Added note to README, new shader (sunset2), updated nightvision2 with new resolution value.

This commit is contained in:
Marcus Wanners 2009-08-10 14:39:02 +00:00
parent f7eda5fd49
commit b325168bb0
3 changed files with 9 additions and 2 deletions

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@ -9,7 +9,7 @@ void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
/*
And now that's over with, the contents of this readme file!
For best results, turn Wordwrap formatting on...
The shaders shown in the dropdown box in the video plugin configuration window are kept in the directory named User/Data/Shaders. See <http://code.google.com/p/dolphin-shader-database/wiki/Documentation> for more details.
The shaders shown in the dropdown box in the video plugin configuration window are kept in the directory named User/Data/Shaders. They are linked in to the dolphin source from the repository at <http://dolphin-shaders-database.googlecode.com/svn/trunk/>. See <http://code.google.com/p/dolphin-shader-database/wiki/Documentation> for more details on the way shaders work.
This file will hopefully hold more content in future...
*/

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@ -3,7 +3,7 @@ uniform samplerRECT samp0 : register(s0);
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
//variables
int internalresolution = 1282;
int internalresolution = 1278;
float4 c0 = texRECT(samp0, uv0).rgba;
//blur
float4 blurtotal = float4(0, 0, 0, 0);

7
sunset2.txt Normal file
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@ -0,0 +1,7 @@
uniform samplerRECT samp0 : register(s0);
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
float4 c0 = texRECT(samp0, uv0).rgba;
ocol0 = float4(c0.r*1.5, c0.g*1, c0.b*0.5, c0.a);
}