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added HAVE_SFML so the code compiles without it
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3221 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -17,24 +17,21 @@
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//////////////////////////////////////////////////////////////////////////////////////////
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// Windows
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/* ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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CFrame is the main parent window. Inside CFrame there is m_Panel which is the parent for
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the rendering window (when we render to the main window). In Windows the rendering window is
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created by giving CreateWindow() m_Panel->GetHandle() as parent window and creating a new
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child window to m_Panel. The new child window handle that is returned by CreateWindow() can
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be accessed from Core::GetWindowHandle().
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///////////////////////////////////////////////*/
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/*
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CFrame is the main parent window. Inside CFrame there is m_Panel which is the
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parent for the rendering window (when we render to the main window). In Windows
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the rendering window is created by giving CreateWindow() m_Panel->GetHandle()
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as parent window and creating a new child window to m_Panel. The new child
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window handle that is returned by CreateWindow() can be accessed from
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Core::GetWindowHandle().
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*/
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// ----------------------------------------------------------------------------
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// Includes
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// ----------------------------------------------------------------------------
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#if defined(HAVE_SFML) && HAVE_SFML
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#include "NetWindow.h"
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#endif
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#include "Globals.h" // Local
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#include "Frame.h"
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@ -654,9 +651,13 @@ void CFrame::OnHelp(wxCommandEvent& event)
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// NetPlay stuff
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void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event))
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{
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#if defined(HAVE_SFML) && HAVE_SFML
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new NetPlay(this, m_GameListCtrl->GetGamePaths(), m_GameListCtrl->GetGameNames());
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#endif
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}
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// Miscellaneous menu
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void CFrame::OnMemcard(wxCommandEvent& WXUNUSED (event))
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{
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