ShaderGen: Add a stereoscopy flag in the UID data.

This commit is contained in:
Jules Blok
2014-10-28 19:27:05 +01:00
parent 4fe9ceeee2
commit b236c363de
4 changed files with 6 additions and 0 deletions

View File

@ -335,6 +335,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
// Without MSAA, this flag is defined to have no effect.
out.Write("centroid in VS_OUTPUT o;\n");
uid_data->stereo = g_ActiveConfig.bStereo;
if (g_ActiveConfig.bStereo)
out.Write("flat in int eye;\n");