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Movie: Fix FrameSkipping determinism condition
The old condition seems to be a typo of !(IsMovieActive() || NetPlay::IsNetPlayRunning())
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@ -315,7 +315,7 @@ void SetReadOnly(bool bEnabled)
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void FrameSkipping()
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{
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// Frameskipping will desync movie playback
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if (!IsMovieActive() || NetPlay::IsNetPlayRunning())
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if (!Core::g_want_determinism)
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{
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std::lock_guard<std::mutex> lk(cs_frameSkip);
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