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Move common EFB copy code into VideoCommon
Addded a few duplicated depth copy texture formats to the enum in TextureDecoder.h. These texture formats were already implemented in TextureCacheBase and the ogl/dx11 texture cache implementations.
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@ -650,9 +650,11 @@ const char *GenerateEncodingShader(u32 format,API_TYPE ApiType)
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case GX_CTF_GB8:
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WriteCC8Encoder(p, "gb", ApiType);
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break;
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case GX_CTF_Z8H:
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case GX_TF_Z8:
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WriteC8Encoder(p, "r", ApiType);
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break;
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case GX_CTF_Z16R:
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case GX_TF_Z16:
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WriteZ16Encoder(p, ApiType);
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break;
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