New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).

Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin...  also extracted the symboldb code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-06-21 08:39:21 +00:00
parent 80217a6ed7
commit aecaf271f1
76 changed files with 1895 additions and 794 deletions

View File

@ -21,7 +21,7 @@
#include "BreakpointView.h"
#include "Debugger/Debugger_BreakPoints.h"
#include "Debugger/Debugger_SymbolMap.h"
#include "PowerPC/SymbolDB.h"
#include "PowerPC/PPCSymbolDB.h"
BEGIN_EVENT_TABLE(CBreakPointView, wxListCtrl)
@ -47,7 +47,7 @@ void CBreakPointView::Update()
InsertColumn(4, wxT("Flags"), wxLIST_FORMAT_CENTER, 100);
char szBuffer[64];
const BreakPoints::TBreakPoints& rBreakPoints = BreakPoints::GetBreakPoints();
const BreakPoints::TBreakPoints& rBreakPoints = g_breakpoints.GetBreakPoints();
for (size_t i = 0; i < rBreakPoints.size(); i++)
{
const TBreakPoint& rBP = rBreakPoints[i];
@ -74,7 +74,7 @@ void CBreakPointView::Update()
}
}
const MemChecks::TMemChecks& rMemChecks = MemChecks::GetMemChecks();
const MemChecks::TMemChecks& rMemChecks = g_memchecks.GetMemChecks();
for (size_t i = 0; i < rMemChecks.size(); i++)
{
const TMemCheck& rMemCheck = rMemChecks[i];
@ -115,8 +115,8 @@ void CBreakPointView::DeleteCurrentSelection()
if (Item >= 0)
{
u32 Address = (u32)GetItemData(Item);
BreakPoints::DeleteByAddress(Address);
MemChecks::DeleteByAddress(Address);
g_breakpoints.DeleteByAddress(Address);
g_memchecks.DeleteByAddress(Address);
Update();
}
}