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Delete a bunch of old audio HLE cruft.
This commit intentionally breaks audio output from HLE Zelda UCode; no other functional change.
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@ -99,9 +99,6 @@ unsigned int CMixer::Mix(short* samples, unsigned int numSamples, bool consider_
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// Flush cached variable
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Common::AtomicStore(m_indexR, indexR);
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// Add the DSPHLE sound, re-sampling is done inside
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Premix(samples, numSamples);
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// Add the DTK Music
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// Re-sampling is done inside
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AudioInterface::Callback_GetStreaming(samples, numSamples, m_sampleRate);
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