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FramebufferManagerBase: Only allocate one layer for Real XFB.
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@ -75,7 +75,7 @@ protected:
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static unsigned int m_EFBLayers;
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private:
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virtual XFBSourceBase* CreateXFBSource(unsigned int target_width, unsigned int target_height) = 0;
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virtual XFBSourceBase* CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers) = 0;
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// TODO: figure out why OGL is different for this guy
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virtual void GetTargetSize(unsigned int *width, unsigned int *height, const EFBRectangle& sourceRc) = 0;
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