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VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available)
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@ -93,7 +93,7 @@ ShaderCode GenerateGeometryShaderCode(APIType api_type, const ShaderHostConfig&
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// uniforms
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if (api_type == APIType::OpenGL || api_type == APIType::Vulkan)
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out.Write("UBO_BINDING(std140, 3) uniform GSBlock {{\n");
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out.Write("UBO_BINDING(std140, 4) uniform GSBlock {{\n");
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else
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out.Write("cbuffer GSBlock {{\n");
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