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Add geometry shader generator for stereo 3D.
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@ -489,7 +489,7 @@ void VertexShaderManager::SetConstants()
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PRIM_LOG("Projection: %f %f %f %f %f %f\n", rawProjection[0], rawProjection[1], rawProjection[2], rawProjection[3], rawProjection[4], rawProjection[5]);
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if ((g_ActiveConfig.bFreeLook || g_ActiveConfig.bAnaglyphStereo ) && xfmem.projection.type == GX_PERSPECTIVE)
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if (g_ActiveConfig.bFreeLook && xfmem.projection.type == GX_PERSPECTIVE)
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{
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Matrix44 mtxA;
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Matrix44 mtxB;
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