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https://github.com/dolphin-emu/dolphin.git
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cut dependencies, clean code
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1685 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -52,4 +52,9 @@ inline float Memory_Read_Float(u32 _uAddress)
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return temp.f;
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}
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struct TRectangle
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{
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int left, top, right, bottom;
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};
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#endif // _VIDEOCOMMON_H
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@ -16,7 +16,6 @@
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// http://code.google.com/p/dolphin-emu/
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#include "Globals.h"
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#include "GLUtil.h"
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#include <stdio.h>
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#include <list>
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@ -74,21 +73,6 @@ bool SaveTGA(const char* filename, int width, int height, void* pdata)
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return true;
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}
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bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height)
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{
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GL_REPORT_ERRORD();
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std::vector<u32> data(width * height);
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glBindTexture(textarget, tex);
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glGetTexImage(textarget, 0, GL_BGRA, GL_UNSIGNED_BYTE, &data[0]);
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GLenum err;
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GL_REPORT_ERROR();
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if (err != GL_NO_ERROR)
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{
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return false;
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}
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return SaveTGA(filename, width, height, &data[0]);
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}
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bool SaveData(const char* filename, const char* data)
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{
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FILE *f = fopen(filename, "wb");
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@ -16,7 +16,6 @@
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "Globals.h"
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#include "Profiler.h"
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#include <cmath>
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@ -24,9 +23,11 @@
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#include "Statistics.h"
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#include "Config.h"
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#include "Render.h"
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#include "PixelShaderManager.h"
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// TODO: move logging to VideoCommon. Until then -
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#define PRIM_LOG(x, ...)
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static int s_nColorsChanged[2]; // 0 - regular colors, 1 - k colors
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static int s_nIndTexMtxChanged = 0;
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static bool s_bAlphaChanged;
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@ -27,7 +27,6 @@ void SetPSConstant4fv(int const_number, const float *f);
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// The non-API dependent parts.
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class PixelShaderManager
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{
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static void SetPSTextureDims(int texid);
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public:
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static void Init();
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@ -18,7 +18,8 @@
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#ifndef _TEXTURECONVERTER_H
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#define _TEXTURECONVERTER_H
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#include "TextureMngr.h"
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#include "VideoCommon.h"
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#include "GLutil.h"
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// Converts textures between formats
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// TODO: support multiple texture formats
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@ -15,6 +15,8 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <vector>
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#include "Globals.h"
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#ifdef _WIN32
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@ -66,7 +68,27 @@ const GLint c_MinLinearFilter[8] = {
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GL_LINEAR
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};
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const GLint c_WrapSettings[4] = { GL_CLAMP_TO_EDGE, GL_REPEAT, GL_MIRRORED_REPEAT, GL_REPEAT };
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const GLint c_WrapSettings[4] = {
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GL_CLAMP_TO_EDGE,
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GL_REPEAT,
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GL_MIRRORED_REPEAT,
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GL_REPEAT
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};
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bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height)
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{
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GL_REPORT_ERRORD();
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std::vector<u32> data(width * height);
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glBindTexture(textarget, tex);
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glGetTexImage(textarget, 0, GL_BGRA, GL_UNSIGNED_BYTE, &data[0]);
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GLenum err;
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GL_REPORT_ERROR();
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if (err != GL_NO_ERROR)
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{
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return false;
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}
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return SaveTGA(filename, width, height, &data[0]);
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}
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void TextureMngr::TCacheEntry::SetTextureParameters(TexMode0 &newmode)
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{
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@ -103,13 +125,13 @@ void TextureMngr::TCacheEntry::SetTextureParameters(TexMode0 &newmode)
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if (g_Config.iMaxAnisotropy >= 1)
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{
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1 << g_Config.iMaxAnisotropy);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)(1 << g_Config.iMaxAnisotropy));
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}
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}
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void TextureMngr::TCacheEntry::Destroy()
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{
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if(!texture)
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if (!texture)
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return;
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glDeleteTextures(1, &texture);
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if (!isRenderTarget) {
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@ -20,14 +20,10 @@
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#include <map>
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#include "VideoCommon.h"
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#include "GLUtil.h"
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#include "BPStructs.h"
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struct TRectangle
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{
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int left, top, right, bottom;
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};
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class TextureMngr
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{
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public:
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@ -73,7 +69,6 @@ private:
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static int nTex2DEnabled, nTexRECTEnabled;
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public:
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static void Init();
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static void Cleanup();
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static void Shutdown();
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@ -86,5 +81,6 @@ public:
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static void DisableStage(int stage); // sets active texture
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};
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#endif
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bool SaveTexture(const char* filename, u32 textarget, u32 tex, int width, int height);
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#endif
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