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FreeLookManager: acquire global input lock before accessing individual FreeLook control states
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@ -149,6 +149,8 @@ void FreeLookController::Update()
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if (!g_freelook_camera.IsActive())
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if (!g_freelook_camera.IsActive())
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return;
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return;
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const auto lock = GetStateLock();
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if (m_move_buttons->controls[MoveButtons::Up]->GetState<bool>())
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if (m_move_buttons->controls[MoveButtons::Up]->GetState<bool>())
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g_freelook_camera.MoveVertical(-g_freelook_camera.GetSpeed());
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g_freelook_camera.MoveVertical(-g_freelook_camera.GetSpeed());
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