VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)

This commit is contained in:
iwubcode
2023-09-19 19:29:38 -05:00
parent 92accc3ef7
commit b6d321bfb1
16 changed files with 214 additions and 83 deletions

View File

@ -69,12 +69,18 @@ void StateManager::Apply()
if (dirtyConstants)
{
if (m_current.pixelConstants[0] != m_pending.pixelConstants[0] ||
m_current.pixelConstants[1] != m_pending.pixelConstants[1])
m_current.pixelConstants[1] != m_pending.pixelConstants[1] ||
m_current.pixelConstants[2] != m_pending.pixelConstants[2])
{
D3D::context->PSSetConstantBuffers(0, m_pending.pixelConstants[1] ? 2 : 1,
m_pending.pixelConstants.data());
u32 count = 1;
if (m_pending.pixelConstants[1])
count++;
if (m_pending.pixelConstants[2])
count++;
D3D::context->PSSetConstantBuffers(0, count, m_pending.pixelConstants.data());
m_current.pixelConstants[0] = m_pending.pixelConstants[0];
m_current.pixelConstants[1] = m_pending.pixelConstants[1];
m_current.pixelConstants[2] = m_pending.pixelConstants[2];
}
if (m_current.vertexConstants != m_pending.vertexConstants)