From b93adeaad7cb0dae7df912630de18bcf9bd33e2e Mon Sep 17 00:00:00 2001 From: "Admiral H. Curtiss" Date: Mon, 19 Oct 2020 20:05:07 +0200 Subject: [PATCH] VertexShaderGen: Fix unescaped { in D3D shader. --- Source/Core/VideoCommon/VertexShaderGen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/VideoCommon/VertexShaderGen.cpp b/Source/Core/VideoCommon/VertexShaderGen.cpp index c4e04ff418..917abfed04 100644 --- a/Source/Core/VideoCommon/VertexShaderGen.cpp +++ b/Source/Core/VideoCommon/VertexShaderGen.cpp @@ -186,7 +186,7 @@ ShaderCode GenerateVertexShaderCode(APIType api_type, const ShaderHostConfig& ho } if ((uid_data->components & VB_HAS_POSMTXIDX) != 0) out.WriteFmt(" uint4 posmtx : BLENDINDICES,\n"); - out.WriteFmt(" float4 rawpos : POSITION) {\n"); + out.WriteFmt(" float4 rawpos : POSITION) {{\n"); } out.WriteFmt("VS_OUTPUT o;\n");