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Added note to README, new shader (sunset2), updated nightvision2 with new resolution value.
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@ -9,7 +9,7 @@ void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
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/*
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And now that's over with, the contents of this readme file!
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For best results, turn Wordwrap formatting on...
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The shaders shown in the dropdown box in the video plugin configuration window are kept in the directory named User/Data/Shaders. See <http://code.google.com/p/dolphin-shader-database/wiki/Documentation> for more details.
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The shaders shown in the dropdown box in the video plugin configuration window are kept in the directory named User/Data/Shaders. They are linked in to the dolphin source from the repository at <http://dolphin-shaders-database.googlecode.com/svn/trunk/>. See <http://code.google.com/p/dolphin-shader-database/wiki/Documentation> for more details on the way shaders work.
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This file will hopefully hold more content in future...
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*/
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@ -3,7 +3,7 @@ uniform samplerRECT samp0 : register(s0);
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void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
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{
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//variables
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int internalresolution = 1282;
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int internalresolution = 1278;
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float4 c0 = texRECT(samp0, uv0).rgba;
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//blur
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float4 blurtotal = float4(0, 0, 0, 0);
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7
sunset2.txt
Normal file
7
sunset2.txt
Normal file
@ -0,0 +1,7 @@
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uniform samplerRECT samp0 : register(s0);
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void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
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{
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float4 c0 = texRECT(samp0, uv0).rgba;
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ocol0 = float4(c0.r*1.5, c0.g*1, c0.b*0.5, c0.a);
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}
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