VideoCommon: Add names for textures and shaders

This commit is contained in:
Pokechu22
2021-12-09 14:00:08 -08:00
parent 85d2ea0dd2
commit afd02b79a5
9 changed files with 146 additions and 46 deletions

View File

@ -2610,7 +2610,8 @@ bool TextureCacheBase::CreateUtilityTextures()
{
constexpr TextureConfig encoding_texture_config(
EFB_WIDTH * 4, 1024, 1, 1, 1, AbstractTextureFormat::BGRA8, AbstractTextureFlag_RenderTarget);
m_efb_encoding_texture = g_renderer->CreateTexture(encoding_texture_config);
m_efb_encoding_texture =
g_renderer->CreateTexture(encoding_texture_config, "EFB encoding texture");
if (!m_efb_encoding_texture)
return false;
@ -2622,7 +2623,8 @@ bool TextureCacheBase::CreateUtilityTextures()
{
constexpr TextureConfig decoding_texture_config(
1024, 1024, 1, 1, 1, AbstractTextureFormat::RGBA8, AbstractTextureFlag_ComputeImage);
m_decoding_texture = g_renderer->CreateTexture(decoding_texture_config);
m_decoding_texture =
g_renderer->CreateTexture(decoding_texture_config, "GPU texture decoding texture");
if (!m_decoding_texture)
return false;
}