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New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin... also extracted the symboldb code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -23,6 +23,7 @@
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// Stub out the dsplib host stuff, since this is just a simple cmdline tools.
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u8 DSPHost_ReadHostMemory(u32 addr) { return 0; }
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void DSPHost_WriteHostMemory(u8 value, u32 addr) {}
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bool DSPHost_OnThread() { return false; }
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bool DSPHost_Running() { return true; }
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u32 DSPHost_CodeLoaded(const u8 *ptr, int size) {return 0x1337c0de;}
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