From b4f30e549e033f27fa38b45a2b1d152a301c0813 Mon Sep 17 00:00:00 2001 From: Ryan Houdek Date: Sat, 29 Dec 2012 21:50:07 -0600 Subject: [PATCH] Missed a precision qualifier in a HWRasterizer shader. --- Source/Plugins/Plugin_VideoSoftware/Src/HwRasterizer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Plugins/Plugin_VideoSoftware/Src/HwRasterizer.cpp b/Source/Plugins/Plugin_VideoSoftware/Src/HwRasterizer.cpp index dba6f7f12c..a5609f51b2 100644 --- a/Source/Plugins/Plugin_VideoSoftware/Src/HwRasterizer.cpp +++ b/Source/Plugins/Plugin_VideoSoftware/Src/HwRasterizer.cpp @@ -62,7 +62,7 @@ namespace HwRasterizer "}\n"; // Clear shader static const char *fragclearText = - "uniform vec4 Color;\n" + "uniform " PREC " vec4 Color;\n" "void main() {\n" " gl_FragColor = Color;\n" "}\n";