig/RZTP01.ini @@ -1,27 +1,21 @@ # RZTP01 - Wii Sports Resort - [Core] # Values set here will override the main dolphin settings. - [EmuState] # The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 EmulationIssues = Needs real wiimote and motion plus. - [OnLoad] # Add memory patches to be loaded once on boot here. - [OnFrame] -# Add memory patches to be applied every frame here. - [ActionReplay] -# Add action replay cheats here. - [Video] ProjectionHack = 0 PH_SZNear = 0 PH_SZFar = 0 PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = - +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +EFBEmulateFormatChanges = True diff --git a/Data/User/GameConfig/RZTW01.ini b/Data/User/GameConfig/RZTW01.ini index 73af0701dd..bf63686d79 100644 --- a/Data/User/GameConfig/RZTW01.ini +++ b/Data/User/GameConfig/RZTW01.ini @@ -1,27 +1,21 @@ # RZTW01 - Wii Sports Resort - [Core] # Values set here will override the main dolphin settings. - [EmuState] # The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 EmulationIssues = Needs real wiimote and motion plus. - [OnLoad] # Add memory patches to be loaded once on boot here. - [OnFrame] -# Add memory patches to be applied every frame here. - [ActionReplay] -# Add action replay cheats here. - [Video] ProjectionHack = 0 PH_SZNear = 0 PH_SZFar = 0 PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = - +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +EFBEmulateFormatChanges = True diff --git a/Data/User/GameConfig/SJDE41.ini b/Data/User/GameConfig/SJDE41.ini index f9ed9f80f4..0649746328 100644 --- a/Data/User/GameConfig/SJDE41.ini +++ b/Data/User/GameConfig/SJDE41.ini @@ -1,27 +1,20 @@ # SJDE41 - Just Dance 3 - [Core] # Values set here will override the main dolphin settings. - [EmuState] # The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Suffers from random ingame lock ups. - +EmulationStateId = 4 +EmulationIssues = [OnLoad] # Add memory patches to be loaded once on boot here. - [OnFrame] -# Add memory patches to be applied every frame here. - [ActionReplay] -# Add action replay cheats here. - [Video] ProjectionHack = 0 PH_SZNear = 0 PH_SZFar = 0 PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = - +PH_ZNear = +PH_ZFar = +[Video_Enhancements] +MaxAnisotropy = 0 diff --git a/Data/User/GameConfig/SJDP41.ini b/Data/User/GameConfig/SJDP41.ini index 0de2883f39..56e57306c2 100644 --- a/Data/User/GameConfig/SJDP41.ini +++ b/Data/User/GameConfig/SJDP41.ini @@ -1,27 +1,21 @@ # SJDP41 - Just Dance 3 - [Core] # Values set here will override the main dolphin settings. - [EmuState] # The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Suffers from random ingame lock ups. - +EmulationStateId = 4 +EmulationIssues = [OnLoad] # Add memory patches to be loaded once on boot here. - [OnFrame] -# Add memory patches to be applied every frame here. - [ActionReplay] -# Add action replay cheats here. - [Video] ProjectionHack = 0 PH_SZNear = 0 PH_SZFar = 0 PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = +PH_ZNear = +PH_ZFar = +[Video_Enhancements] +MaxAnisotropy = 0 diff --git a/Data/User/GameConfig/SJDY41.ini b/Data/User/GameConfig/SJDY41.ini index c90a989c21..7fd447165a 100644 --- a/Data/User/GameConfig/SJDY41.ini +++ b/Data/User/GameConfig/SJDY41.ini @@ -1,27 +1,20 @@ # SJDY41 - Just Dance 3 - [Core] # Values set here will override the main dolphin settings. - [EmuState] # The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Suffers from random ingame lock ups. - +EmulationStateId = 4 +EmulationIssues = [OnLoad] # Add memory patches to be loaded once on boot here. - [OnFrame] -# Add memory patches to be applied every frame here. - [ActionReplay] -# Add action replay cheats here. - [Video] ProjectionHack = 0 PH_SZNear = 0 PH_SZFar = 0 PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = - +PH_ZNear = +PH_ZFar = +[Video_Enhancements] +MaxAnisotropy = 0 diff --git a/Data/User/GameConfig/SJDZ41.ini b/Data/User/GameConfig/SJDZ41.ini index 0de2883f39..78b32d4e92 100644 --- a/Data/User/GameConfig/SJDZ41.ini +++ b/Data/User/GameConfig/SJDZ41.ini @@ -1,27 +1,20 @@ # SJDP41 - Just Dance 3 - [Core] # Values set here will override the main dolphin settings. - [EmuState] # The Emulation State. 1 is worst, 5 is best, 0 is not set. -EmulationStateId = 3 -EmulationIssues = Suffers from random ingame lock ups. - +EmulationStateId = 4 +EmulationIssues = [OnLoad] # Add memory patches to be loaded once on boot here. - [OnFrame] -# Add memory patches to be applied every frame here. - [ActionReplay] -# Add action replay cheats here. - [Video] ProjectionHack = 0 PH_SZNear = 0 PH_SZFar = 0 PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = - +PH_ZNear = +PH_ZFar = +[Video_Enhancements] +MaxAnisotropy = 0 diff --git a/Data/User/GameConfig/SOUE01.ini b/Data/User/GameConfig/SOUE01.ini index d34b216b4e..21b2932d3e 100644 --- a/Data/User/GameConfig/SOUE01.ini +++ b/Data/User/GameConfig/SOUE01.ini @@ -1,31 +1,22 @@ # SOUE01 - The Legend of Zelda Skyward Sword - [Core] # Values set here will override the main dolphin settings. - [EmuState] # The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Needs real wiimote and motion plus. Use direct 3d9 backend for less graphic issues. - +EmulationIssues = Needs real wiimote and motion plus. [OnLoad] # Add memory patches to be loaded once on boot here. - [OnFrame] -# Add memory patches to be applied every frame here. - [ActionReplay] -# Add action replay cheats here. - [Video] ProjectionHack = 0 PH_SZNear = 0 PH_SZFar = 0 PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = - +PH_ZNear = +PH_ZFar = [Video_Hacks] EFBAccessEnable = True DlistCachingEnable = False - +EFBEmulateFormatChanges = True diff --git a/Data/User/GameConfig/SOUJ01.ini b/Data/User/GameConfig/SOUJ01.ini index 9be2cefa22..cda850cfb3 100644 --- a/Data/User/GameConfig/SOUJ01.ini +++ b/Data/User/GameConfig/SOUJ01.ini @@ -1,31 +1,23 @@ # SOUJ01 - The Legend of Zelda Skyward Sword - [Core] # Values set here will override the main dolphin settings. - [EmuState] # The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Needs real wiimote and motion plus. Use direct 3d9 backend for less graphic issues. - +EmulationIssues = Needs real wiimote and motion plus. [OnLoad] # Add memory patches to be loaded once on boot here. - [OnFrame] -# Add memory patches to be applied every frame here. - [ActionReplay] -# Add action replay cheats here. - [Video] ProjectionHack = 0 PH_SZNear = 0 PH_SZFar = 0 PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = - +PH_ZNear = +PH_ZFar = [Video_Hacks] EFBAccessEnable = True DlistCachingEnable = False +EFBEmulateFormatChanges = True diff --git a/Data/User/GameConfig/SOUK01.ini b/Data/User/GameConfig/SOUK01.ini index 8d332015c3..ddaf1883a9 100644 --- a/Data/User/GameConfig/SOUK01.ini +++ b/Data/User/GameConfig/SOUK01.ini @@ -1,31 +1,23 @@ # SOUK01 - The Legend of Zelda Skyward Sword - [Core] # Values set here will override the main dolphin settings. - [EmuState] # The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Needs real wiimote and motion plus. Use direct 3d9 backend for less graphic issues. - +EmulationIssues = Needs real wiimote and motion plus. [OnLoad] # Add memory patches to be loaded once on boot here. - [OnFrame] -# Add memory patches to be applied every frame here. - [ActionReplay] -# Add action replay cheats here. - [Video] ProjectionHack = 0 PH_SZNear = 0 PH_SZFar = 0 PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = - +PH_ZNear = +PH_ZFar = [Video_Hacks] EFBAccessEnable = True DlistCachingEnable = False +EFBEmulateFormatChanges = True diff --git a/Data/User/GameConfig/SOUP01.ini b/Data/User/GameConfig/SOUP01.ini index c0db560999..bc3ade6a7b 100644 --- a/Data/User/GameConfig/SOUP01.ini +++ b/Data/User/GameConfig/SOUP01.ini @@ -1,31 +1,23 @@ # SOUP01 - The Legend of Zelda Skyward Sword - [Core] # Values set here will override the main dolphin settings. - [EmuState] # The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = Needs real wiimote and motion plus. Use direct 3d9 backend for less graphic issues. - +EmulationIssues = Needs real wiimote and motion plus. [OnLoad] # Add memory patches to be loaded once on boot here. - [OnFrame] -# Add memory patches to be applied every frame here. - [ActionReplay] -# Add action replay cheats here. - [Video] ProjectionHack = 0 PH_SZNear = 0 PH_SZFar = 0 PH_ExtraParam = 0 -PH_ZNear = -PH_ZFar = - +PH_ZNear = +PH_ZFar = [Video_Hacks] EFBAccessEnable = True DlistCachingEnable = False +EFBEmulateFormatChanges = True diff --git a/Data/User/GameConfig/W2GE08.ini b/Data/User/GameConfig/W2GE08.ini new file mode 100644 index 0000000000..6590a12227 --- /dev/null +++ b/Data/User/GameConfig/W2GE08.ini @@ -0,0 +1,17 @@ +# W2GE08 - Phoenix Wright Ace Attorney Justice For All +[Core] +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +EFBEmulateFormatChanges = True diff --git a/Data/User/GameConfig/W3GE08.ini b/Data/User/GameConfig/W3GE08.ini new file mode 100644 index 0000000000..c21f5b73e0 --- /dev/null +++ b/Data/User/GameConfig/W3GE08.ini @@ -0,0 +1,17 @@ +# W3GE08 - Phoenix Wright Ace Attorney Trials and Tribulations +[Core] +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Video_Hacks] +EFBEmulateFormatChanges = True +[Gecko] diff --git a/Data/User/GameConfig/WB2ETL.ini b/Data/User/GameConfig/WB2ETL.ini new file mode 100644 index 0000000000..b7f7d48ca0 --- /dev/null +++ b/Data/User/GameConfig/WB2ETL.ini @@ -0,0 +1,18 @@ +# WB2ETL - Dangeresque 3 +[Core] +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = False diff --git a/Data/User/GameConfig/WB3ETL.ini b/Data/User/GameConfig/WB3ETL.ini new file mode 100644 index 0000000000..2954bef58e --- /dev/null +++ b/Data/User/GameConfig/WB3ETL.ini @@ -0,0 +1,18 @@ +# WB3ETL - 8-Bit Is Enough +[Core] +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = False diff --git a/Data/User/GameConfig/WB6EGL.ini b/Data/User/GameConfig/WB6EGL.ini new file mode 100644 index 0000000000..8af762c359 --- /dev/null +++ b/Data/User/GameConfig/WB6EGL.ini @@ -0,0 +1,18 @@ +# WB6EGL - TV Show King +[Core] +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = False diff --git a/Data/User/GameConfig/WBXETL.ini b/Data/User/GameConfig/WBXETL.ini new file mode 100644 index 0000000000..6520392f0c --- /dev/null +++ b/Data/User/GameConfig/WBXETL.ini @@ -0,0 +1,18 @@ +# WBXETL - Homestar Ruiner +[Core] +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = False diff --git a/Data/User/GameConfig/WBYETL.ini b/Data/User/GameConfig/WBYETL.ini new file mode 100644 index 0000000000..55bb77dbb4 --- /dev/null +++ b/Data/User/GameConfig/WBYETL.ini @@ -0,0 +1,18 @@ +# WBYETL - StrongBadia the Free +[Core] +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = False diff --git a/Data/User/GameConfig/WBZETL.ini b/Data/User/GameConfig/WBZETL.ini new file mode 100644 index 0000000000..3fb8e504d7 --- /dev/null +++ b/Data/User/GameConfig/WBZETL.ini @@ -0,0 +1,18 @@ +# WBZETL - Baddest of the Bands +[Core] +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = False diff --git a/Data/User/GameConfig/WC6EUP.ini b/Data/User/GameConfig/WC6EUP.ini index 366afca831..8996b68646 100644 --- a/Data/User/GameConfig/WC6EUP.ini +++ b/Data/User/GameConfig/WC6EUP.ini @@ -1,22 +1,22 @@ # WC6EUP - Chronos Twins DX - [Core] # Values set here will override the main dolphin settings. - [EmuState] # The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 EmulationIssues = Disable EuRGB60 mode - [OnLoad] # Add memory patches to be loaded once on boot here. - [OnFrame] -# Add memory patches to be applied every frame here. - [ActionReplay] -# Add action replay cheats here. - [Video] ProjectionHack = 0 - +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = False diff --git a/Data/User/GameConfig/WCHEJS.ini b/Data/User/GameConfig/WCHEJS.ini new file mode 100644 index 0000000000..df3f05b26f --- /dev/null +++ b/Data/User/GameConfig/WCHEJS.ini @@ -0,0 +1,22 @@ +# WCHEJS - Chess Challenge! +[Core] +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +EFBEmulateFormatChanges = True +EFBToTextureEnable = False +EFBCopyEnable = True +[Video_Settings] +UseXFB = True +UseRealXFB = False diff --git a/Data/User/GameConfig/WFUEQQ.ini b/Data/User/GameConfig/WFUEQQ.ini new file mode 100644 index 0000000000..fce18cf20c --- /dev/null +++ b/Data/User/GameConfig/WFUEQQ.ini @@ -0,0 +1,18 @@ +# WFUEQQ - Furry Legends +[Core] +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = False diff --git a/Data/User/GameConfig/WGSE08.ini b/Data/User/GameConfig/WGSE08.ini index 373710b074..09b38270fc 100644 --- a/Data/User/GameConfig/WGSE08.ini +++ b/Data/User/GameConfig/WGSE08.ini @@ -1,19 +1,21 @@ # WGSE08 - PWAA Ace Attorney - [Core] # Values set here will override the main dolphin settings. - [EmuState] # The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = - +EmulationIssues = [OnLoad] # Add memory patches to be loaded once on boot here. - [OnFrame] -# Add memory patches to be applied every frame here. - [ActionReplay] -# Add action replay cheats here. - +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Hacks] +EFBEmulateFormatChanges = True diff --git a/Data/User/GameConfig/WHWEFJ.ini b/Data/User/GameConfig/WHWEFJ.ini new file mode 100644 index 0000000000..87fdaae304 --- /dev/null +++ b/Data/User/GameConfig/WHWEFJ.ini @@ -0,0 +1,20 @@ +# WHWEFJ - HoopWorld +[Core] +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +SafeTextureCacheColorSamples = 0 +[Video_Hacks] +EFBToTextureEnable = False +EFBCopyEnable = True diff --git a/Data/User/GameConfig/WHWPFJ.ini b/Data/User/GameConfig/WHWPFJ.ini new file mode 100644 index 0000000000..0c658b96f6 --- /dev/null +++ b/Data/User/GameConfig/WHWPFJ.ini @@ -0,0 +1,20 @@ +# WHWPFJ - HoopWorld +[Core] +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +SafeTextureCacheColorSamples = 0 +[Video_Hacks] +EFBToTextureEnable = False +EFBCopyEnable = True diff --git a/Data/User/GameConfig/WPCE01.ini b/Data/User/GameConfig/WPCE01.ini index 142c51d931..550e1424b4 100644 --- a/Data/User/GameConfig/WPCE01.ini +++ b/Data/User/GameConfig/WPCE01.ini @@ -1,22 +1,19 @@ # WPCE01 - Doc's Punch-Out!! - [Core] # Values set here will override the main dolphin settings. - [EmuState] # The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = - +EmulationIssues = Disable EuRGB60 mode [OnLoad] # Add memory patches to be loaded once on boot here. - [OnFrame] -# Add memory patches to be applied every frame here. - [ActionReplay] -# Add action replay cheats here. - [Video] ProjectionHack = 0 - +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] diff --git a/Data/User/GameConfig/WPUEGD.ini b/Data/User/GameConfig/WPUEGD.ini new file mode 100644 index 0000000000..2051ccf6eb --- /dev/null +++ b/Data/User/GameConfig/WPUEGD.ini @@ -0,0 +1,18 @@ +# WPUEGD - Bust A Move Plus +[Core] +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = False diff --git a/Data/User/GameConfig/WTEELU.ini b/Data/User/GameConfig/WTEELU.ini new file mode 100644 index 0000000000..f44112dcd3 --- /dev/null +++ b/Data/User/GameConfig/WTEELU.ini @@ -0,0 +1,21 @@ +# WTEELU - Tales of Elastic Boy Mission 1 +[Core] +[EmuState] +EmulationStateId = 4 +EmulationIssues = +[OnFrame] +[ActionReplay] +[Video] +ProjectionHack = 0 +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +UseXFB = True +UseRealXFB = False +[Video_Hacks] +EFBToTextureEnable = False +EFBCopyEnable = True diff --git a/Data/User/GameConfig/WTKEGL.ini b/Data/User/GameConfig/WTKEGL.ini index 532b1b5f75..7af8152062 100644 --- a/Data/User/GameConfig/WTKEGL.ini +++ b/Data/User/GameConfig/WTKEGL.ini @@ -1,22 +1,21 @@ # WTKEGL - TV Show King 2 - [Core] # Values set here will override the main dolphin settings. - [EmuState] # The Emulation State. 1 is worst, 5 is best, 0 is not set. EmulationStateId = 4 -EmulationIssues = - +EmulationIssues = [OnLoad] # Add memory patches to be loaded once on boot here. - [OnFrame] -# Add memory patches to be applied every frame here. - [ActionReplay] -# Add action replay cheats here. - [Video] ProjectionHack = 0 - +PH_SZNear = 0 +PH_SZFar = 0 +PH_ExtraParam = 0 +PH_ZNear = +PH_ZFar = +[Gecko] +[Video_Settings] +SafeTextureCacheColorSamples = 512