FramebufferManagerBase: Only allocate one layer for Real XFB.

This commit is contained in:
Jules Blok
2014-12-20 17:24:35 +01:00
parent a9364cd5db
commit b109b31f61
6 changed files with 11 additions and 11 deletions

View File

@ -75,7 +75,7 @@ protected:
static unsigned int m_EFBLayers;
private:
virtual XFBSourceBase* CreateXFBSource(unsigned int target_width, unsigned int target_height) = 0;
virtual XFBSourceBase* CreateXFBSource(unsigned int target_width, unsigned int target_height, unsigned int layers) = 0;
// TODO: figure out why OGL is different for this guy
virtual void GetTargetSize(unsigned int *width, unsigned int *height, const EFBRectangle& sourceRc) = 0;