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ShaderGen: Add a stereoscopy flag in the UID data.
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@ -335,6 +335,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
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// Without MSAA, this flag is defined to have no effect.
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out.Write("centroid in VS_OUTPUT o;\n");
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uid_data->stereo = g_ActiveConfig.bStereo;
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if (g_ActiveConfig.bStereo)
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out.Write("flat in int eye;\n");
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