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https://github.com/dolphin-emu/dolphin.git
synced 2025-01-25 07:21:14 +01:00
apply to dx9 and dx11 backends as well
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parent
6845a1596c
commit
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@ -54,7 +54,7 @@ public:
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virtual void SetColorMask() = 0;
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virtual void SetBlendMode(bool forceUpdate) = 0;
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virtual bool SetScissorRect() = 0;
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virtual void SetScissorRect() = 0;
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virtual void SetGenerationMode() = 0;
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virtual void SetDepthMode() = 0;
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virtual void SetLogicOpMode() = 0;
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@ -444,51 +444,21 @@ bool Renderer::CheckForResize()
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return false;
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}
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bool Renderer::SetScissorRect()
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void Renderer::SetScissorRect()
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{
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TargetRectangle rc;
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EFBRectangle rc;
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GetScissorRect(rc);
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if (rc.left < 0) rc.left = 0;
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if (rc.right < 0) rc.right = 0;
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if (rc.top < 0) rc.top = 0;
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if (rc.bottom < 0) rc.bottom = 0;
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if (rc.left > EFB_WIDTH) rc.left = EFB_WIDTH;
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if (rc.right > EFB_WIDTH) rc.right = EFB_WIDTH;
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if (rc.top > EFB_HEIGHT) rc.top = EFB_HEIGHT;
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if (rc.bottom > EFB_HEIGHT) rc.bottom = EFB_HEIGHT;
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rc.left = EFBToScaledX(rc.left);
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rc.right = EFBToScaledX(rc.right);
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rc.top = EFBToScaledY(rc.top);
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rc.bottom = EFBToScaledY(rc.bottom);
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if (rc.left > rc.right) rc.right = rc.left;
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if (rc.top > rc.bottom) rc.bottom = rc.top;
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if (rc.left > rc.right)
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{
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int temp = rc.right;
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rc.right = rc.left;
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rc.left = temp;
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}
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if (rc.top > rc.bottom)
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{
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int temp = rc.bottom;
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rc.bottom = rc.top;
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rc.top = temp;
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}
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if (rc.right >= rc.left && rc.bottom >= rc.top)
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{
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D3D::context->RSSetScissorRects(1, rc.AsRECT());
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return true;
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}
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else
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{
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//WARN_LOG(VIDEO, "Bad scissor rectangle: %i %i %i %i", rc.left, rc.top, rc.right, rc.bottom);
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*rc.AsRECT() = CD3D11_RECT(0.f, 0.f, s_target_width, s_target_height);
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D3D::context->RSSetScissorRects(1, rc.AsRECT());
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return false;
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}
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TargetRectangle trc = ConvertEFBRectangle(rc);
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D3D::context->RSSetScissorRects(1, trc.AsRECT());
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}
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void Renderer::SetColorMask()
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@ -15,7 +15,7 @@ public:
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void SetColorMask();
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void SetBlendMode(bool forceUpdate);
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bool SetScissorRect();
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void SetScissorRect();
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void SetGenerationMode();
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void SetDepthMode();
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void SetLogicOpMode();
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@ -426,55 +426,21 @@ bool Renderer::CheckForResize()
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return false;
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}
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bool Renderer::SetScissorRect()
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void Renderer::SetScissorRect()
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{
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TargetRectangle rc;
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EFBRectangle rc;
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GetScissorRect(rc);
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if (rc.left < 0) rc.left = 0;
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if (rc.right < 0) rc.right = 0;
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if (rc.top < 0) rc.top = 0;
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if (rc.bottom < 0) rc.bottom = 0;
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if (rc.left > EFB_WIDTH) rc.left = EFB_WIDTH;
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if (rc.right > EFB_WIDTH) rc.right = EFB_WIDTH;
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if (rc.top > EFB_HEIGHT) rc.top = EFB_HEIGHT;
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if (rc.bottom > EFB_HEIGHT) rc.bottom = EFB_HEIGHT;
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if (rc.left > rc.right)
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{
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int temp = rc.right;
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rc.right = rc.left;
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rc.left = temp;
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}
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if (rc.top > rc.bottom)
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{
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int temp = rc.bottom;
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rc.bottom = rc.top;
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rc.top = temp;
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}
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if (rc.left > rc.right) rc.right = rc.left;
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if (rc.top > rc.bottom) rc.bottom = rc.top;
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rc.left = EFBToScaledX(rc.left);
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rc.top = EFBToScaledY(rc.top);
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rc.right = EFBToScaledX(rc.right);
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rc.bottom = EFBToScaledY(rc.bottom);
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// Check that the coordinates are good
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if (rc.right != rc.left && rc.bottom != rc.top)
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{
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D3D::dev->SetScissorRect(rc.AsRECT());
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return true;
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}
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else
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{
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//WARN_LOG(VIDEO, "Bad scissor rectangle: %i %i %i %i", rc.left, rc.top, rc.right, rc.bottom);
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rc.left = 0;
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rc.top = 0;
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rc.right = s_target_width;
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rc.bottom = s_target_height;
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D3D::dev->SetScissorRect(rc.AsRECT());
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}
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return false;
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TargetRectangle trc = ConvertEFBRectangle(rc);
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D3D::dev->SetScissorRect(trc.AsRECT());
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}
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void Renderer::SetColorMask()
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@ -15,7 +15,7 @@ public:
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void SetColorMask();
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void SetBlendMode(bool forceUpdate);
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bool SetScissorRect();
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void SetScissorRect();
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void SetGenerationMode();
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void SetDepthMode();
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void SetLogicOpMode();
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@ -642,9 +642,9 @@ TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
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// Renderer::GetTargetHeight() = the fixed ini file setting
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// donkopunchstania - it appears scissorBR is the bottom right pixel inside the scissor box
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// therefore the width and height are (scissorBR + 1) - scissorTL
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bool Renderer::SetScissorRect()
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void Renderer::SetScissorRect()
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{
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MathUtil::Rectangle<float> rc;
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EFBRectangle rc;
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GetScissorRect(rc);
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if (rc.left < 0) rc.left = 0;
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@ -655,12 +655,8 @@ bool Renderer::SetScissorRect()
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if (rc.left > rc.right) rc.right = rc.left;
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if (rc.top > rc.bottom) rc.bottom = rc.top;
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glScissor(
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EFBToScaledX(rc.left), // x = 0 for example
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EFBToScaledY(EFB_HEIGHT - rc.bottom), // y = 0 for example
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EFBToScaledX(rc.right - rc.left), // width = 640 for example
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EFBToScaledY(rc.bottom - rc.top)); // height = 480 for example
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return true;
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TargetRectangle trc = ConvertEFBRectangle(rc);
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glScissor(trc.left, trc.bottom, trc.GetWidth(), trc.GetHeight());
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}
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void Renderer::SetColorMask()
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@ -15,7 +15,7 @@ public:
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void SetColorMask();
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void SetBlendMode(bool forceUpdate);
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bool SetScissorRect();
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void SetScissorRect();
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void SetGenerationMode();
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void SetDepthMode();
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void SetLogicOpMode();
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