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Vulkan: Clear contents of EFB convert framebuffer at create time
Fixes a validation layer warning when converting pixel formats.
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@ -362,6 +362,8 @@ bool FramebufferManager::CreateEFBFramebuffer()
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// Transition to state that can be used to clear
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// Transition to state that can be used to clear
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m_efb_color_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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m_efb_color_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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m_efb_convert_color_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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m_efb_depth_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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m_efb_depth_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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@ -373,6 +375,9 @@ bool FramebufferManager::CreateEFBFramebuffer()
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vkCmdClearColorImage(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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vkCmdClearColorImage(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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m_efb_color_texture->GetImage(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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m_efb_color_texture->GetImage(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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&clear_color, 1, &clear_color_range);
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&clear_color, 1, &clear_color_range);
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vkCmdClearColorImage(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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m_efb_convert_color_texture->GetImage(),
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clear_color, 1, &clear_color_range);
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vkCmdClearDepthStencilImage(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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vkCmdClearDepthStencilImage(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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m_efb_depth_texture->GetImage(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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m_efb_depth_texture->GetImage(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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&clear_depth, 1, &clear_depth_range);
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&clear_depth, 1, &clear_depth_range);
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