mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-09 23:59:27 +01:00
Made LinearDiskCache a template class. Keys are now some POD type (fixed size). Eliminates casting and key size checking.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6420 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
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b4ffd640b7
@ -701,10 +701,6 @@
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RelativePath=".\Src\IniFile.h"
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>
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</File>
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<File
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RelativePath=".\Src\LinearDiskCache.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\LinearDiskCache.h"
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>
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@ -1,172 +0,0 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "LinearDiskCache.h"
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static const char ID[4] = {'D', 'C', 'A', 'C'};
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// Update this to the current SVN revision every time you change shader generation code.
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// We don't automatically get this from SVN_REV because that would mean regenerating the
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// shader cache for every revision, graphics-related or not, which is simply annoying.
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const int version = 6306;
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LinearDiskCache::LinearDiskCache()
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: file_(NULL), num_entries_(0) {
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}
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void LinearDiskCache::WriteHeader() {
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fwrite(ID, 4, 1, file_);
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fwrite(&version, 4, 1, file_);
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}
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bool LinearDiskCache::ValidateHeader() {
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char header_id[4];
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int header_version;
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fread(&header_id, 4, 1, file_);
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fread(&header_version, 4, 1, file_);
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if (memcmp(header_id, ID, 4) != 0)
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return false;
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if (header_version != version)
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return false;
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return true;
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}
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int LinearDiskCache::OpenAndRead(const char *filename, LinearDiskCacheReader *reader) {
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if (file_)
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{
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ERROR_LOG(VIDEO, "LinearDiskCache trying to open an alredy opened cache");
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return 0;
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}
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int items_read_count = 0;
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file_ = fopen(filename, "rb");
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int file_size = 0;
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if (file_) {
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fseek(file_, 0, SEEK_END);
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file_size = (int)ftell(file_);
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}
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bool file_corrupt = false;
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if (file_size == 0) {
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if (file_)
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fclose(file_);
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// Reopen for writing.
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file_ = fopen(filename, "wb");
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// Cache empty, let's initialize a header.
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WriteHeader();
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num_entries_ = 0;
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} else {
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// file_ must be != 0 here.
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// Back to the start we go.
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fseek(file_, 0, SEEK_SET);
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// Check that the file is valid
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if (!ValidateHeader()) {
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// Not valid - delete the file and start over.
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fclose(file_);
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unlink(filename);
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// PanicAlert("LinearDiskCache file header broken.");
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file_ = fopen(filename, "wb");
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WriteHeader();
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num_entries_ = 0;
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} else {
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// Valid - blow through it.
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// We're past the header already thanks to ValidateHeader.
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while (!feof(file_)) {
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int key_size, value_size;
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size_t key_size_size = fread(&key_size, 1, sizeof(key_size), file_);
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size_t value_size_size = fread(&value_size, 1, sizeof(value_size), file_);
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if (key_size_size == 0 && value_size_size == 0) {
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// I guess feof isn't doing it's job - we're at the end.
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break;
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}
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if (key_size <= 0 || value_size < 0 || key_size_size != 4 || value_size_size != 4) {
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// PanicAlert("Disk cache file %s corrupted/truncated! ks: %i vs %i kss %i vss %i", filename,
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// key_size, value_size, key_size_size, value_size_size);
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file_corrupt = true;
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break;
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}
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u8 *key = new u8[key_size];
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u8 *value = new u8[value_size];
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int actual_key_size = (int)fread(key, 1, key_size, file_);
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int actual_value_size = (int)fread(value, 1, value_size, file_);
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if (actual_key_size != key_size || actual_value_size != value_size) {
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// PanicAlert("Disk cache file %s corrupted/truncated! ks: %i actual ks: %i vs: %i actual vs: %i", filename,
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// key_size, actual_key_size, value_size, actual_value_size);
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file_corrupt = true;
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} else {
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reader->Read(key, key_size, value, value_size);
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items_read_count++;
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}
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delete [] key;
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delete [] value;
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}
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fclose(file_);
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// Done reading.
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// Reopen file for append.
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// At this point, ftell() will be at the end of the file,
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// which happens to be exactly what we want.
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file_ = fopen(filename, "ab");
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fseek(file_, 0, SEEK_END);
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}
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}
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if (file_corrupt) {
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// Restore sanity, start over.
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fclose(file_);
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unlink(filename);
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file_ = fopen(filename, "wb+");
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WriteHeader();
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}
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return items_read_count;
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}
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void LinearDiskCache::Append(
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const u8 *key, int key_size, const u8 *value, int value_size) {
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// Should do a check that we don't already have "key"?
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fwrite(&key_size, 1, sizeof(key_size), file_);
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fwrite(&value_size, 1, sizeof(value_size), file_);
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fwrite(key, 1, key_size, file_);
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fwrite(value, 1, value_size, file_);
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}
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void LinearDiskCache::Sync() {
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if (file_)
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{
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fflush(file_);
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}
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else
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{
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ERROR_LOG(VIDEO, "LinearDiskCache trying to sync closed cache");
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}
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}
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void LinearDiskCache::Close() {
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if (file_)
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{
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fclose(file_);
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file_ = 0;
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num_entries_ = 0;
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}
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else
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{
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ERROR_LOG(VIDEO, "LinearDiskCache trying to close an alredy closed cache");
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}
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}
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@ -19,21 +19,35 @@
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#define _LINEAR_DISKCACHE
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#include "Common.h"
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#include <fstream>
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#include <stdlib.h>
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#include <stdio.h>
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// Update this to the current SVN revision every time you change shader generation code.
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// We don't automatically get this from SVN_REV because that would mean regenerating the
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// shader cache for every revision, graphics-related or not, which is simply annoying.
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enum
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{
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LINEAR_DISKCACHE_VER = 6420
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};
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// On disk format:
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// uint32 'DCAC'
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// uint32 version; // svn_rev
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// uint32 key_length;
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// uint32 value_length;
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// .... key;
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// .... value;
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//header{
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// u32 'DCAC';
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// u32 version; // svn_rev
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// u16 sizeof(key_type);
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// u16 sizeof(value_type);
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//}
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class LinearDiskCacheReader {
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//key_value_pair{
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// u32 value_size;
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// key_type key;
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// value_type[value_size] value;
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//}
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template <typename K, typename V>
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class LinearDiskCacheReader
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{
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public:
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virtual void Read(const u8 *key, int key_size, const u8 *value, int value_size) = 0;
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virtual void Read(const K &key, const V *value, u32 value_size) = 0;
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};
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// Dead simple unsorted key-value store with append functionality.
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@ -44,24 +58,123 @@ public:
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// Not tuned for extreme performance but should be reasonably fast.
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// Does not support keys or values larger than 2GB, which should be reasonable.
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// Keys must have non-zero length; values can have zero length.
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class LinearDiskCache {
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public:
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LinearDiskCache();
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// Returns the number of items read from the cache.
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int OpenAndRead(const char *filename, LinearDiskCacheReader *reader);
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void Close();
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void Sync();
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// K and V are some POD type
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// K : the key type
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// V : value array type
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template <typename K, typename V>
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class LinearDiskCache
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{
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public:
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// return number of read entries
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u32 OpenAndRead(const char *filename, LinearDiskCacheReader<K, V> &reader)
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{
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using std::ios_base;
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// close any currently opened file
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Close();
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// try opening for reading/writing
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m_file.open(filename, ios_base::in | ios_base::out | ios_base::binary);
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if (m_file.is_open() && ValidateHeader())
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{
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// good header, read some key/value pairs
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u32 num_entries = 0;
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K key;
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V *value = NULL;
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u32 value_size;
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while (Read(&value_size))
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{
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delete[] value;
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value = new V[value_size];
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// read key/value and pass to reader
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if (Read(&key) && Read(value, value_size))
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reader.Read(key, value, value_size);
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else
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break;
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++num_entries;
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}
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delete[] value;
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return num_entries;
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}
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// failed to open file for reading or bad header
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// close and recreate file
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Close();
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m_file.open(filename, ios_base::out | ios_base::trunc | ios_base::binary);
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WriteHeader();
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return 0;
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}
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void Sync()
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{
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m_file.flush();
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}
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void Close()
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{
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if (m_file.is_open())
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m_file.close();
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// clear any error flags
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m_file.clear();
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}
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// Appends a key-value pair to the store.
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void Append(const u8 *key, int key_size, const u8 *value, int value_size);
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void Append(const K &key, const V *value, u32 value_size)
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{
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// TODO: Should do a check that we don't already have "key"?
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Write(&value_size);
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Write(&key);
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Write(value, value_size);
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}
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private:
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void WriteHeader();
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bool ValidateHeader();
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void WriteHeader()
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{
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Write(&m_header);
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}
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FILE *file_;
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int num_entries_;
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bool ValidateHeader()
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{
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char file_header[sizeof(Header)];
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return (Read(file_header, sizeof(Header))
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&& !memcmp((const char*)&m_header, file_header, sizeof(Header)));
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}
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template <typename D>
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bool Write(const D *data, u32 count = 1)
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{
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return m_file.write((const char*)data, count * sizeof(D)).good();
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}
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template <typename D>
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bool Read(const D *data, u32 count = 1)
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{
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return m_file.read((char*)data, count * sizeof(D)).good();
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}
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struct Header
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{
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Header()
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: id(*(u32*)"DCAC")
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, ver(LINEAR_DISKCACHE_VER)
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, key_t_size(sizeof(K))
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, value_t_size(sizeof(V))
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{}
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const u32 id, ver;
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const u16 key_t_size, value_t_size;
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} m_header;
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std::fstream m_file;
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};
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#endif // _LINEAR_DISKCACHE
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@ -26,7 +26,7 @@ namespace D3D
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{
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// bytecode->shader
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ID3D11VertexShader* CreateVertexShaderFromByteCode(void* bytecode, unsigned int len)
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ID3D11VertexShader* CreateVertexShaderFromByteCode(const void* bytecode, unsigned int len)
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{
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ID3D11VertexShader* v_shader;
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HRESULT hr = D3D::device->CreateVertexShader(bytecode, len, NULL, &v_shader);
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@ -71,7 +71,7 @@ bool CompileVertexShader(const char* code, unsigned int len, D3DBlob** blob)
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}
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// bytecode->shader
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ID3D11PixelShader* CreatePixelShaderFromByteCode(void* bytecode, unsigned int len)
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ID3D11PixelShader* CreatePixelShaderFromByteCode(const void* bytecode, unsigned int len)
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{
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ID3D11PixelShader* p_shader;
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HRESULT hr = D3D::device->CreatePixelShader(bytecode, len, NULL, &p_shader);
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@ -21,8 +21,8 @@
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namespace D3D
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{
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ID3D11VertexShader* CreateVertexShaderFromByteCode(void* bytecode, unsigned int len);
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ID3D11PixelShader* CreatePixelShaderFromByteCode(void* bytecode, unsigned int len);
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ID3D11VertexShader* CreateVertexShaderFromByteCode(const void* bytecode, unsigned int len);
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ID3D11PixelShader* CreatePixelShaderFromByteCode(const void* bytecode, unsigned int len);
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// The returned bytecode buffers should be Release()d.
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bool CompileVertexShader(const char* code, unsigned int len, D3DBlob** blob);
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@ -38,7 +38,7 @@ extern int frameCount;
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PixelShaderCache::PSCache PixelShaderCache::PixelShaders;
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const PixelShaderCache::PSCacheEntry* PixelShaderCache::last_entry;
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LinearDiskCache g_ps_disk_cache;
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LinearDiskCache<PIXELSHADERUID, u8> g_ps_disk_cache;
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ID3D11PixelShader* s_ColorMatrixProgram = NULL;
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ID3D11PixelShader* s_ColorCopyProgram = NULL;
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@ -158,17 +158,12 @@ void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const
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}
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// this class will load the precompiled shaders into our cache
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class PixelShaderCacheInserter : public LinearDiskCacheReader {
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class PixelShaderCacheInserter : public LinearDiskCacheReader<PIXELSHADERUID, u8>
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{
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public:
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void Read(const u8* key, int key_size, const u8* value, int value_size)
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void Read(const PIXELSHADERUID &key, const u8 *value, u32 value_size)
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{
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PIXELSHADERUID uid;
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if (key_size != sizeof(uid)) {
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ERROR_LOG(VIDEO, "Wrong key size in pixel shader cache");
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return;
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}
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memcpy(&uid, key, key_size);
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PixelShaderCache::InsertByteCode(uid, (void*)value, value_size);
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PixelShaderCache::InsertByteCode(key, value, value_size);
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}
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};
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@ -205,7 +200,7 @@ void PixelShaderCache::Init()
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char cache_filename[MAX_PATH];
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sprintf(cache_filename, "%sdx11-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX), globals->unique_id);
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PixelShaderCacheInserter inserter;
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g_ps_disk_cache.OpenAndRead(cache_filename, &inserter);
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g_ps_disk_cache.OpenAndRead(cache_filename, inserter);
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}
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// ONLY to be used during shutdown.
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@ -266,7 +261,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
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}
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// Insert the bytecode into the caches
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g_ps_disk_cache.Append((u8*)&uid, sizeof(uid), (const u8*)pbytecode->Data(), pbytecode->Size());
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g_ps_disk_cache.Append(uid, pbytecode->Data(), pbytecode->Size());
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g_ps_disk_cache.Sync();
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bool result = InsertByteCode(uid, pbytecode->Data(), pbytecode->Size());
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@ -275,7 +270,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
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return result;
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}
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bool PixelShaderCache::InsertByteCode(const PIXELSHADERUID &uid, void* bytecode, unsigned int bytecodelen)
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bool PixelShaderCache::InsertByteCode(const PIXELSHADERUID &uid, const void* bytecode, unsigned int bytecodelen)
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{
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ID3D11PixelShader* shader = D3D::CreatePixelShaderFromByteCode(bytecode, bytecodelen);
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if (shader == NULL)
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|
@ -33,7 +33,7 @@ public:
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static void Clear();
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static void Shutdown();
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static bool SetShader(DSTALPHA_MODE dstAlphaMode, u32 components);
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static bool InsertByteCode(const PIXELSHADERUID &uid, void* bytecode, unsigned int bytecodelen);
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static bool InsertByteCode(const PIXELSHADERUID &uid, const void* bytecode, unsigned int bytecodelen);
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static ID3D11PixelShader* GetColorMatrixProgram();
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static ID3D11PixelShader* GetColorCopyProgram();
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@ -40,7 +40,7 @@ static ID3D11VertexShader* ClearVertexShader = NULL;
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static ID3D11InputLayout* SimpleLayout = NULL;
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static ID3D11InputLayout* ClearLayout = NULL;
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LinearDiskCache g_vs_disk_cache;
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LinearDiskCache<VERTEXSHADERUID, u8> g_vs_disk_cache;
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ID3D11VertexShader* VertexShaderCache::GetSimpleVertexShader() { return SimpleVertexShader; }
|
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ID3D11VertexShader* VertexShaderCache::GetClearVertexShader() { return ClearVertexShader; }
|
||||
@ -81,21 +81,15 @@ void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const
|
||||
}
|
||||
|
||||
// this class will load the precompiled shaders into our cache
|
||||
class VertexShaderCacheInserter : public LinearDiskCacheReader {
|
||||
class VertexShaderCacheInserter : public LinearDiskCacheReader<VERTEXSHADERUID, u8>
|
||||
{
|
||||
public:
|
||||
void Read(const u8 *key, int key_size, const u8 *value, int value_size)
|
||||
void Read(const VERTEXSHADERUID &key, const u8 *value, u32 value_size)
|
||||
{
|
||||
VERTEXSHADERUID uid;
|
||||
if (key_size != sizeof(uid))
|
||||
{
|
||||
ERROR_LOG(VIDEO, "Wrong key size in vertex shader cache");
|
||||
return;
|
||||
}
|
||||
memcpy(&uid, key, key_size);
|
||||
|
||||
D3DBlob* blob = new D3DBlob(value_size, value);
|
||||
VertexShaderCache::InsertByteCode(uid, blob);
|
||||
VertexShaderCache::InsertByteCode(key, blob);
|
||||
blob->Release();
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
@ -183,7 +177,7 @@ void VertexShaderCache::Init()
|
||||
char cache_filename[MAX_PATH];
|
||||
sprintf(cache_filename, "%sdx11-%s-vs.cache", File::GetUserPath(D_SHADERCACHE_IDX), globals->unique_id);
|
||||
VertexShaderCacheInserter inserter;
|
||||
g_vs_disk_cache.OpenAndRead(cache_filename, &inserter);
|
||||
g_vs_disk_cache.OpenAndRead(cache_filename, inserter);
|
||||
}
|
||||
|
||||
void VertexShaderCache::Clear()
|
||||
@ -238,7 +232,7 @@ bool VertexShaderCache::SetShader(u32 components)
|
||||
PanicAlert("Failed to compile Vertex Shader %s %d:\n\n%s", __FILE__, __LINE__, code);
|
||||
return false;
|
||||
}
|
||||
g_vs_disk_cache.Append((u8*)&uid, sizeof(uid), (const u8*)pbytecode->Data(), pbytecode->Size());
|
||||
g_vs_disk_cache.Append(uid, pbytecode->Data(), pbytecode->Size());
|
||||
g_vs_disk_cache.Sync();
|
||||
|
||||
bool result = InsertByteCode(uid, pbytecode);
|
||||
|
@ -41,7 +41,7 @@
|
||||
PixelShaderCache::PSCache PixelShaderCache::PixelShaders;
|
||||
const PixelShaderCache::PSCacheEntry *PixelShaderCache::last_entry;
|
||||
|
||||
static LinearDiskCache g_ps_disk_cache;
|
||||
static LinearDiskCache<PIXELSHADERUID, u8> g_ps_disk_cache;
|
||||
static std::set<u32> unique_shaders;
|
||||
|
||||
#define MAX_SSAA_SHADERS 3
|
||||
@ -87,17 +87,12 @@ void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const
|
||||
D3D::dev->SetPixelShaderConstantF(const_number, f, count);
|
||||
}
|
||||
|
||||
class PixelShaderCacheInserter : public LinearDiskCacheReader {
|
||||
class PixelShaderCacheInserter : public LinearDiskCacheReader<PIXELSHADERUID, u8>
|
||||
{
|
||||
public:
|
||||
void Read(const u8 *key, int key_size, const u8 *value, int value_size)
|
||||
void Read(const PIXELSHADERUID &key, const u8 *value, u32 value_size)
|
||||
{
|
||||
PIXELSHADERUID uid;
|
||||
if (key_size != sizeof(uid)) {
|
||||
ERROR_LOG(VIDEO, "Wrong key size in pixel shader cache");
|
||||
return;
|
||||
}
|
||||
memcpy(&uid, key, key_size);
|
||||
PixelShaderCache::InsertByteCode(uid, value, value_size, false);
|
||||
PixelShaderCache::InsertByteCode(key, value, value_size, false);
|
||||
}
|
||||
};
|
||||
|
||||
@ -239,7 +234,7 @@ void PixelShaderCache::Init()
|
||||
char cache_filename[MAX_PATH];
|
||||
sprintf(cache_filename, "%sdx9-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX), globals->unique_id);
|
||||
PixelShaderCacheInserter inserter;
|
||||
g_ps_disk_cache.OpenAndRead(cache_filename, &inserter);
|
||||
g_ps_disk_cache.OpenAndRead(cache_filename, inserter);
|
||||
}
|
||||
|
||||
// ONLY to be used during shutdown.
|
||||
@ -345,7 +340,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
|
||||
}
|
||||
|
||||
// Insert the bytecode into the caches
|
||||
g_ps_disk_cache.Append((u8 *)&uid, sizeof(uid), bytecode, bytecodelen);
|
||||
g_ps_disk_cache.Append(uid, bytecode, bytecodelen);
|
||||
g_ps_disk_cache.Sync();
|
||||
|
||||
// And insert it into the shader cache.
|
||||
|
@ -42,7 +42,7 @@ const VertexShaderCache::VSCacheEntry *VertexShaderCache::last_entry;
|
||||
static LPDIRECT3DVERTEXSHADER9 SimpleVertexShader[MAX_SSAA_SHADERS];
|
||||
static LPDIRECT3DVERTEXSHADER9 ClearVertexShader;
|
||||
|
||||
LinearDiskCache g_vs_disk_cache;
|
||||
LinearDiskCache<VERTEXSHADERUID, u8> g_vs_disk_cache;
|
||||
|
||||
LPDIRECT3DVERTEXSHADER9 VertexShaderCache::GetSimpleVertexShader(int level)
|
||||
{
|
||||
@ -54,7 +54,6 @@ LPDIRECT3DVERTEXSHADER9 VertexShaderCache::GetClearVertexShader()
|
||||
return ClearVertexShader;
|
||||
}
|
||||
|
||||
|
||||
void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
|
||||
{
|
||||
const float f[4] = { f1, f2, f3, f4 };
|
||||
@ -85,19 +84,12 @@ void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const
|
||||
}
|
||||
|
||||
// this class will load the precompiled shaders into our cache
|
||||
class VertexShaderCacheInserter : public LinearDiskCacheReader {
|
||||
class VertexShaderCacheInserter : public LinearDiskCacheReader<VERTEXSHADERUID, u8>
|
||||
{
|
||||
public:
|
||||
void Read(const u8 *key, int key_size, const u8 *value, int value_size)
|
||||
void Read(const VERTEXSHADERUID &key, const u8 *value, u32 value_size)
|
||||
{
|
||||
VERTEXSHADERUID uid;
|
||||
if (key_size != sizeof(uid))
|
||||
{
|
||||
ERROR_LOG(VIDEO, "Wrong key size in vertex shader cache");
|
||||
return;
|
||||
}
|
||||
memcpy(&uid, key, key_size);
|
||||
|
||||
VertexShaderCache::InsertByteCode(uid, value, value_size, false);
|
||||
VertexShaderCache::InsertByteCode(key, value, value_size, false);
|
||||
}
|
||||
};
|
||||
|
||||
@ -182,7 +174,7 @@ void VertexShaderCache::Init()
|
||||
char cache_filename[MAX_PATH];
|
||||
sprintf(cache_filename, "%sdx9-%s-vs.cache", File::GetUserPath(D_SHADERCACHE_IDX), globals->unique_id);
|
||||
VertexShaderCacheInserter inserter;
|
||||
g_vs_disk_cache.OpenAndRead(cache_filename, &inserter);
|
||||
g_vs_disk_cache.OpenAndRead(cache_filename, inserter);
|
||||
}
|
||||
|
||||
void VertexShaderCache::Clear()
|
||||
@ -257,7 +249,7 @@ bool VertexShaderCache::SetShader(u32 components)
|
||||
}
|
||||
return false;
|
||||
}
|
||||
g_vs_disk_cache.Append((u8 *)&uid, sizeof(uid), bytecode, bytecodelen);
|
||||
g_vs_disk_cache.Append(uid, bytecode, bytecodelen);
|
||||
g_vs_disk_cache.Sync();
|
||||
|
||||
bool result = InsertByteCode(uid, bytecode, bytecodelen, true);
|
||||
|
Loading…
x
Reference in New Issue
Block a user