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Core: Always call Host_TitleChanged on boot
A title change to a title with no game ID is still a title change.
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@ -836,6 +836,9 @@ struct SetGameMetadata
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// Strip the .elf/.dol file extension and directories before the name
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// Strip the .elf/.dol file extension and directories before the name
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SplitPath(executable.path, nullptr, &config->m_debugger_game_id, nullptr);
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SplitPath(executable.path, nullptr, &config->m_debugger_game_id, nullptr);
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Host_TitleChanged();
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return true;
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return true;
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}
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}
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@ -881,6 +884,8 @@ struct SetGameMetadata
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{
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{
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*region = ipl.region;
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*region = ipl.region;
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config->bWii = false;
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config->bWii = false;
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Host_TitleChanged();
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return true;
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return true;
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}
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}
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@ -892,6 +897,8 @@ struct SetGameMetadata
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*region = DiscIO::Region::NTSC_U;
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*region = DiscIO::Region::NTSC_U;
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config->bWii = dff_file->GetIsWii();
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config->bWii = dff_file->GetIsWii();
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Host_TitleChanged();
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return true;
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return true;
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}
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}
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