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Video: implement custom aspect ratio support (already exposed to Qt).
This also renamed some variables/functions.
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@ -359,8 +359,9 @@ void AdvancedWidget::AddDescriptions()
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"level 9 but finish in significantly less time.<br><br>"
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"<dolphin_emphasis>If unsure, leave this at 6.</dolphin_emphasis>");
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static const char TR_CROPPING_DESCRIPTION[] = QT_TR_NOOP(
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"Crops the picture from its native aspect ratio to 4:3 or "
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"16:9.<br><br><dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
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"Crops the picture from its native aspect ratio (which rarely exactly matches 4:3 or 16:9),"
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" to the specific user target aspect ratio (e.g. 4:3 or 16:9).<br><br>"
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"<dolphin_emphasis>If unsure, leave this unchecked.</dolphin_emphasis>");
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static const char TR_PROGRESSIVE_SCAN_DESCRIPTION[] = QT_TR_NOOP(
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"Enables progressive scan if supported by the emulated software. Most games don't have "
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"any issue with this.<br><br><dolphin_emphasis>If unsure, leave this "
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