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Fast mipmaps deserves to die!!
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@ -375,6 +375,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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pcfmt = TexDecoder_Decode(temp, src_data, expandedWidth,
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expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures);
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// TODO: Cleanup. Plus, we still autogenerate mipmaps in certain cases (we shouldn't do that)
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bool isPow2;
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unsigned int texLevels;
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isPow2 = !((width & (width - 1)) || (height & (height - 1)));
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