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Added readme, removed incorrect assumption from nightvision2.
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README.txt
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README.txt
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//dummy shader:
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uniform samplerRECT samp0 : register(s0);
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void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
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{
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float4 c0 = texRECT(samp0, uv0).rgba;
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ocol0 = float4(c0.r, c0.g, c0.b, c0.a);
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}
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/*
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And now that's over with, the contents of this readme file!
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For best results, turn Wordwrap formatting on...
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The shaders shown in the dropdown box in the video plugin configuration window are kept in the directory named User/Data/Shaders. See <http://code.google.com/p/dolphin-shader-database/wiki/Documentation> for more details.
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This file will hopefully hold more content in future...
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@ -3,7 +3,7 @@ uniform samplerRECT samp0 : register(s0);
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void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
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void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
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{
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{
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//variables
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//variables
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int internalresolution = 1282; //for 800x600; should be changed for other settings.
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int internalresolution = 1282;
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float4 c0 = texRECT(samp0, uv0).rgba;
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float4 c0 = texRECT(samp0, uv0).rgba;
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//blur
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//blur
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float4 blurtotal = float4(0, 0, 0, 0);
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float4 blurtotal = float4(0, 0, 0, 0);
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