mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-10 08:09:26 +01:00
Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7265 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
1b8f476024
commit
ba54fac9eb
@ -54,12 +54,11 @@ namespace AudioCommon
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ac_Config.Update();
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if (soundStream->Start())
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{
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if (ac_Config.m_DumpAudio) {
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char audio_file_name[255];
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snprintf(audio_file_name, 255, "%saudiodump.wav", File::GetUserPath(D_DUMPAUDIO_IDX));
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File::CreateFullPath(audio_file_name);
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mixer->StartLogAudio(audio_file_name);
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//soundStream->StartLogAudio(audio_file_name);
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if (ac_Config.m_DumpAudio)
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{
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std::string audio_file_name = File::GetUserPath(D_DUMPAUDIO_IDX) + "audiodump.wav";
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File::CreateFullPath(audio_file_name.c_str());
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mixer->StartLogAudio(audio_file_name.c_str());
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}
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return soundStream;
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@ -28,7 +28,7 @@ SoundStream *soundStream;
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void AudioCommonConfig::Load()
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{
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IniFile file;
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file.Load(std::string(File::GetUserPath(F_DSPCONFIG_IDX)).c_str());
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file.Load(File::GetUserPath(F_DSPCONFIG_IDX));
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file.Get("Config", "EnableDTKMusic", &m_EnableDTKMusic, true);
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file.Get("Config", "EnableThrottle", &m_EnableThrottle, true);
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@ -51,7 +51,7 @@ void AudioCommonConfig::Load()
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void AudioCommonConfig::SaveSettings()
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{
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IniFile file;
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file.Load(std::string(File::GetUserPath(F_DSPCONFIG_IDX)).c_str());
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file.Load(File::GetUserPath(F_DSPCONFIG_IDX));
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file.Set("Config", "EnableDTKMusic", m_EnableDTKMusic);
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file.Set("Config", "EnableThrottle", m_EnableThrottle);
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@ -61,7 +61,7 @@ void AudioCommonConfig::SaveSettings()
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file.Set("Config", "Frequency", iFrequency);
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file.Set("Config", "Volume", m_Volume);
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file.Save((std::string(File::GetUserPath(F_DSPCONFIG_IDX)).c_str()));
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file.Save(File::GetUserPath(F_DSPCONFIG_IDX));
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}
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// Update according to the values (stream/mixer)
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@ -61,24 +61,26 @@ namespace File
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// Remove any ending forward slashes from directory paths
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// Modifies argument.
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static char *StripTailDirSlashes(char *fname)
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static void StripTailDirSlashes(std::string &fname)
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{
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int len = (int)strlen(fname);
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int i = len - 1;
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if (len > 1)
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if (fname.length() > 1)
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{
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size_t i = fname.length() - 1;
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while (fname[i] == DIR_SEP_CHR)
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fname[i--] = '\0';
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return fname;
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}
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return;
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}
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// Returns true if file filename exists
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bool Exists(const char *filename)
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{
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struct stat64 file_info;
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char *copy = StripTailDirSlashes(__strdup(filename));
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int result = stat64(copy, &file_info);
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free(copy);
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std::string copy(filename);
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StripTailDirSlashes(copy);
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int result = stat64(copy.c_str(), &file_info);
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return (result == 0);
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}
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@ -88,10 +90,10 @@ bool IsDirectory(const char *filename)
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{
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struct stat64 file_info;
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char *copy = StripTailDirSlashes(__strdup(filename));
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std::string copy(filename);
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StripTailDirSlashes(copy);
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int result = stat64(copy, &file_info);
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free(copy);
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int result = stat64(copy.c_str(), &file_info);
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if (result < 0) {
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WARN_LOG(COMMON, "IsDirectory: stat failed on %s: %s",
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@ -622,84 +624,85 @@ std::string GetSysDirectory()
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// Returns a pointer to a string with a Dolphin data dir or file in the user's home
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// directory. To be used in "multi-user" mode (that is, installed).
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const char *GetUserPath(int DirIDX)
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std::string &GetUserPath(int DirIDX)
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{
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static char UserDir[MAX_PATH] = {0};
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static char GCUserDir[MAX_PATH] = {0};
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static char WiiUserDir[MAX_PATH] = {0};
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static char WiiRootDir[MAX_PATH] = {0};
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static char ConfigDir[MAX_PATH] = {0};
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static char GameConfigDir[MAX_PATH] = {0};
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static char MapsDir[MAX_PATH] = {0};
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static char CacheDir[MAX_PATH] = {0};
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static char ShaderCacheDir[MAX_PATH] = {0};
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static char ShadersDir[MAX_PATH] = {0};
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static char StateSavesDir[MAX_PATH] = {0};
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static char ScreenShotsDir[MAX_PATH] = {0};
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static char OpenCLDir[MAX_PATH] = {0};
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static char HiresTexturesDir[MAX_PATH] = {0};
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static char DumpDir[MAX_PATH] = {0};
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static char DumpFramesDir[MAX_PATH] = {0};
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static char DumpAudioDir[MAX_PATH] = {0};
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static char DumpTexturesDir[MAX_PATH] = {0};
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static char DumpDSPDir[MAX_PATH] = {0};
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static char LogsDir[MAX_PATH] = {0};
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static char MailLogsDir[MAX_PATH] = {0};
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static char WiiSYSCONFDir[MAX_PATH] = {0};
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static char DolphinConfig[MAX_PATH] = {0};
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static char DSPConfig[MAX_PATH] = {0};
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static char DebuggerConfig[MAX_PATH] = {0};
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static char LoggerConfig[MAX_PATH] = {0};
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static char MainLog[MAX_PATH] = {0};
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static char WiiSYSCONF[MAX_PATH] = {0};
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static char RamDump[MAX_PATH] = {0};
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static char ARamDump[MAX_PATH] = {0};
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static char GCSRam[MAX_PATH] = {0};
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static std::string UserDir;
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static std::string GCUserDir;
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static std::string WiiUserDir;
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static std::string WiiRootDir;
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static std::string ConfigDir;
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static std::string GameConfigDir;
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static std::string MapsDir;
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static std::string CacheDir;
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static std::string ShaderCacheDir;
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static std::string ShadersDir;
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static std::string StateSavesDir;
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static std::string ScreenShotsDir;
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static std::string OpenCLDir;
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static std::string HiresTexturesDir;
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static std::string DumpDir;
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static std::string DumpFramesDir;
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static std::string DumpAudioDir;
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static std::string DumpTexturesDir;
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static std::string DumpDSPDir;
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static std::string LogsDir;
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static std::string MailLogsDir;
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static std::string WiiSYSCONFDir;
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static std::string DolphinConfig;
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static std::string DSPConfig;
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static std::string DebuggerConfig;
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static std::string LoggerConfig;
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static std::string MainLog;
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static std::string WiiSYSCONF;
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static std::string RamDump;
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static std::string ARamDump;
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static std::string GCSRam;
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static std::string Default;
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// Set up all paths and files on the first run
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if (strlen(UserDir) == 0)
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if (UserDir.empty())
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{
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#ifdef _WIN32
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// Keep the directory setup the way it was on windows
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snprintf(UserDir, sizeof(UserDir), ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP);
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UserDir = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
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#else
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if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
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snprintf(UserDir, sizeof(UserDir), ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP);
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UserDir = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
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else
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snprintf(UserDir, sizeof(UserDir), "%s" DIR_SEP DOLPHIN_DATA_DIR DIR_SEP, getenv("HOME"));
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UserDir = std::string(getenv("HOME")) + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
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#endif
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INFO_LOG(COMMON, "GetUserPath: Setting user directory to %s:", UserDir);
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INFO_LOG(COMMON, "GetUserPath: Setting user directory to %s:", UserDir.c_str());
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snprintf(GCUserDir, sizeof(GCUserDir), "%s" GC_USER_DIR DIR_SEP, UserDir);
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snprintf(WiiUserDir, sizeof(WiiUserDir), "%s" WII_USER_DIR DIR_SEP, UserDir);
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snprintf(WiiRootDir, sizeof(WiiRootDir), "%s" WII_USER_DIR, UserDir);
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snprintf(ConfigDir, sizeof(ConfigDir), "%s" CONFIG_DIR DIR_SEP, UserDir);
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snprintf(GameConfigDir, sizeof(GameConfigDir), "%s" GAMECONFIG_DIR DIR_SEP, UserDir);
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snprintf(MapsDir, sizeof(MapsDir), "%s" MAPS_DIR DIR_SEP, UserDir);
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snprintf(CacheDir, sizeof(CacheDir), "%s" CACHE_DIR DIR_SEP, UserDir);
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snprintf(ShaderCacheDir, sizeof(ShaderCacheDir), "%s" SHADERCACHE_DIR DIR_SEP, UserDir);
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snprintf(ShadersDir, sizeof(ShadersDir), "%s" SHADERS_DIR DIR_SEP, UserDir);
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snprintf(StateSavesDir, sizeof(StateSavesDir), "%s" STATESAVES_DIR DIR_SEP, UserDir);
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snprintf(ScreenShotsDir, sizeof(ScreenShotsDir), "%s" SCREENSHOTS_DIR DIR_SEP, UserDir);
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snprintf(OpenCLDir, sizeof(OpenCLDir), "%s" OPENCL_DIR DIR_SEP, UserDir);
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snprintf(HiresTexturesDir, sizeof(HiresTexturesDir), "%s" HIRES_TEXTURES_DIR DIR_SEP, UserDir);
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snprintf(DumpDir, sizeof(DumpDir), "%s" DUMP_DIR DIR_SEP, UserDir);
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snprintf(DumpFramesDir, sizeof(DumpFramesDir), "%s" DUMP_FRAMES_DIR DIR_SEP, UserDir);
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snprintf(DumpAudioDir, sizeof(DumpAudioDir), "%s" DUMP_AUDIO_DIR DIR_SEP, UserDir);
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snprintf(DumpTexturesDir, sizeof(DumpTexturesDir), "%s" DUMP_TEXTURES_DIR DIR_SEP, UserDir);
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snprintf(DumpDSPDir, sizeof(DumpDSPDir), "%s" DUMP_DSP_DIR DIR_SEP, UserDir);
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snprintf(LogsDir, sizeof(LogsDir), "%s" LOGS_DIR DIR_SEP, UserDir);
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snprintf(MailLogsDir, sizeof(MailLogsDir), "%s" MAIL_LOGS_DIR DIR_SEP, UserDir);
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snprintf(WiiSYSCONFDir, sizeof(WiiSYSCONFDir), "%s" WII_SYSCONF_DIR DIR_SEP, UserDir);
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snprintf(DolphinConfig, sizeof(DolphinConfig), "%s" DOLPHIN_CONFIG, ConfigDir);
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snprintf(DSPConfig, sizeof(DSPConfig), "%s" DSP_CONFIG, ConfigDir);
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snprintf(DebuggerConfig, sizeof(DebuggerConfig), "%s" DEBUGGER_CONFIG, ConfigDir);
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snprintf(LoggerConfig, sizeof(LoggerConfig), "%s" LOGGER_CONFIG, ConfigDir);
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snprintf(MainLog, sizeof(MainLog), "%s" MAIN_LOG, LogsDir);
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snprintf(WiiSYSCONF, sizeof(WiiSYSCONF), "%s" WII_SYSCONF, WiiSYSCONFDir);
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snprintf(RamDump, sizeof(RamDump), "%s" RAM_DUMP, DumpDir);
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snprintf(ARamDump, sizeof(ARamDump), "%s" ARAM_DUMP, DumpDir);
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snprintf(GCSRam, sizeof(GCSRam), "%s" GC_SRAM, GCUserDir);
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GCUserDir = UserDir + GC_USER_DIR DIR_SEP;
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WiiUserDir = UserDir + WII_USER_DIR DIR_SEP;
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WiiRootDir = UserDir + WII_USER_DIR;
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ConfigDir = UserDir + CONFIG_DIR DIR_SEP;
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GameConfigDir = UserDir + GAMECONFIG_DIR DIR_SEP;
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MapsDir = UserDir + MAPS_DIR DIR_SEP;
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CacheDir = UserDir + CACHE_DIR DIR_SEP;
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ShaderCacheDir = UserDir + SHADERCACHE_DIR DIR_SEP;
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ShadersDir = UserDir + SHADERS_DIR DIR_SEP;
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StateSavesDir = UserDir + STATESAVES_DIR DIR_SEP;
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ScreenShotsDir = UserDir + SCREENSHOTS_DIR DIR_SEP;
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OpenCLDir = UserDir + OPENCL_DIR DIR_SEP;
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HiresTexturesDir = UserDir + HIRES_TEXTURES_DIR DIR_SEP;
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DumpDir = UserDir + DUMP_DIR DIR_SEP;
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DumpFramesDir = UserDir + DUMP_FRAMES_DIR DIR_SEP;
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DumpAudioDir = UserDir + DUMP_AUDIO_DIR DIR_SEP;
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DumpTexturesDir = UserDir + DUMP_TEXTURES_DIR DIR_SEP;
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DumpDSPDir = UserDir + DUMP_DSP_DIR DIR_SEP;
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LogsDir = UserDir + LOGS_DIR DIR_SEP;
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MailLogsDir = UserDir + MAIL_LOGS_DIR DIR_SEP;
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WiiSYSCONFDir = UserDir + WII_SYSCONF_DIR DIR_SEP;
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DolphinConfig = ConfigDir + DOLPHIN_CONFIG;
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DSPConfig = ConfigDir + DSP_CONFIG;
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DebuggerConfig = ConfigDir + DEBUGGER_CONFIG;
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LoggerConfig = ConfigDir + LOGGER_CONFIG;
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MainLog = LogsDir + MAIN_LOG;
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WiiSYSCONF = WiiSYSCONFDir + WII_SYSCONF;
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RamDump = DumpDir + RAM_DUMP;
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ARamDump = DumpDir + ARAM_DUMP;
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GCSRam = GCUserDir + GC_SRAM;
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}
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switch (DirIDX)
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{
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@ -766,7 +769,7 @@ const char *GetUserPath(int DirIDX)
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case F_GCSRAM_IDX:
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return GCSRam;
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default:
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return NULL;
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return Default;
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}
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}
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@ -127,7 +127,7 @@ bool SetCurrentDir(const char *directory);
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// Returns a pointer to a string with a Dolphin data dir in the user's home
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// directory. To be used in "multi-user" mode (that is, installed).
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const char *GetUserPath(int DirIDX);
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std::string &GetUserPath(int DirIDX);
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// Returns the path to where the sys file are
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std::string GetSysDirectory();
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@ -84,7 +84,7 @@ LogManager::LogManager() {
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m_Log[LogTypes::MEMCARD_MANAGER] = new LogContainer("MemCard Manager", "MemCard Manager");
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m_Log[LogTypes::NETPLAY] = new LogContainer("NETPLAY", "Netplay");
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m_fileLog = new FileLogListener(File::GetUserPath(F_MAINLOG_IDX));
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m_fileLog = new FileLogListener(File::GetUserPath(F_MAINLOG_IDX).c_str());
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m_consoleLog = new ConsoleListener();
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for (int i = 0; i < LogTypes::NUMBER_OF_LOGS; ++i) {
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@ -26,7 +26,8 @@ namespace Common
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std::string CreateTicketFileName(u64 _titleID)
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{
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char TicketFilename[1024];
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sprintf(TicketFilename, "%sticket/%08x/%08x.tik", File::GetUserPath(D_WIIUSER_IDX), (u32)(_titleID >> 32), (u32)_titleID);
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sprintf(TicketFilename, "%sticket/%08x/%08x.tik",
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File::GetUserPath(D_WIIUSER_IDX).c_str(), (u32)(_titleID >> 32), (u32)_titleID);
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return TicketFilename;
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}
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@ -34,7 +35,8 @@ std::string CreateTicketFileName(u64 _titleID)
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std::string CreateTitleDataPath(u64 _titleID)
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{
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char path[1024];
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sprintf(path, "%stitle/%08x/%08x/data", File::GetUserPath(D_WIIUSER_IDX), (u32)(_titleID >> 32), (u32)_titleID);
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sprintf(path, "%stitle/%08x/%08x/data",
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File::GetUserPath(D_WIIUSER_IDX).c_str(), (u32)(_titleID >> 32), (u32)_titleID);
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return path;
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}
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@ -42,7 +44,8 @@ std::string CreateTitleDataPath(u64 _titleID)
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std::string CreateTitleContentPath(u64 _titleID)
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{
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char ContentPath[1024];
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sprintf(ContentPath, "%stitle/%08x/%08x/content", File::GetUserPath(D_WIIUSER_IDX), (u32)(_titleID >> 32), (u32)_titleID);
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sprintf(ContentPath, "%stitle/%08x/%08x/content",
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File::GetUserPath(D_WIIUSER_IDX).c_str(), (u32)(_titleID >> 32), (u32)_titleID);
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return ContentPath;
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}
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@ -186,7 +186,7 @@ static int write_empty(FILE* file, u64 count)
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return 0;
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}
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bool SDCardCreate(u64 disk_size /*in MB*/, char* filename)
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bool SDCardCreate(u64 disk_size /*in MB*/, const char* filename)
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{
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int sectors_per_fat;
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int sectors_per_disk;
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@ -17,4 +17,4 @@
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#include "Common.h"
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bool SDCardCreate(u64 disk_size /*in MB*/, char* filename);
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bool SDCardCreate(u64 disk_size /*in MB*/, const char* filename);
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@ -21,7 +21,7 @@
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SysConf::SysConf()
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: m_IsValid(false)
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{
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if (LoadFromFile(File::GetUserPath(F_WIISYSCONF_IDX)))
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if (LoadFromFile(File::GetUserPath(F_WIISYSCONF_IDX).c_str()))
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m_IsValid = true;
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}
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@ -94,7 +94,7 @@ std::string CBoot::GenerateMapFilename()
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u64 TitleID = Loader.GetTitleID();
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char tmpBuffer[32];
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sprintf(tmpBuffer, "%08x_%08x", (u32)(TitleID >> 32) & 0xFFFFFFFF , (u32)TitleID & 0xFFFFFFFF );
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return std::string(File::GetUserPath(D_MAPS_IDX)) + std::string(tmpBuffer) + ".map";
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return File::GetUserPath(D_MAPS_IDX) + std::string(tmpBuffer) + ".map";
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}
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break;
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}
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@ -103,7 +103,7 @@ std::string CBoot::GenerateMapFilename()
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case SCoreStartupParameter::BOOT_DOL:
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return _StartupPara.m_strFilename.substr(0, _StartupPara.m_strFilename.size()-4) + ".map";
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default:
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return std::string(File::GetUserPath(D_MAPS_IDX)) + _StartupPara.GetUniqueID() + ".map";
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return File::GetUserPath(D_MAPS_IDX) + _StartupPara.GetUniqueID() + ".map";
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}
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return std::string("unknown map");
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@ -46,9 +46,10 @@ bool CBoot::Boot_WiiWAD(const char* _pFilename)
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char Path[260+1];
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u64 TitleID = ContentLoader.GetTitleID();
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char* pTitleID = (char*)&TitleID;
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sprintf(Path, "%stitle/%02x%02x%02x%02x/%02x%02x%02x%02x/data/nocopy/", File::GetUserPath(D_WIIUSER_IDX),
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(u8)pTitleID[7], (u8)pTitleID[6], (u8)pTitleID[5], (u8)pTitleID[4],
|
||||
(u8)pTitleID[3], (u8)pTitleID[2], (u8)pTitleID[1], (u8)pTitleID[0]);
|
||||
sprintf(Path, "%stitle/%02x%02x%02x%02x/%02x%02x%02x%02x/data/nocopy/",
|
||||
File::GetUserPath(D_WIIUSER_IDX).c_str(),
|
||||
(u8)pTitleID[7], (u8)pTitleID[6], (u8)pTitleID[5], (u8)pTitleID[4],
|
||||
(u8)pTitleID[3], (u8)pTitleID[2], (u8)pTitleID[1], (u8)pTitleID[0]);
|
||||
File::CreateFullPath(Path);
|
||||
|
||||
// setup wii mem
|
||||
@ -100,7 +101,8 @@ bool CBoot::Install_WiiWAD(const char* _pFilename)
|
||||
//copy WAD's tmd header and contents to content directory
|
||||
|
||||
char ContentPath[260+1];
|
||||
sprintf(ContentPath, "%stitle/%08x/%08x/content/", File::GetUserPath(D_WIIUSER_IDX), TitleID_HI, TitleID_LO);
|
||||
sprintf(ContentPath, "%stitle/%08x/%08x/content/",
|
||||
File::GetUserPath(D_WIIUSER_IDX).c_str(), TitleID_HI, TitleID_LO);
|
||||
File::CreateFullPath(ContentPath);
|
||||
|
||||
std::string TMDFileName(ContentPath);
|
||||
@ -155,11 +157,12 @@ bool CBoot::Install_WiiWAD(const char* _pFilename)
|
||||
//Extract and copy WAD's ticket to ticket directory
|
||||
|
||||
char TicketPath[260+1];
|
||||
sprintf(TicketPath, "%sticket/%08x/", File::GetUserPath(D_WIIUSER_IDX), TitleID_HI);
|
||||
sprintf(TicketPath, "%sticket/%08x/", File::GetUserPath(D_WIIUSER_IDX).c_str(), TitleID_HI);
|
||||
File::CreateFullPath(TicketPath);
|
||||
|
||||
char TicketFileName[260+1];
|
||||
sprintf(TicketFileName, "%sticket/%08x/%08x.tik", File::GetUserPath(D_WIIUSER_IDX), TitleID_HI, TitleID_LO);
|
||||
sprintf(TicketFileName, "%sticket/%08x/%08x.tik",
|
||||
File::GetUserPath(D_WIIUSER_IDX).c_str(), TitleID_HI, TitleID_LO);
|
||||
|
||||
FILE* pTicketFile = fopen(TicketFileName, "wb");
|
||||
if (pTicketFile == NULL) {
|
||||
|
@ -84,7 +84,7 @@ bool BootCore(const std::string& _rFilename)
|
||||
// Load game specific settings
|
||||
IniFile game_ini;
|
||||
std::string unique_id = StartUp.GetUniqueID();
|
||||
StartUp.m_strGameIni = std::string(File::GetUserPath(D_GAMECONFIG_IDX)) + unique_id + ".ini";
|
||||
StartUp.m_strGameIni = File::GetUserPath(D_GAMECONFIG_IDX) + unique_id + ".ini";
|
||||
if (unique_id.size() == 6 && game_ini.Load(StartUp.m_strGameIni.c_str()))
|
||||
{
|
||||
config_cache.valid = true;
|
||||
|
@ -124,7 +124,7 @@ SConfig::~SConfig()
|
||||
|
||||
void SConfig::SaveSettings()
|
||||
{
|
||||
NOTICE_LOG(BOOT, "Saving settings to %s", File::GetUserPath(F_DOLPHINCONFIG_IDX));
|
||||
NOTICE_LOG(BOOT, "Saving settings to %s", File::GetUserPath(F_DOLPHINCONFIG_IDX).c_str());
|
||||
IniFile ini;
|
||||
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX)); // load first to not kill unknown stuff
|
||||
|
||||
@ -239,7 +239,7 @@ void SConfig::SaveSettings()
|
||||
|
||||
void SConfig::LoadSettings()
|
||||
{
|
||||
INFO_LOG(BOOT, "Loading Settings from %s", File::GetUserPath(F_DOLPHINCONFIG_IDX));
|
||||
INFO_LOG(BOOT, "Loading Settings from %s", File::GetUserPath(F_DOLPHINCONFIG_IDX).c_str());
|
||||
IniFile ini;
|
||||
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
|
||||
|
||||
@ -372,14 +372,14 @@ void SConfig::LoadSettingsWii()
|
||||
{
|
||||
IniFile ini;
|
||||
//Wiimote configs
|
||||
ini.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "Dolphin.ini").c_str());
|
||||
ini.Load((File::GetUserPath(D_CONFIG_IDX) + "Dolphin.ini"));
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
char SectionName[32];
|
||||
sprintf(SectionName, "Wiimote%i", i + 1);
|
||||
ini.Get(SectionName, "AutoReconnectRealWiimote", &m_WiiAutoReconnect[i], false);
|
||||
}
|
||||
ini.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "wiimote.ini").c_str());
|
||||
ini.Load((File::GetUserPath(D_CONFIG_IDX) + "wiimote.ini"));
|
||||
ini.Get("Real", "Unpair", &m_WiiAutoUnpair, false);
|
||||
|
||||
}
|
||||
|
@ -497,11 +497,11 @@ static inline std::string GenerateScreenshotName()
|
||||
int index = 1;
|
||||
std::string tempname, name;
|
||||
std::string gameId = SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID();
|
||||
tempname = std::string(File::GetUserPath(D_SCREENSHOTS_IDX)) + gameId + DIR_SEP_CHR;
|
||||
tempname = File::GetUserPath(D_SCREENSHOTS_IDX) + gameId + DIR_SEP_CHR;
|
||||
|
||||
if (!File::CreateFullPath(tempname.c_str())) {
|
||||
//fallback to old-style screenshots, without folder.
|
||||
tempname = std::string(File::GetUserPath(D_SCREENSHOTS_IDX));
|
||||
tempname = File::GetUserPath(D_SCREENSHOTS_IDX);
|
||||
}
|
||||
//append gameId, tempname only contains the folder here.
|
||||
tempname += gameId;
|
||||
|
@ -327,7 +327,7 @@ void SCoreStartupParameter::CheckMemcardPath(std::string& memcardPath, std::stri
|
||||
{
|
||||
// Use default memcard path if there is no user defined name
|
||||
std::string defaultFilename = isSlotA ? GC_MEMCARDA : GC_MEMCARDB;
|
||||
memcardPath = std::string(File::GetUserPath(D_GCUSER_IDX)) + defaultFilename + ext;
|
||||
memcardPath = File::GetUserPath(D_GCUSER_IDX) + defaultFilename + ext;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -49,9 +49,8 @@ DSPDisassembler::DSPDisassembler(const AssemblerSettings &settings)
|
||||
DSPDisassembler::~DSPDisassembler()
|
||||
{
|
||||
// Some old code for logging unknown ops.
|
||||
char filename[MAX_PATH];
|
||||
sprintf(filename, "%sUnkOps.txt", File::GetUserPath(D_DUMPDSP_IDX));
|
||||
FILE *uo = fopen(filename, "w");
|
||||
std::string filename = File::GetUserPath(D_DUMPDSP_IDX) + "UnkOps.txt";
|
||||
FILE *uo = fopen(filename.c_str(), "w");
|
||||
if (!uo)
|
||||
return;
|
||||
|
||||
|
@ -100,7 +100,7 @@ void CUCode_Rom::BootUCode()
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
char binFile[MAX_PATH];
|
||||
sprintf(binFile, "%sDSP_UC_%08X.bin", File::GetUserPath(D_DUMPDSP_IDX), ector_crc);
|
||||
sprintf(binFile, "%sDSP_UC_%08X.bin", File::GetUserPath(D_DUMPDSP_IDX).c_str(), ector_crc);
|
||||
|
||||
FILE* pFile = fopen(binFile, "wb");
|
||||
if (pFile)
|
||||
|
@ -146,7 +146,7 @@ void IUCode::PrepareBootUCode(u32 mail)
|
||||
|
||||
#if defined(_DEBUG) || defined(DEBUGFAST)
|
||||
char binFile[MAX_PATH];
|
||||
sprintf(binFile, "%sDSP_UC_%08X.bin", File::GetUserPath(D_DUMPDSP_IDX), ector_crc);
|
||||
sprintf(binFile, "%sDSP_UC_%08X.bin", File::GetUserPath(D_DUMPDSP_IDX).c_str(), ector_crc);
|
||||
|
||||
FILE* pFile = fopen(binFile, "wb");
|
||||
if (pFile)
|
||||
|
@ -106,20 +106,14 @@ void DSPLLE::Initialize(void *hWnd, bool bWii, bool bDSPThread)
|
||||
m_bDSPThread = bDSPThread;
|
||||
m_InitMixer = false;
|
||||
bool bCanWork = true;
|
||||
char irom_file[MAX_PATH];
|
||||
char coef_file[MAX_PATH];
|
||||
std::string irom_file = File::GetSysDirectory() + GC_SYS_DIR DIR_SEP DSP_IROM;
|
||||
std::string coef_file = File::GetSysDirectory() + GC_SYS_DIR DIR_SEP DSP_COEF;
|
||||
|
||||
snprintf(irom_file, MAX_PATH, "%s%s",
|
||||
File::GetSysDirectory().c_str(), GC_SYS_DIR DIR_SEP DSP_IROM);
|
||||
if (!File::Exists(irom_file))
|
||||
snprintf(irom_file, MAX_PATH, "%s%s",
|
||||
File::GetUserPath(D_GCUSER_IDX), DIR_SEP DSP_IROM);
|
||||
snprintf(coef_file, MAX_PATH, "%s%s",
|
||||
File::GetSysDirectory().c_str(), GC_SYS_DIR DIR_SEP DSP_COEF);
|
||||
if (!File::Exists(coef_file))
|
||||
snprintf(coef_file, MAX_PATH, "%s%s",
|
||||
File::GetUserPath(D_GCUSER_IDX), DIR_SEP DSP_COEF);
|
||||
bCanWork = DSPCore_Init(irom_file, coef_file, AudioCommon::UseJIT());
|
||||
if (!File::Exists(irom_file.c_str()))
|
||||
irom_file = File::GetUserPath(D_GCUSER_IDX) + DIR_SEP DSP_IROM;
|
||||
if (!File::Exists(coef_file.c_str()))
|
||||
coef_file = File::GetUserPath(D_GCUSER_IDX) + DIR_SEP DSP_COEF;
|
||||
bCanWork = DSPCore_Init(irom_file.c_str(), coef_file.c_str(), AudioCommon::UseJIT());
|
||||
|
||||
g_dsp.cpu_ram = Memory::GetPointer(0);
|
||||
DSPCore_Reset();
|
||||
|
@ -32,8 +32,8 @@ bool DumpDSPCode(const u8 *code_be, int size_in_bytes, u32 crc)
|
||||
{
|
||||
char binFile[MAX_PATH];
|
||||
char txtFile[MAX_PATH];
|
||||
sprintf(binFile, "%sDSP_UC_%08X.bin", File::GetUserPath(D_DUMPDSP_IDX), crc);
|
||||
sprintf(txtFile, "%sDSP_UC_%08X.txt", File::GetUserPath(D_DUMPDSP_IDX), crc);
|
||||
sprintf(binFile, "%sDSP_UC_%08X.bin", File::GetUserPath(D_DUMPDSP_IDX).c_str(), crc);
|
||||
sprintf(txtFile, "%sDSP_UC_%08X.txt", File::GetUserPath(D_DUMPDSP_IDX).c_str(), crc);
|
||||
|
||||
FILE* pFile = fopen(binFile, "wb");
|
||||
if (pFile)
|
||||
@ -70,9 +70,8 @@ bool DumpDSPCode(const u8 *code_be, int size_in_bytes, u32 crc)
|
||||
// TODO make this useful :p
|
||||
bool DumpCWCode(u32 _Address, u32 _Length)
|
||||
{
|
||||
char filename[256];
|
||||
sprintf(filename, "%sDSP_UCode.bin", File::GetUserPath(D_DUMPDSP_IDX));
|
||||
FILE* pFile = fopen(filename, "wb");
|
||||
std::string filename = File::GetUserPath(D_DUMPDSP_IDX) + "DSP_UCode.bin";
|
||||
FILE* pFile = fopen(filename.c_str(), "wb");
|
||||
|
||||
if (pFile != NULL)
|
||||
{
|
||||
|
@ -294,7 +294,7 @@ void Wiimote::WriteData(const wm_write_data* const wd)
|
||||
{
|
||||
// writing the whole mii block each write :/
|
||||
std::ofstream file;
|
||||
file.open( (std::string(File::GetUserPath(D_WIIUSER_IDX)) + "mii.bin").c_str(), std::ios::binary | std::ios::out);
|
||||
file.open((File::GetUserPath(D_WIIUSER_IDX) + "mii.bin").c_str(), std::ios::binary | std::ios::out);
|
||||
file.write((char*)m_eeprom + 0x0FCA, 0x02f0);
|
||||
file.close();
|
||||
}
|
||||
@ -427,7 +427,7 @@ void Wiimote::ReadData(const wm_read_data* const rd)
|
||||
{
|
||||
// reading the whole mii block :/
|
||||
std::ifstream file;
|
||||
file.open((std::string(File::GetUserPath(D_WIIUSER_IDX)) + "mii.bin").c_str(), std::ios::binary | std::ios::in);
|
||||
file.open((File::GetUserPath(D_WIIUSER_IDX) + "mii.bin").c_str(), std::ios::binary | std::ios::in);
|
||||
file.read((char*)m_eeprom + 0x0FCA, 0x02f0);
|
||||
file.close();
|
||||
}
|
||||
|
@ -346,7 +346,7 @@ static int ConnectWiimotes(Wiimote** wm)
|
||||
|
||||
void LoadSettings()
|
||||
{
|
||||
std::string ini_filename = (std::string(File::GetUserPath(D_CONFIG_IDX)) + WIIMOTE_INI_NAME ".ini" );
|
||||
std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + WIIMOTE_INI_NAME ".ini";
|
||||
|
||||
IniFile inifile;
|
||||
inifile.Load(ini_filename);
|
||||
|
@ -209,7 +209,7 @@ void CopySettingsFile(std::string& DeviceName)
|
||||
else
|
||||
Source += "setting-eur.txt";
|
||||
|
||||
std::string Target = std::string(File::GetUserPath(D_WIIUSER_IDX)) + DeviceName;
|
||||
std::string Target = File::GetUserPath(D_WIIUSER_IDX) + DeviceName;
|
||||
|
||||
// Check if the target dir exists, otherwise create it
|
||||
std::string TargetDir = Target.substr(0, Target.find_last_of(DIR_SEP));
|
||||
|
@ -31,7 +31,7 @@ static Common::replace_v replacements;
|
||||
// This is used by several of the FileIO and /dev/fs/ functions
|
||||
std::string HLE_IPC_BuildFilename(const char* _pFilename, int _size)
|
||||
{
|
||||
std::string path_full = std::string(File::GetUserPath(D_WIIROOT_IDX));
|
||||
std::string path_full = File::GetUserPath(D_WIIROOT_IDX);
|
||||
std::string path_wii(_pFilename);
|
||||
|
||||
if ((path_wii.length() > 0) && (path_wii[1] == '0'))
|
||||
|
@ -46,10 +46,9 @@ bool CWII_IPC_HLE_Device_fs::Open(u32 _CommandAddress, u32 _Mode)
|
||||
{
|
||||
// clear tmp folder
|
||||
{
|
||||
char Path[260];
|
||||
snprintf(Path, sizeof(Path), "%stmp", File::GetUserPath(D_WIIUSER_IDX));
|
||||
File::DeleteDirRecursively(Path);
|
||||
File::CreateDir(Path);
|
||||
std::string Path = File::GetUserPath(D_WIIUSER_IDX) + "tmp";
|
||||
File::DeleteDirRecursively(Path.c_str());
|
||||
File::CreateDir(Path.c_str());
|
||||
}
|
||||
|
||||
// create home directory
|
||||
@ -66,7 +65,8 @@ bool CWII_IPC_HLE_Device_fs::Open(u32 _CommandAddress, u32 _Mode)
|
||||
if (GameID == 0) GameID = 0xF00DBEEF;
|
||||
if (TitleID == 0) TitleID = 0x00010000;
|
||||
|
||||
snprintf(Path, sizeof(Path), "%stitle/%08x/%08x/data/nocopy/", File::GetUserPath(D_WIIUSER_IDX), TitleID, GameID);
|
||||
snprintf(Path, sizeof(Path), "%stitle/%08x/%08x/data/nocopy/",
|
||||
File::GetUserPath(D_WIIUSER_IDX).c_str(), TitleID, GameID);
|
||||
|
||||
File::CreateFullPath(Path);
|
||||
}
|
||||
|
@ -60,16 +60,15 @@ bool CWII_IPC_HLE_Device_sdio_slot0::Open(u32 _CommandAddress, u32 _Mode)
|
||||
{
|
||||
INFO_LOG(WII_IPC_SD, "Open");
|
||||
|
||||
char filename[300];
|
||||
sprintf(filename, "%ssd.raw", File::GetUserPath(D_WIIUSER_IDX));
|
||||
m_Card = fopen(filename, "r+b");
|
||||
std::string filename = File::GetUserPath(D_WIIUSER_IDX) + "sd.raw";
|
||||
m_Card = fopen(filename.c_str(), "r+b");
|
||||
if(!m_Card)
|
||||
{
|
||||
WARN_LOG(WII_IPC_SD, "Failed to open SD Card image, trying to create a new 128MB image...");
|
||||
if (SDCardCreate(128, filename))
|
||||
if (SDCardCreate(128, filename.c_str()))
|
||||
{
|
||||
WARN_LOG(WII_IPC_SD, "Successfully created %s", filename);
|
||||
m_Card = fopen(filename, "r+b");
|
||||
WARN_LOG(WII_IPC_SD, "Successfully created %s", filename.c_str());
|
||||
m_Card = fopen(filename.c_str(), "r+b");
|
||||
}
|
||||
if(!m_Card)
|
||||
{
|
||||
|
@ -154,7 +154,7 @@ int GetSpeedhackCycles(const u32 addr)
|
||||
void LoadPatches(const char *gameID)
|
||||
{
|
||||
IniFile ini;
|
||||
std::string filename = std::string(File::GetUserPath(D_GAMECONFIG_IDX)) + gameID + ".ini";
|
||||
std::string filename = File::GetUserPath(D_GAMECONFIG_IDX) + gameID + ".ini";
|
||||
if (ini.Load(filename.c_str())) {
|
||||
LoadPatchSection("OnFrame", onFrame, ini);
|
||||
ActionReplay::LoadCodes(ini, false);
|
||||
|
@ -234,7 +234,7 @@ void PrintInstructionRunCounts()
|
||||
void LogCompiledInstructions()
|
||||
{
|
||||
static int time = 0;
|
||||
FILE *f = fopen(StringFromFormat("%sinst_log%i.txt", File::GetUserPath(D_LOGS_IDX), time).c_str(), "w");
|
||||
FILE *f = fopen(StringFromFormat("%sinst_log%i.txt", File::GetUserPath(D_LOGS_IDX).c_str(), time).c_str(), "w");
|
||||
for (int i = 0; i < m_numInstructions; i++)
|
||||
{
|
||||
if (m_allInstructions[i]->compileCount > 0) {
|
||||
@ -242,7 +242,7 @@ void LogCompiledInstructions()
|
||||
}
|
||||
}
|
||||
fclose(f);
|
||||
f = fopen(StringFromFormat("%sinst_not%i.txt", File::GetUserPath(D_LOGS_IDX), time).c_str(), "w");
|
||||
f = fopen(StringFromFormat("%sinst_not%i.txt", File::GetUserPath(D_LOGS_IDX).c_str(), time).c_str(), "w");
|
||||
for (int i = 0; i < m_numInstructions; i++)
|
||||
{
|
||||
if (m_allInstructions[i]->compileCount == 0) {
|
||||
@ -251,7 +251,7 @@ void LogCompiledInstructions()
|
||||
}
|
||||
fclose(f);
|
||||
#ifdef OPLOG
|
||||
f = fopen(StringFromFormat("%s" OP_TO_LOG "_at.txt", File::GetUserPath(D_LOGS_IDX), time).c_str(), "w");
|
||||
f = fopen(StringFromFormat("%s" OP_TO_LOG "_at.txt", File::GetUserPath(D_LOGS_IDX).c_str(), time).c_str(), "w");
|
||||
for (size_t i = 0; i < rsplocations.size(); i++) {
|
||||
fprintf(f, OP_TO_LOG ": %08x\n", rsplocations[i]);
|
||||
}
|
||||
|
@ -38,12 +38,12 @@ struct BlockStat
|
||||
int blockNum;
|
||||
u64 cost;
|
||||
|
||||
bool operator <(const BlockStat &other) const {
|
||||
return cost > other.cost;
|
||||
}
|
||||
bool operator <(const BlockStat &other) const
|
||||
{ return cost > other.cost; }
|
||||
};
|
||||
|
||||
void WriteProfileResults(const char *filename) {
|
||||
void WriteProfileResults(const char *filename)
|
||||
{
|
||||
std::vector<BlockStat> stats;
|
||||
stats.reserve(jit->GetBlockCache()->GetNumBlocks());
|
||||
u64 cost_sum = 0;
|
||||
@ -55,13 +55,14 @@ void WriteProfileResults(const char *filename) {
|
||||
for (int i = 0; i < jit->GetBlockCache()->GetNumBlocks(); i++)
|
||||
{
|
||||
const JitBlock *block = jit->GetBlockCache()->GetBlock(i);
|
||||
u64 cost = block->originalSize * (block->runCount / 4); // rough heuristic. mem instructions should cost more.
|
||||
// Rough heuristic. Mem instructions should cost more.
|
||||
u64 cost = block->originalSize * (block->runCount / 4);
|
||||
#ifdef _WIN32
|
||||
u64 timecost = block->ticCounter; // Indeed ;)
|
||||
u64 timecost = block->ticCounter;
|
||||
#endif
|
||||
if (block->runCount >= 1) { // Todo: tweak.
|
||||
// Todo: tweak.
|
||||
if (block->runCount >= 1)
|
||||
stats.push_back(BlockStat(i, cost));
|
||||
}
|
||||
cost_sum += cost;
|
||||
#ifdef _WIN32
|
||||
timecost_sum += timecost;
|
||||
@ -70,7 +71,8 @@ void WriteProfileResults(const char *filename) {
|
||||
|
||||
sort(stats.begin(), stats.end());
|
||||
FILE *f = fopen(filename, "w");
|
||||
if (!f) {
|
||||
if (!f)
|
||||
{
|
||||
PanicAlert("failed to open %s", filename);
|
||||
return;
|
||||
}
|
||||
@ -85,10 +87,12 @@ void WriteProfileResults(const char *filename) {
|
||||
#ifdef _WIN32
|
||||
double timePercent = 100.0 * (double)block->ticCounter / (double)timecost_sum;
|
||||
fprintf(f, "%08x\t%s\t%llu\t%llu\t%.2lf\t%llf\t%lf\t%i\n",
|
||||
block->originalAddress, name.c_str(), stats[i].cost, block->ticCounter, percent, timePercent, (double)block->ticCounter*1000.0/(double)countsPerSec, block->codeSize);
|
||||
block->originalAddress, name.c_str(), stats[i].cost,
|
||||
block->ticCounter, percent, timePercent,
|
||||
(double)block->ticCounter*1000.0/(double)countsPerSec, block->codeSize);
|
||||
#else
|
||||
fprintf(f, "%08x\t%s\t%llu\t???\t%.2lf\t???\t???\t%i\n",
|
||||
block->originalAddress, name.c_str(), stats[i].cost, /*block->ticCounter.QuadPart,*/ percent, /*timePercent, (double)block->ticCounter.QuadPart*1000.0/(double)countsPerSec.QuadPart,*/ block->codeSize);
|
||||
block->originalAddress, name.c_str(), stats[i].cost, percent, block->codeSize);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
@ -181,10 +181,10 @@ void CompressAndDumpState(saveStruct* saveArg)
|
||||
// Moving to last overwritten save-state
|
||||
if (File::Exists(cur_filename.c_str()))
|
||||
{
|
||||
if (File::Exists((std::string(File::GetUserPath(D_STATESAVES_IDX)) + "lastState.sav").c_str()))
|
||||
File::Delete((std::string(File::GetUserPath(D_STATESAVES_IDX)) + "lastState.sav").c_str());
|
||||
if (File::Exists((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav").c_str()))
|
||||
File::Delete((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav").c_str());
|
||||
|
||||
if (!File::Rename(cur_filename.c_str(), (std::string(File::GetUserPath(D_STATESAVES_IDX)) + "lastState.sav").c_str()))
|
||||
if (!File::Rename(cur_filename.c_str(), (File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav").c_str()))
|
||||
Core::DisplayMessage("Failed to move previous state to state undo backup", 1000);
|
||||
}
|
||||
|
||||
@ -515,7 +515,7 @@ void State_Shutdown()
|
||||
|
||||
static std::string MakeStateFilename(int state_number)
|
||||
{
|
||||
return StringFromFormat("%s%s.s%02i", File::GetUserPath(D_STATESAVES_IDX), SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), state_number);
|
||||
return StringFromFormat("%s%s.s%02i", File::GetUserPath(D_STATESAVES_IDX).c_str(), SConfig::GetInstance().m_LocalCoreStartupParameter.GetUniqueID().c_str(), state_number);
|
||||
}
|
||||
|
||||
void State_SaveAs(const std::string &filename)
|
||||
@ -614,7 +614,7 @@ void State_UndoLoadState()
|
||||
// Load the state that the last save state overwritten on
|
||||
void State_UndoSaveState()
|
||||
{
|
||||
State_LoadAs((std::string(File::GetUserPath(D_STATESAVES_IDX)) + "lastState.sav").c_str());
|
||||
State_LoadAs((File::GetUserPath(D_STATESAVES_IDX) + "lastState.sav").c_str());
|
||||
}
|
||||
|
||||
size_t State_GetSize()
|
||||
|
@ -39,7 +39,7 @@ CBannerLoaderWii::CBannerLoaderWii(DiscIO::IVolume *pVolume)
|
||||
TitleID = Common::swap64(TitleID);
|
||||
|
||||
sprintf(Filename, "%stitle/%08x/%08x/data/banner.bin",
|
||||
File::GetUserPath(D_WIIUSER_IDX), (u32)(TitleID>>32), (u32)TitleID);
|
||||
File::GetUserPath(D_WIIUSER_IDX).c_str(), (u32)(TitleID>>32), (u32)TitleID);
|
||||
|
||||
if (!File::Exists(Filename))
|
||||
{
|
||||
@ -51,13 +51,13 @@ CBannerLoaderWii::CBannerLoaderWii(DiscIO::IVolume *pVolume)
|
||||
|
||||
// Creating title folder
|
||||
sprintf(titleFolder, "%stitle/%08x/%08x/data/",
|
||||
File::GetUserPath(D_WIIUSER_IDX), (u32)(TitleID>>32), (u32)TitleID);
|
||||
File::GetUserPath(D_WIIUSER_IDX).c_str(), (u32)(TitleID>>32), (u32)TitleID);
|
||||
if(!File::Exists(titleFolder))
|
||||
File::CreateFullPath(titleFolder);
|
||||
|
||||
// Extracting banner.bin from opening.bnr
|
||||
sprintf(bnrFilename, "%stitle/%08x/%08x/data/opening.bnr",
|
||||
File::GetUserPath(D_WIIUSER_IDX), (u32)(TitleID>>32), (u32)TitleID);
|
||||
File::GetUserPath(D_WIIUSER_IDX).c_str(), (u32)(TitleID>>32), (u32)TitleID);
|
||||
|
||||
if(!_rFileSystem.ExportFile("opening.bnr", bnrFilename)) {
|
||||
m_IsValid = false;
|
||||
|
@ -34,7 +34,7 @@ cUIDsys cUIDsys::m_Instance;
|
||||
CSharedContent::CSharedContent()
|
||||
{
|
||||
lastID = 0;
|
||||
sprintf(contentMap, "%sshared1/content.map", File::GetUserPath(D_WIIUSER_IDX));
|
||||
sprintf(contentMap, "%sshared1/content.map", File::GetUserPath(D_WIIUSER_IDX).c_str());
|
||||
|
||||
if (File::Exists(contentMap))
|
||||
{
|
||||
@ -62,7 +62,7 @@ std::string CSharedContent::GetFilenameFromSHA1(u8* _pHash)
|
||||
if (memcmp(_pHash, m_Elements[i].SHA1Hash, 20) == 0)
|
||||
{
|
||||
char szFilename[1024];
|
||||
sprintf(szFilename, "%sshared1/%c%c%c%c%c%c%c%c.app", File::GetUserPath(D_WIIUSER_IDX),
|
||||
sprintf(szFilename, "%sshared1/%c%c%c%c%c%c%c%c.app", File::GetUserPath(D_WIIUSER_IDX).c_str(),
|
||||
m_Elements[i].FileName[0], m_Elements[i].FileName[1], m_Elements[i].FileName[2], m_Elements[i].FileName[3],
|
||||
m_Elements[i].FileName[4], m_Elements[i].FileName[5], m_Elements[i].FileName[6], m_Elements[i].FileName[7]);
|
||||
return szFilename;
|
||||
@ -90,7 +90,7 @@ std::string CSharedContent::AddSharedContent(u8* _pHash)
|
||||
fwrite(&Element, sizeof(SElement), 1, pFile);
|
||||
fclose(pFile);
|
||||
}
|
||||
sprintf(tempFilename, "%sshared1/%s.app", File::GetUserPath(D_WIIUSER_IDX), c_ID);
|
||||
sprintf(tempFilename, "%sshared1/%s.app", File::GetUserPath(D_WIIUSER_IDX).c_str(), c_ID);
|
||||
szFilename = tempFilename;
|
||||
lastID++;
|
||||
}
|
||||
@ -384,7 +384,7 @@ const INANDContentLoader& CNANDContentManager::GetNANDLoader(u64 _titleId)
|
||||
|
||||
cUIDsys::cUIDsys()
|
||||
{
|
||||
sprintf(uidSys, "%ssys/uid.sys", File::GetUserPath(D_WIIUSER_IDX));
|
||||
sprintf(uidSys, "%ssys/uid.sys", File::GetUserPath(D_WIIUSER_IDX).c_str());
|
||||
lastUID = 0x00001000;
|
||||
if (File::Exists(uidSys))
|
||||
{
|
||||
|
@ -51,7 +51,7 @@ wxCheatsWindow::wxCheatsWindow(wxWindow* const parent)
|
||||
const DiscIO::IVolume* const vol = VolumeHandler::GetVolume();
|
||||
if (vol)
|
||||
{
|
||||
m_gameini_path = std::string(File::GetUserPath(D_GAMECONFIG_IDX)) + vol->GetUniqueID() + ".ini";
|
||||
m_gameini_path = File::GetUserPath(D_GAMECONFIG_IDX) + vol->GetUniqueID() + ".ini";
|
||||
m_gameini.Load(m_gameini_path);
|
||||
m_geckocode_panel->LoadCodes(m_gameini);
|
||||
}
|
||||
|
@ -1169,7 +1169,7 @@ void CConfigMain::ChooseMemcardPath(std::string& strMemcard, bool isSlotA)
|
||||
{
|
||||
std::string filename = std::string(wxFileSelector(
|
||||
_("Choose a file to open"),
|
||||
wxString::FromUTF8(File::GetUserPath(D_GCUSER_IDX)),
|
||||
wxString::FromUTF8(File::GetUserPath(D_GCUSER_IDX).c_str()),
|
||||
isSlotA ? wxT(GC_MEMCARDA) : wxT(GC_MEMCARDB),
|
||||
wxEmptyString,
|
||||
_("Gamecube Memory Cards (*.raw,*.gcp)") + wxString(wxT("|*.raw;*.gcp"))).mb_str());
|
||||
|
@ -16,7 +16,6 @@
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "BreakpointDlg.h"
|
||||
//#include "Host.h"
|
||||
#include "StringUtil.h"
|
||||
#include "PowerPC/PowerPC.h"
|
||||
#include "BreakpointWindow.h"
|
||||
@ -63,7 +62,6 @@ void BreakPointDlg::OnOK(wxCommandEvent& WXUNUSED(event))
|
||||
{
|
||||
PowerPC::breakpoints.Add(Address);
|
||||
Parent->NotifyUpdate();
|
||||
//Host_UpdateBreakPointView();
|
||||
Close();
|
||||
}
|
||||
else
|
||||
|
@ -20,7 +20,6 @@
|
||||
|
||||
#include <wx/listctrl.h>
|
||||
#include "Common.h"
|
||||
#include "BreakpointWindow.h"
|
||||
|
||||
class CBreakPointView : public wxListCtrl
|
||||
{
|
||||
|
@ -15,8 +15,7 @@
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include <wx/imaglist.h>
|
||||
|
||||
#include "BreakpointWindow.h"
|
||||
#include "BreakpointView.h"
|
||||
#include "CodeWindow.h"
|
||||
#include "HW/Memmap.h"
|
||||
@ -99,7 +98,7 @@ private:
|
||||
|
||||
BEGIN_EVENT_TABLE(CBreakPointWindow, wxPanel)
|
||||
EVT_CLOSE(CBreakPointWindow::OnClose)
|
||||
EVT_LIST_ITEM_SELECTED(ID_BPS, CBreakPointWindow::OnSelectBP)
|
||||
EVT_LIST_ITEM_SELECTED(wxID_ANY, CBreakPointWindow::OnSelectBP)
|
||||
END_EVENT_TABLE()
|
||||
|
||||
CBreakPointWindow::CBreakPointWindow(CCodeWindow* _pCodeWindow, wxWindow* parent,
|
||||
@ -108,7 +107,15 @@ CBreakPointWindow::CBreakPointWindow(CCodeWindow* _pCodeWindow, wxWindow* parent
|
||||
: wxPanel(parent, id, position, size, style, title)
|
||||
, m_pCodeWindow(_pCodeWindow)
|
||||
{
|
||||
CreateGUIControls();
|
||||
m_mgr.SetManagedWindow(this);
|
||||
m_mgr.SetFlags(wxAUI_MGR_DEFAULT | wxAUI_MGR_LIVE_RESIZE);
|
||||
|
||||
m_BreakPointListView = new CBreakPointView(this, wxID_ANY);
|
||||
|
||||
m_mgr.AddPane(new CBreakPointBar(this, wxID_ANY), wxAuiPaneInfo().ToolbarPane().Top().
|
||||
LeftDockable(false).RightDockable(false).BottomDockable(false).Floatable(false));
|
||||
m_mgr.AddPane(m_BreakPointListView, wxAuiPaneInfo().CenterPane());
|
||||
m_mgr.Update();
|
||||
}
|
||||
|
||||
CBreakPointWindow::~CBreakPointWindow()
|
||||
@ -122,19 +129,6 @@ void CBreakPointWindow::OnClose(wxCloseEvent& event)
|
||||
event.Skip();
|
||||
}
|
||||
|
||||
void CBreakPointWindow::CreateGUIControls()
|
||||
{
|
||||
m_mgr.SetManagedWindow(this);
|
||||
m_mgr.SetFlags(wxAUI_MGR_DEFAULT | wxAUI_MGR_LIVE_RESIZE);
|
||||
|
||||
m_BreakPointListView = new CBreakPointView(this, ID_BPS);
|
||||
|
||||
m_mgr.AddPane(new CBreakPointBar(this, wxID_ANY), wxAuiPaneInfo().ToolbarPane().Top().
|
||||
LeftDockable(false).RightDockable(false).BottomDockable(false).Floatable(false));
|
||||
m_mgr.AddPane(m_BreakPointListView, wxAuiPaneInfo().CenterPane());
|
||||
m_mgr.Update();
|
||||
}
|
||||
|
||||
void CBreakPointWindow::NotifyUpdate()
|
||||
{
|
||||
m_BreakPointListView->Update();
|
||||
|
@ -19,13 +19,11 @@
|
||||
#define __BREAKPOINTWINDOW_h__
|
||||
|
||||
#include <wx/wx.h>
|
||||
#include <wx/listctrl.h>
|
||||
#include <wx/aui/aui.h>
|
||||
|
||||
class CBreakPointView;
|
||||
class CBreakPointBar;
|
||||
class CCodeWindow;
|
||||
class wxListEvent;
|
||||
class IniFile;
|
||||
|
||||
class CBreakPointWindow : public wxPanel
|
||||
{
|
||||
@ -53,18 +51,12 @@ public:
|
||||
private:
|
||||
DECLARE_EVENT_TABLE();
|
||||
|
||||
enum
|
||||
{
|
||||
ID_BPS = 1002,
|
||||
};
|
||||
|
||||
wxAuiManager m_mgr;
|
||||
CBreakPointView* m_BreakPointListView;
|
||||
CCodeWindow* m_pCodeWindow;
|
||||
|
||||
void OnClose(wxCloseEvent& event);
|
||||
void OnSelectBP(wxListEvent& event);
|
||||
void CreateGUIControls();
|
||||
};
|
||||
|
||||
#endif
|
||||
|
@ -19,13 +19,6 @@
|
||||
#include "Common.h"
|
||||
|
||||
#include <wx/wx.h>
|
||||
#include <wx/button.h>
|
||||
#include <wx/textctrl.h>
|
||||
#include <wx/textdlg.h>
|
||||
#include <wx/listctrl.h>
|
||||
#include <wx/thread.h>
|
||||
#include <wx/mstream.h>
|
||||
#include <wx/tipwin.h>
|
||||
|
||||
#include "Host.h"
|
||||
|
||||
@ -72,50 +65,14 @@ extern "C" // Bitmaps
|
||||
BEGIN_EVENT_TABLE(CCodeWindow, wxPanel)
|
||||
|
||||
// Menu bar
|
||||
EVT_MENU(IDM_AUTOMATICSTART, CCodeWindow::OnCPUMode) // Options
|
||||
EVT_MENU(IDM_BOOTTOPAUSE, CCodeWindow::OnCPUMode)
|
||||
EVT_MENU(IDM_FONTPICKER, CCodeWindow::OnChangeFont)
|
||||
|
||||
EVT_MENU(IDM_INTERPRETER, CCodeWindow::OnCPUMode) // Jit
|
||||
EVT_MENU(IDM_JITNOBLOCKCACHE, CCodeWindow::OnCPUMode)
|
||||
|
||||
EVT_MENU(IDM_JITOFF, CCodeWindow::OnCPUMode)
|
||||
EVT_MENU(IDM_JITLSOFF, CCodeWindow::OnCPUMode)
|
||||
EVT_MENU(IDM_JITLSLXZOFF, CCodeWindow::OnCPUMode)
|
||||
EVT_MENU(IDM_JITLSLWZOFF, CCodeWindow::OnCPUMode)
|
||||
EVT_MENU(IDM_JITLSLBZXOFF, CCodeWindow::OnCPUMode)
|
||||
EVT_MENU(IDM_JITLSFOFF, CCodeWindow::OnCPUMode)
|
||||
EVT_MENU(IDM_JITLSPOFF, CCodeWindow::OnCPUMode)
|
||||
EVT_MENU(IDM_JITFPOFF, CCodeWindow::OnCPUMode)
|
||||
EVT_MENU(IDM_JITIOFF, CCodeWindow::OnCPUMode)
|
||||
EVT_MENU(IDM_JITPOFF, CCodeWindow::OnCPUMode)
|
||||
EVT_MENU(IDM_JITSROFF, CCodeWindow::OnCPUMode)
|
||||
|
||||
EVT_MENU(IDM_CLEARCODECACHE, CCodeWindow::OnJitMenu)
|
||||
EVT_MENU(IDM_LOGINSTRUCTIONS, CCodeWindow::OnJitMenu)
|
||||
EVT_MENU(IDM_SEARCHINSTRUCTION, CCodeWindow::OnJitMenu)
|
||||
|
||||
EVT_MENU(IDM_CLEARSYMBOLS, CCodeWindow::OnSymbolsMenu)
|
||||
EVT_MENU(IDM_LOADMAPFILE, CCodeWindow::OnSymbolsMenu)
|
||||
EVT_MENU(IDM_SCANFUNCTIONS, CCodeWindow::OnSymbolsMenu)
|
||||
EVT_MENU(IDM_SAVEMAPFILE, CCodeWindow::OnSymbolsMenu)
|
||||
EVT_MENU(IDM_SAVEMAPFILEWITHCODES, CCodeWindow::OnSymbolsMenu)
|
||||
EVT_MENU(IDM_CREATESIGNATUREFILE, CCodeWindow::OnSymbolsMenu)
|
||||
EVT_MENU(IDM_USESIGNATUREFILE, CCodeWindow::OnSymbolsMenu)
|
||||
EVT_MENU(IDM_PATCHHLEFUNCTIONS, CCodeWindow::OnSymbolsMenu)
|
||||
EVT_MENU(IDM_RENAME_SYMBOLS, CCodeWindow::OnSymbolsMenu)
|
||||
|
||||
EVT_MENU(IDM_PROFILEBLOCKS, CCodeWindow::OnProfilerMenu)
|
||||
EVT_MENU(IDM_WRITEPROFILE, CCodeWindow::OnProfilerMenu)
|
||||
EVT_MENU_RANGE(IDM_INTERPRETER, IDM_JITSROFF, CCodeWindow::OnCPUMode)
|
||||
EVT_MENU(IDM_FONTPICKER, CCodeWindow::OnChangeFont)
|
||||
EVT_MENU_RANGE(IDM_CLEARCODECACHE, IDM_SEARCHINSTRUCTION, CCodeWindow::OnJitMenu)
|
||||
EVT_MENU_RANGE(IDM_LOADMAPFILE, IDM_PATCHHLEFUNCTIONS, CCodeWindow::OnSymbolsMenu)
|
||||
EVT_MENU_RANGE(IDM_PROFILEBLOCKS, IDM_WRITEPROFILE, CCodeWindow::OnProfilerMenu)
|
||||
|
||||
// Toolbar
|
||||
EVT_MENU(IDM_STEP, CCodeWindow::OnCodeStep)
|
||||
EVT_MENU(IDM_STEPOVER, CCodeWindow::OnCodeStep)
|
||||
EVT_MENU(IDM_TOGGLE_BREAKPOINT, CCodeWindow::OnCodeStep)
|
||||
EVT_MENU(IDM_SKIP, CCodeWindow::OnCodeStep)
|
||||
EVT_MENU(IDM_SETPC, CCodeWindow::OnCodeStep)
|
||||
EVT_MENU(IDM_GOTOPC, CCodeWindow::OnCodeStep)
|
||||
EVT_TEXT(IDM_ADDRBOX, CCodeWindow::OnAddrBoxChange)
|
||||
EVT_MENU_RANGE(IDM_STEP, IDM_ADDRBOX, CCodeWindow::OnCodeStep)
|
||||
|
||||
// Other
|
||||
EVT_LISTBOX(ID_SYMBOLLIST, CCodeWindow::OnSymbolListChange)
|
||||
@ -142,7 +99,30 @@ CCodeWindow::CCodeWindow(const SCoreStartupParameter& _LocalCoreStartupParameter
|
||||
{
|
||||
InitBitmaps();
|
||||
|
||||
CreateGUIControls(_LocalCoreStartupParameter);
|
||||
wxBoxSizer* sizerBig = new wxBoxSizer(wxHORIZONTAL);
|
||||
wxBoxSizer* sizerLeft = new wxBoxSizer(wxVERTICAL);
|
||||
|
||||
DebugInterface* di = &PowerPC::debug_interface;
|
||||
|
||||
codeview = new CCodeView(di, &g_symbolDB, this, ID_CODEVIEW);
|
||||
sizerBig->Add(sizerLeft, 2, wxEXPAND);
|
||||
sizerBig->Add(codeview, 5, wxEXPAND);
|
||||
|
||||
sizerLeft->Add(callstack = new wxListBox(this, ID_CALLSTACKLIST,
|
||||
wxDefaultPosition, wxSize(90, 100)), 0, wxEXPAND);
|
||||
sizerLeft->Add(symbols = new wxListBox(this, ID_SYMBOLLIST,
|
||||
wxDefaultPosition, wxSize(90, 100), 0, NULL, wxLB_SORT), 1, wxEXPAND);
|
||||
sizerLeft->Add(calls = new wxListBox(this, ID_CALLSLIST, wxDefaultPosition,
|
||||
wxSize(90, 100), 0, NULL, wxLB_SORT), 0, wxEXPAND);
|
||||
sizerLeft->Add(callers = new wxListBox(this, ID_CALLERSLIST, wxDefaultPosition,
|
||||
wxSize(90, 100), 0, NULL, wxLB_SORT), 0, wxEXPAND);
|
||||
|
||||
SetSizer(sizerBig);
|
||||
|
||||
sizerLeft->Fit(this);
|
||||
sizerBig->Fit(this);
|
||||
|
||||
sync_event.Init();
|
||||
}
|
||||
|
||||
wxMenuBar *CCodeWindow::GetMenuBar()
|
||||
@ -376,35 +356,6 @@ void CCodeWindow::UpdateCallstack()
|
||||
callstack->Append(wxString::FromAscii("invalid callstack"));
|
||||
}
|
||||
|
||||
void CCodeWindow::CreateGUIControls(const SCoreStartupParameter& _LocalCoreStartupParameter)
|
||||
{
|
||||
// Configure the code window
|
||||
wxBoxSizer* sizerBig = new wxBoxSizer(wxHORIZONTAL);
|
||||
wxBoxSizer* sizerLeft = new wxBoxSizer(wxVERTICAL);
|
||||
|
||||
DebugInterface* di = &PowerPC::debug_interface;
|
||||
|
||||
codeview = new CCodeView(di, &g_symbolDB, this, ID_CODEVIEW);
|
||||
sizerBig->Add(sizerLeft, 2, wxEXPAND);
|
||||
sizerBig->Add(codeview, 5, wxEXPAND);
|
||||
|
||||
sizerLeft->Add(callstack = new wxListBox(this, ID_CALLSTACKLIST,
|
||||
wxDefaultPosition, wxSize(90, 100)), 0, wxEXPAND);
|
||||
sizerLeft->Add(symbols = new wxListBox(this, ID_SYMBOLLIST,
|
||||
wxDefaultPosition, wxSize(90, 100), 0, NULL, wxLB_SORT), 1, wxEXPAND);
|
||||
sizerLeft->Add(calls = new wxListBox(this, ID_CALLSLIST, wxDefaultPosition,
|
||||
wxSize(90, 100), 0, NULL, wxLB_SORT), 0, wxEXPAND);
|
||||
sizerLeft->Add(callers = new wxListBox(this, ID_CALLERSLIST, wxDefaultPosition,
|
||||
wxSize(90, 100), 0, NULL, wxLB_SORT), 0, wxEXPAND);
|
||||
|
||||
SetSizer(sizerBig);
|
||||
|
||||
sizerLeft->Fit(this);
|
||||
sizerBig->Fit(this);
|
||||
|
||||
sync_event.Init();
|
||||
}
|
||||
|
||||
// Create CPU Mode menus
|
||||
void CCodeWindow::CreateMenu(const SCoreStartupParameter& _LocalCoreStartupParameter,
|
||||
wxMenuBar *pMenuBar)
|
||||
|
@ -28,8 +28,8 @@
|
||||
#include "CoreParameter.h"
|
||||
|
||||
// GUI global
|
||||
#include "../../DolphinWX/Src/Globals.h"
|
||||
#include "../../DolphinWX/Src/Frame.h"
|
||||
#include "../Globals.h"
|
||||
#include "../Frame.h"
|
||||
|
||||
class CFrame;
|
||||
class CRegisterWindow;
|
||||
@ -145,7 +145,6 @@ class CCodeWindow
|
||||
void UpdateCallstack();
|
||||
|
||||
void InitBitmaps();
|
||||
void CreateGUIControls(const SCoreStartupParameter& _LocalCoreStartupParameter);
|
||||
|
||||
CCodeView* codeview;
|
||||
wxListBox* callstack;
|
||||
|
@ -18,16 +18,8 @@
|
||||
#include "Common.h"
|
||||
#include "CommonPaths.h"
|
||||
|
||||
#include <wx/button.h>
|
||||
#include <wx/textctrl.h>
|
||||
#include <wx/textdlg.h>
|
||||
#include <wx/listctrl.h>
|
||||
#include <wx/thread.h>
|
||||
#include <wx/mstream.h>
|
||||
#include <wx/tipwin.h>
|
||||
#include <wx/fontdlg.h>
|
||||
|
||||
#include "../../DolphinWX/Src/WxUtils.h"
|
||||
#include <wx/mimetype.h>
|
||||
|
||||
#include "Host.h"
|
||||
|
||||
@ -165,7 +157,6 @@ void CCodeWindow::CreateMenuSymbols(wxMenuBar *pMenuBar)
|
||||
{
|
||||
wxMenu *pSymbolsMenu = new wxMenu;
|
||||
pSymbolsMenu->Append(IDM_CLEARSYMBOLS, _("&Clear symbols"));
|
||||
// pSymbolsMenu->Append(IDM_CLEANSYMBOLS, _("&Clean symbols (zz)"));
|
||||
pSymbolsMenu->Append(IDM_SCANFUNCTIONS, _("&Generate symbol map"));
|
||||
pSymbolsMenu->AppendSeparator();
|
||||
pSymbolsMenu->Append(IDM_LOADMAPFILE, _("&Load symbol map"));
|
||||
@ -207,8 +198,25 @@ void CCodeWindow::OnProfilerMenu(wxCommandEvent& event)
|
||||
Profiler::g_ProfileBlocks = GetMenuBar()->IsChecked(IDM_PROFILEBLOCKS);
|
||||
break;
|
||||
case IDM_WRITEPROFILE:
|
||||
Profiler::WriteProfileResults("profiler.txt");
|
||||
WxUtils::Launch("profiler.txt");
|
||||
if (jit != NULL)
|
||||
{
|
||||
std::string filename = File::GetUserPath(D_DUMP_IDX) + "Debug/profiler.txt";
|
||||
File::CreateFullPath(filename.c_str());
|
||||
Profiler::WriteProfileResults(filename.c_str());
|
||||
|
||||
wxFileType* filetype = NULL;
|
||||
if (!(filetype = wxTheMimeTypesManager->GetFileTypeFromExtension(_T("txt"))))
|
||||
{
|
||||
// From extension failed, trying with MIME type now
|
||||
if (!(filetype = wxTheMimeTypesManager->GetFileTypeFromMimeType(_T("text/plain"))))
|
||||
// MIME type failed, aborting mission
|
||||
break;
|
||||
}
|
||||
wxString OpenCommand;
|
||||
OpenCommand = filetype->GetOpenCommand(wxString::From8BitData(filename.c_str()));
|
||||
if(!OpenCommand.IsEmpty())
|
||||
wxExecute(OpenCommand, wxEXEC_SYNC);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -227,10 +235,6 @@ void CCodeWindow::OnSymbolsMenu(wxCommandEvent& event)
|
||||
g_symbolDB.Clear();
|
||||
Host_NotifyMapLoaded();
|
||||
break;
|
||||
case IDM_CLEANSYMBOLS:
|
||||
g_symbolDB.Clear("zz");
|
||||
Host_NotifyMapLoaded();
|
||||
break;
|
||||
case IDM_SCANFUNCTIONS:
|
||||
{
|
||||
PPCAnalyst::FindFunctions(0x80000000, 0x81800000, &g_symbolDB);
|
||||
|
@ -253,58 +253,58 @@ void GFXDebuggerPanel::OnPauseAtNextFrameButton(wxCommandEvent& event)
|
||||
|
||||
void GFXDebuggerPanel::OnDumpButton(wxCommandEvent& event)
|
||||
{
|
||||
char dump_path[MAX_PATH];
|
||||
sprintf(dump_path, "%sDebug/%s/", File::GetUserPath(D_DUMP_IDX), SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
|
||||
if (!File::CreateFullPath(dump_path))
|
||||
std::string dump_path = File::GetUserPath(D_DUMP_IDX) + "Debug/" +
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID + "/";
|
||||
if (!File::CreateFullPath(dump_path.c_str()))
|
||||
return;
|
||||
|
||||
switch (m_pDumpList->GetSelection())
|
||||
{
|
||||
case 0: // Pixel Shader
|
||||
DumpPixelShader(dump_path);
|
||||
DumpPixelShader(dump_path.c_str());
|
||||
break;
|
||||
|
||||
case 1: // Vertex Shader
|
||||
DumpVertexShader(dump_path);
|
||||
DumpVertexShader(dump_path.c_str());
|
||||
break;
|
||||
|
||||
case 2: // Pixel Shader Constants
|
||||
DumpPixelShaderConstants(dump_path);
|
||||
DumpPixelShaderConstants(dump_path.c_str());
|
||||
wxMessageBox(_("Not implemented"), _("Error"), wxOK);
|
||||
break;
|
||||
|
||||
case 3: // Vertex Shader Constants
|
||||
DumpVertexShaderConstants(dump_path);
|
||||
DumpVertexShaderConstants(dump_path.c_str());
|
||||
wxMessageBox(_("Not implemented"), _("Error"), wxOK);
|
||||
break;
|
||||
|
||||
case 4: // Textures
|
||||
DumpTextures(dump_path);
|
||||
DumpTextures(dump_path.c_str());
|
||||
wxMessageBox(_("Not implemented"), _("Error"), wxOK);
|
||||
break;
|
||||
|
||||
case 5: // Frame Buffer
|
||||
DumpFrameBuffer(dump_path);
|
||||
DumpFrameBuffer(dump_path.c_str());
|
||||
wxMessageBox(_("Not implemented"), _("Error"), wxOK);
|
||||
break;
|
||||
|
||||
case 6: // Geometry
|
||||
DumpGeometry(dump_path);
|
||||
DumpGeometry(dump_path.c_str());
|
||||
wxMessageBox(_("Not implemented"), _("Error"), wxOK);
|
||||
break;
|
||||
|
||||
case 7: // Vertex Description
|
||||
DumpVertexDecl(dump_path);
|
||||
DumpVertexDecl(dump_path.c_str());
|
||||
wxMessageBox(_("Not implemented"), _("Error"), wxOK);
|
||||
break;
|
||||
|
||||
case 8: // Vertex Matrices
|
||||
DumpMatrices(dump_path);
|
||||
DumpMatrices(dump_path.c_str());
|
||||
wxMessageBox(_("Not implemented"), _("Error"), wxOK);
|
||||
break;
|
||||
|
||||
case 9: // Statistics
|
||||
DumpStats(dump_path);
|
||||
DumpStats(dump_path.c_str());
|
||||
wxMessageBox(_("Not implemented"), _("Error"), wxOK);
|
||||
break;
|
||||
}
|
||||
|
@ -18,8 +18,8 @@
|
||||
#include "MemoryCheckDlg.h"
|
||||
#include "Common.h"
|
||||
#include "StringUtil.h"
|
||||
#include "Host.h"
|
||||
#include "PowerPC/PowerPC.h"
|
||||
#include "BreakpointWindow.h"
|
||||
|
||||
#define TEXT_BOX(text) new wxStaticText(this, wxID_ANY, wxT(text), wxDefaultPosition, wxDefaultSize)
|
||||
|
||||
@ -29,8 +29,9 @@ BEGIN_EVENT_TABLE(MemoryCheckDlg,wxDialog)
|
||||
EVT_BUTTON(wxID_CANCEL, MemoryCheckDlg::OnCancel)
|
||||
END_EVENT_TABLE()
|
||||
|
||||
MemoryCheckDlg::MemoryCheckDlg(wxWindow *parent)
|
||||
MemoryCheckDlg::MemoryCheckDlg(CBreakPointWindow *parent)
|
||||
: wxDialog(parent, wxID_ANY, _("Memory Check"), wxDefaultPosition, wxDefaultSize)
|
||||
, m_parent(parent)
|
||||
{
|
||||
m_pEditStartAddress = new wxTextCtrl(this, wxID_ANY, wxT(""));
|
||||
m_pEditEndAddress = new wxTextCtrl(this, wxID_ANY, wxT(""));
|
||||
@ -111,7 +112,7 @@ void MemoryCheckDlg::OnOK(wxCommandEvent& WXUNUSED(event))
|
||||
MemCheck.Break = Break;
|
||||
|
||||
PowerPC::memchecks.Add(MemCheck);
|
||||
Host_UpdateBreakPointView();
|
||||
m_parent->NotifyUpdate();
|
||||
Close();
|
||||
}
|
||||
}
|
||||
|
@ -20,12 +20,15 @@
|
||||
|
||||
#include <wx/wx.h>
|
||||
|
||||
class CBreakPointWindow;
|
||||
|
||||
class MemoryCheckDlg : public wxDialog
|
||||
{
|
||||
public:
|
||||
MemoryCheckDlg(wxWindow *parent);
|
||||
MemoryCheckDlg(CBreakPointWindow *parent);
|
||||
|
||||
private:
|
||||
CBreakPointWindow *m_parent;
|
||||
wxCheckBox* m_pReadFlag;
|
||||
wxCheckBox* m_pWriteFlag;
|
||||
wxCheckBox* m_log_flag;
|
||||
|
@ -231,7 +231,7 @@ void CMemoryWindow::OnHostMessage(wxCommandEvent& event)
|
||||
// Write mram to file
|
||||
void CMemoryWindow::OnDumpMemory( wxCommandEvent& event )
|
||||
{
|
||||
FILE* f = fopen(File::GetUserPath(F_RAMDUMP_IDX), "wb");
|
||||
FILE* f = fopen(File::GetUserPath(F_RAMDUMP_IDX).c_str(), "wb");
|
||||
if (f && Memory::m_pRAM)
|
||||
{
|
||||
fwrite(Memory::m_pRAM, Memory::REALRAM_SIZE, 1, f);
|
||||
@ -246,7 +246,7 @@ void CMemoryWindow::OnDumpMem2( wxCommandEvent& event )
|
||||
|
||||
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
|
||||
{
|
||||
f = fopen(File::GetUserPath(F_ARAMDUMP_IDX), "wb");
|
||||
f = fopen(File::GetUserPath(F_ARAMDUMP_IDX).c_str(), "wb");
|
||||
if (f && Memory::m_pEXRAM)
|
||||
{
|
||||
fwrite(Memory::m_pEXRAM, Memory::EXRAM_SIZE, 1, f);
|
||||
@ -256,7 +256,7 @@ void CMemoryWindow::OnDumpMem2( wxCommandEvent& event )
|
||||
else
|
||||
{
|
||||
u8* aram = DSP::GetARAMPtr();
|
||||
f = fopen(File::GetUserPath(F_ARAMDUMP_IDX), "wb");
|
||||
f = fopen(File::GetUserPath(F_ARAMDUMP_IDX).c_str(), "wb");
|
||||
if (f && aram)
|
||||
{
|
||||
fwrite(aram, DSP::ARAM_SIZE, 1, f);
|
||||
|
@ -1632,7 +1632,7 @@ void CFrame::GameListChanged(wxCommandEvent& event)
|
||||
break;
|
||||
case IDM_PURGECACHE:
|
||||
CFileSearch::XStringVector Directories;
|
||||
Directories.push_back(File::GetUserPath(D_CACHE_IDX));
|
||||
Directories.push_back(File::GetUserPath(D_CACHE_IDX).c_str());
|
||||
CFileSearch::XStringVector Extensions;
|
||||
Extensions.push_back("*.cache");
|
||||
|
||||
|
@ -382,8 +382,7 @@ void CGameListCtrl::OnPaintDrawImages(wxPaintEvent& event)
|
||||
m_imageListSmall->Draw(m_FlagImageIndex[rISOFile.GetCountry()],
|
||||
dc, flagOffset, itemY);
|
||||
|
||||
ini.Load((std::string(File::GetUserPath(D_GAMECONFIG_IDX)) +
|
||||
(rISOFile.GetUniqueID()) + ".ini").c_str());
|
||||
ini.Load(File::GetUserPath(D_GAMECONFIG_IDX) + rISOFile.GetUniqueID() + ".ini");
|
||||
ini.Get("EmuState", "EmulationStateId", &nState);
|
||||
m_imageListSmall->Draw(m_EmuStateImageIndex[nState],
|
||||
dc, stateOffset, itemY);
|
||||
@ -490,8 +489,7 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
|
||||
#ifndef _WIN32
|
||||
// Load the INI file for columns that read from it
|
||||
IniFile ini;
|
||||
ini.Load((std::string(File::GetUserPath(D_GAMECONFIG_IDX)) +
|
||||
(rISOFile.GetUniqueID()) + ".ini").c_str());
|
||||
ini.Load(File::GetUserPath(D_GAMECONFIG_IDX) + rISOFile.GetUniqueID() + ".ini");
|
||||
|
||||
// Emulation status
|
||||
int nState;
|
||||
@ -780,9 +778,9 @@ int wxCALLBACK wxListCompare(long item1, long item2, long sortData)
|
||||
case CGameListCtrl::COLUMN_EMULATION_STATE:
|
||||
IniFile ini;
|
||||
int nState1 = 0, nState2 = 0;
|
||||
std::string GameIni1 = std::string(File::GetUserPath(D_GAMECONFIG_IDX)) +
|
||||
std::string GameIni1 = File::GetUserPath(D_GAMECONFIG_IDX) +
|
||||
iso1->GetUniqueID() + ".ini";
|
||||
std::string GameIni2 = std::string(File::GetUserPath(D_GAMECONFIG_IDX)) +
|
||||
std::string GameIni2 = File::GetUserPath(D_GAMECONFIG_IDX) +
|
||||
iso2->GetUniqueID() + ".ini";
|
||||
|
||||
ini.Load(GameIni1.c_str());
|
||||
@ -908,8 +906,7 @@ void CGameListCtrl::OnMouseMotion(wxMouseEvent& event)
|
||||
const GameListItem& rISO = m_ISOFiles[GetItemData(item)];
|
||||
|
||||
IniFile ini;
|
||||
ini.Load((std::string(File::GetUserPath(D_GAMECONFIG_IDX)) +
|
||||
(rISO.GetUniqueID()) + ".ini").c_str());
|
||||
ini.Load(File::GetUserPath(D_GAMECONFIG_IDX) + rISO.GetUniqueID() + ".ini");
|
||||
|
||||
// Emulation status
|
||||
std::string emuState[5] = {
|
||||
|
@ -165,7 +165,6 @@ enum
|
||||
// --------------------
|
||||
// CPU Mode
|
||||
IDM_INTERPRETER,
|
||||
//IDM_DUALCORE, // not used
|
||||
IDM_AUTOMATICSTART, IDM_BOOTTOPAUSE,
|
||||
IDM_JITNOBLOCKCACHE, IDM_JITBLOCKLINKING, // JIT
|
||||
IDM_JITOFF,
|
||||
@ -179,14 +178,12 @@ enum
|
||||
|
||||
// Symbols
|
||||
IDM_CLEARSYMBOLS,
|
||||
IDM_CLEANSYMBOLS, // not used
|
||||
IDM_SCANFUNCTIONS,
|
||||
IDM_LOADMAPFILE,
|
||||
IDM_SAVEMAPFILE, IDM_SAVEMAPFILEWITHCODES,
|
||||
IDM_CREATESIGNATUREFILE,
|
||||
IDM_RENAME_SYMBOLS,
|
||||
IDM_USESIGNATUREFILE,
|
||||
//IDM_USESYMBOLFILE, // not used
|
||||
IDM_PATCHHLEFUNCTIONS,
|
||||
|
||||
// JIT
|
||||
|
@ -153,9 +153,9 @@ bool GameListItem::LoadFromCache()
|
||||
|
||||
void GameListItem::SaveToCache()
|
||||
{
|
||||
if (!File::IsDirectory(File::GetUserPath(D_CACHE_IDX)))
|
||||
if (!File::IsDirectory(File::GetUserPath(D_CACHE_IDX).c_str()))
|
||||
{
|
||||
File::CreateDir(File::GetUserPath(D_CACHE_IDX));
|
||||
File::CreateDir(File::GetUserPath(D_CACHE_IDX).c_str());
|
||||
}
|
||||
|
||||
CChunkFileReader::Save<GameListItem>(CreateCacheFilename(), CACHE_REVISION, *this);
|
||||
@ -190,7 +190,7 @@ std::string GameListItem::CreateCacheFilename()
|
||||
extension.c_str(), HashFletcher((const u8 *)LegalPathname.c_str(), LegalPathname.size()),
|
||||
File::GetSize(m_FileName.c_str())));
|
||||
|
||||
std::string fullname(std::string(File::GetUserPath(D_CACHE_IDX)));
|
||||
std::string fullname(File::GetUserPath(D_CACHE_IDX));
|
||||
fullname += Filename;
|
||||
return fullname;
|
||||
}
|
||||
@ -229,7 +229,8 @@ const std::string GameListItem::GetWiiFSPath() const
|
||||
Iso->GetTitleID((u8*)&Title);
|
||||
Title = Common::swap64(Title);
|
||||
|
||||
sprintf(Path, "%stitle/%08x/%08x/data/", File::GetUserPath(D_WIIUSER_IDX), (u32)(Title>>32), (u32)Title);
|
||||
sprintf(Path, "%stitle/%08x/%08x/data/",
|
||||
File::GetUserPath(D_WIIUSER_IDX).c_str(), (u32)(Title>>32), (u32)Title);
|
||||
|
||||
if (!File::Exists(Path))
|
||||
File::CreateFullPath(Path);
|
||||
|
@ -130,7 +130,7 @@ CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxW
|
||||
_iniFilename = tmp;
|
||||
}
|
||||
}
|
||||
GameIniFile = std::string(File::GetUserPath(D_GAMECONFIG_IDX)) + _iniFilename + ".ini";
|
||||
GameIniFile = File::GetUserPath(D_GAMECONFIG_IDX) + _iniFilename + ".ini";
|
||||
if (GameIni.Load(GameIniFile.c_str()))
|
||||
LoadGameConfig();
|
||||
else
|
||||
|
@ -202,7 +202,7 @@ bool DolphinApp::OnInit()
|
||||
|
||||
#ifdef _WIN32
|
||||
// Keep the user config dir free unless user wants to save the working dir
|
||||
if (!File::Exists((std::string(File::GetUserPath(D_CONFIG_IDX)) + "portable").c_str()))
|
||||
if (!File::Exists((File::GetUserPath(D_CONFIG_IDX) + "portable").c_str()))
|
||||
{
|
||||
char tmp[1024];
|
||||
sprintf(tmp, "%s/.dolphin%swd", (const char*)wxStandardPaths::Get().GetUserConfigDir().mb_str(),
|
||||
@ -216,7 +216,7 @@ bool DolphinApp::OnInit()
|
||||
{
|
||||
if (PanicYesNoT("Dolphin has not been configured with an install location,\nKeep Dolphin portable?"))
|
||||
{
|
||||
FILE* portable = fopen((std::string(File::GetUserPath(D_CONFIG_IDX)) + "portable").c_str(), "w");
|
||||
FILE* portable = fopen((File::GetUserPath(D_CONFIG_IDX) + "portable").c_str(), "w");
|
||||
if (!portable)
|
||||
{
|
||||
PanicAlertT("Portable Setting could not be saved\n Are you running Dolphin from read only media or from a directory that dolphin is not located in?");
|
||||
@ -264,34 +264,34 @@ bool DolphinApp::OnInit()
|
||||
//create all necessary directories in user directory
|
||||
//TODO : detect the revision and upgrade where necessary
|
||||
File::CopyDir(std::string(SHARED_USER_DIR CONFIG_DIR DIR_SEP).c_str(),
|
||||
File::GetUserPath(D_CONFIG_IDX));
|
||||
File::GetUserPath(D_CONFIG_IDX).c_str());
|
||||
File::CopyDir(std::string(SHARED_USER_DIR GAMECONFIG_DIR DIR_SEP).c_str(),
|
||||
File::GetUserPath(D_GAMECONFIG_IDX));
|
||||
File::GetUserPath(D_GAMECONFIG_IDX).c_str());
|
||||
File::CopyDir(std::string(SHARED_USER_DIR MAPS_DIR DIR_SEP).c_str(),
|
||||
File::GetUserPath(D_MAPS_IDX));
|
||||
File::GetUserPath(D_MAPS_IDX).c_str());
|
||||
File::CopyDir(std::string(SHARED_USER_DIR SHADERS_DIR DIR_SEP).c_str(),
|
||||
File::GetUserPath(D_SHADERS_IDX));
|
||||
File::GetUserPath(D_SHADERS_IDX).c_str());
|
||||
File::CopyDir(std::string(SHARED_USER_DIR WII_USER_DIR DIR_SEP).c_str(),
|
||||
File::GetUserPath(D_WIIUSER_IDX));
|
||||
File::GetUserPath(D_WIIUSER_IDX).c_str());
|
||||
File::CopyDir(std::string(SHARED_USER_DIR OPENCL_DIR DIR_SEP).c_str(),
|
||||
File::GetUserPath(D_OPENCL_IDX));
|
||||
File::GetUserPath(D_OPENCL_IDX).c_str());
|
||||
|
||||
if (!File::Exists(File::GetUserPath(D_GCUSER_IDX)))
|
||||
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX));
|
||||
if (!File::Exists(File::GetUserPath(D_CACHE_IDX)))
|
||||
File::CreateFullPath(File::GetUserPath(D_CACHE_IDX));
|
||||
if (!File::Exists(File::GetUserPath(D_DUMPDSP_IDX)))
|
||||
File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
|
||||
if (!File::Exists(File::GetUserPath(D_DUMPTEXTURES_IDX)))
|
||||
File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
|
||||
if (!File::Exists(File::GetUserPath(D_HIRESTEXTURES_IDX)))
|
||||
File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX));
|
||||
if (!File::Exists(File::GetUserPath(D_SCREENSHOTS_IDX)))
|
||||
File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX));
|
||||
if (!File::Exists(File::GetUserPath(D_STATESAVES_IDX)))
|
||||
File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX));
|
||||
if (!File::Exists(File::GetUserPath(D_MAILLOGS_IDX)))
|
||||
File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX));
|
||||
if (!File::Exists(File::GetUserPath(D_GCUSER_IDX).c_str()))
|
||||
File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX).c_str());
|
||||
if (!File::Exists(File::GetUserPath(D_CACHE_IDX).c_str()))
|
||||
File::CreateFullPath(File::GetUserPath(D_CACHE_IDX).c_str());
|
||||
if (!File::Exists(File::GetUserPath(D_DUMPDSP_IDX).c_str()))
|
||||
File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX).c_str());
|
||||
if (!File::Exists(File::GetUserPath(D_DUMPTEXTURES_IDX).c_str()))
|
||||
File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX).c_str());
|
||||
if (!File::Exists(File::GetUserPath(D_HIRESTEXTURES_IDX).c_str()))
|
||||
File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX).c_str());
|
||||
if (!File::Exists(File::GetUserPath(D_SCREENSHOTS_IDX).c_str()))
|
||||
File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX).c_str());
|
||||
if (!File::Exists(File::GetUserPath(D_STATESAVES_IDX).c_str()))
|
||||
File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX).c_str());
|
||||
if (!File::Exists(File::GetUserPath(D_MAILLOGS_IDX).c_str()))
|
||||
File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX).c_str());
|
||||
#endif
|
||||
|
||||
LogManager::Init();
|
||||
@ -394,7 +394,7 @@ void DolphinApp::InitLanguageSupport()
|
||||
unsigned int language = 0;
|
||||
|
||||
IniFile ini;
|
||||
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
|
||||
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX).c_str());
|
||||
ini.Get("Interface", "Language", &language, wxLANGUAGE_DEFAULT);
|
||||
|
||||
// Load language if possible, fall back to system default otherwise
|
||||
|
@ -211,7 +211,7 @@ void CMemcardManager::CreateGUIControls()
|
||||
sPages[slot]->Add(m_NextPage[slot], 0, wxEXPAND|wxALL, 1);
|
||||
|
||||
m_MemcardPath[slot] = new wxFilePickerCtrl(this, ID_MEMCARDPATH_A + slot,
|
||||
wxString::From8BitData(File::GetUserPath(D_GCUSER_IDX)), _("Choose a memory card:"),
|
||||
wxString::From8BitData(File::GetUserPath(D_GCUSER_IDX).c_str()), _("Choose a memory card:"),
|
||||
_("Gamecube Memory Cards (*.raw,*.gcp)") + wxString(wxT("|*.raw;*.gcp")), wxDefaultPosition, wxDefaultSize, wxFLP_USE_TEXTCTRL|wxFLP_OPEN);
|
||||
|
||||
m_MemcardList[slot] = new CMemcardListCtrl(this, ID_MEMCARDLIST_A + slot, wxDefaultPosition, wxSize(350,400),
|
||||
|
@ -1152,7 +1152,7 @@ bool GCMemcard::Format(bool sjis, bool New, int slot, u16 SizeMb, bool hdrOnly)
|
||||
// Only Format 16MB memcards for now
|
||||
if ((SizeMb != MemCard2043Mb) || (data_size != mc_data_size)) return false;
|
||||
|
||||
pStream = fopen(File::GetUserPath(F_GCSRAM_IDX), "rb");
|
||||
pStream = fopen(File::GetUserPath(F_GCSRAM_IDX).c_str(), "rb");
|
||||
if (pStream)
|
||||
{
|
||||
fread(&m_SRAM, 1, 64, pStream);
|
||||
|
@ -519,7 +519,9 @@ bool CWiiSaveCrypted::getPaths(bool forExport)
|
||||
{
|
||||
if (_saveGameTitle)
|
||||
{
|
||||
sprintf(pathSavedir, "%stitle/%08x/%08x/data/", File::GetUserPath(D_WIIUSER_IDX), (u32)(_saveGameTitle>>32), (u32)_saveGameTitle);
|
||||
sprintf(pathSavedir, "%stitle/%08x/%08x/data/",
|
||||
File::GetUserPath(D_WIIUSER_IDX).c_str(),
|
||||
(u32)(_saveGameTitle>>32), (u32)_saveGameTitle);
|
||||
sprintf(pathBanner_bin, "%sbanner.bin", pathSavedir);
|
||||
sprintf(_saveGameString, "%c%c%c%c",
|
||||
(u8)(_saveGameTitle >> 24) & 0xFF, (u8)(_saveGameTitle >> 16) & 0xFF,
|
||||
|
@ -43,7 +43,7 @@ NetPlaySetupDiag::NetPlaySetupDiag(wxWindow* const parent, const CGameListCtrl*
|
||||
, m_game_list(game_list)
|
||||
{
|
||||
IniFile inifile;
|
||||
inifile.Load(std::string(File::GetUserPath(D_CONFIG_IDX)) + "Dolphin.ini");
|
||||
inifile.Load(File::GetUserPath(D_CONFIG_IDX) + "Dolphin.ini");
|
||||
IniFile::Section& netplay_section = *inifile.GetOrCreateSection("NetPlay");
|
||||
|
||||
wxPanel* const panel = new wxPanel(this);
|
||||
@ -167,7 +167,7 @@ NetPlaySetupDiag::NetPlaySetupDiag(wxWindow* const parent, const CGameListCtrl*
|
||||
NetPlaySetupDiag::~NetPlaySetupDiag()
|
||||
{
|
||||
IniFile inifile;
|
||||
const std::string dolphin_ini = std::string(File::GetUserPath(D_CONFIG_IDX)) + "Dolphin.ini";
|
||||
const std::string dolphin_ini = File::GetUserPath(D_CONFIG_IDX) + "Dolphin.ini";
|
||||
inifile.Load(dolphin_ini);
|
||||
IniFile::Section& netplay_section = *inifile.GetOrCreateSection("NetPlay");
|
||||
|
||||
|
@ -31,7 +31,7 @@ CPHackSettings::CPHackSettings(wxWindow* parent, wxWindowID id, const wxString&
|
||||
{
|
||||
CreateGUIControls();
|
||||
std::string _iniFilename;
|
||||
_iniFilename = std::string(File::GetUserPath(D_GAMECONFIG_IDX)) + "PH_PRESETS.ini";
|
||||
_iniFilename = File::GetUserPath(D_GAMECONFIG_IDX) + "PH_PRESETS.ini";
|
||||
PHPresetsIni.Load(_iniFilename.c_str());
|
||||
//PHPresetsIni.SortSections();
|
||||
//PHPresetsIni.Save(_iniFilename.c_str());
|
||||
|
@ -73,7 +73,7 @@ void VideoConfigDiag::Event_Close(wxCloseEvent& ev)
|
||||
{
|
||||
const GameListItem* item = GameListCtrl->GetISO(GameListCtrl->GetItemData(cur_profile - 1));
|
||||
vconfig.GameIniSave((File::GetUserPath(D_CONFIG_IDX) + ininame + ".ini").c_str(),
|
||||
(std::string(File::GetUserPath(D_GAMECONFIG_IDX)) + item->GetUniqueID() + ".ini").c_str());
|
||||
(File::GetUserPath(D_GAMECONFIG_IDX) + item->GetUniqueID() + ".ini").c_str());
|
||||
}
|
||||
|
||||
EndModal(wxID_OK);
|
||||
|
@ -156,7 +156,7 @@ void WiimoteConfigPage::RevertSource()
|
||||
|
||||
void WiimoteConfigDiag::Save(wxCommandEvent&)
|
||||
{
|
||||
std::string ini_filename = (std::string(File::GetUserPath(D_CONFIG_IDX)) + WIIMOTE_INI_NAME ".ini");
|
||||
std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + WIIMOTE_INI_NAME ".ini";
|
||||
|
||||
IniFile inifile;
|
||||
inifile.Load(ini_filename);
|
||||
|
@ -29,7 +29,7 @@ InputPlugin::~InputPlugin()
|
||||
bool InputPlugin::LoadConfig()
|
||||
{
|
||||
IniFile inifile;
|
||||
if (inifile.Load(std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini"))
|
||||
if (inifile.Load(File::GetUserPath(D_CONFIG_IDX) + ini_name + ".ini"))
|
||||
{
|
||||
std::vector< ControllerEmu* >::const_iterator
|
||||
i = controllers.begin(),
|
||||
@ -53,7 +53,7 @@ bool InputPlugin::LoadConfig()
|
||||
|
||||
void InputPlugin::SaveConfig()
|
||||
{
|
||||
std::string ini_filename = (std::string(File::GetUserPath(D_CONFIG_IDX)) + ini_name + ".ini" );
|
||||
std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + ini_name + ".ini";
|
||||
|
||||
IniFile inifile;
|
||||
inifile.Load(ini_filename);
|
||||
|
@ -63,7 +63,7 @@ bool AVIDump::CreateFile()
|
||||
m_totalBytes = 0;
|
||||
m_frameCount = 0;
|
||||
char movie_file_name[255];
|
||||
sprintf(movie_file_name, "%sframedump%d.avi", File::GetUserPath(D_DUMPFRAMES_IDX), m_fileCount);
|
||||
sprintf(movie_file_name, "%sframedump%d.avi", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), m_fileCount);
|
||||
// Create path
|
||||
File::CreateFullPath(movie_file_name);
|
||||
|
||||
@ -244,7 +244,7 @@ bool AVIDump::CreateFile()
|
||||
|
||||
s_FormatContext = avformat_alloc_context();
|
||||
snprintf(s_FormatContext->filename, sizeof(s_FormatContext->filename), "%s",
|
||||
StringFromFormat("%sframedump0.avi", File::GetUserPath(D_DUMPFRAMES_IDX)).c_str());
|
||||
(File::GetUserPath(D_DUMPFRAMES_IDX) + "framedump0.avi").c_str());
|
||||
File::CreateFullPath(s_FormatContext->filename);
|
||||
|
||||
if (!(s_FormatContext->oformat = av_guess_format("avi", NULL, NULL)) ||
|
||||
|
@ -36,9 +36,9 @@ void Init(const char *gameCode)
|
||||
textureMap.clear();
|
||||
|
||||
CFileSearch::XStringVector Directories;
|
||||
//Directories.push_back(std::string(File::GetUserPath(D_HIRESTEXTURES_IDX)));
|
||||
//Directories.push_back(File::GetUserPath(D_HIRESTEXTURES_IDX));
|
||||
char szDir[MAX_PATH];
|
||||
sprintf(szDir,"%s%s",File::GetUserPath(D_HIRESTEXTURES_IDX),gameCode);
|
||||
sprintf(szDir, "%s%s", File::GetUserPath(D_HIRESTEXTURES_IDX).c_str(), gameCode);
|
||||
Directories.push_back(std::string(szDir));
|
||||
|
||||
|
||||
|
@ -99,15 +99,15 @@ void TexDecoder_OpenCL_Initialize()
|
||||
cl_device_id *devices = NULL;
|
||||
size_t *binary_sizes = NULL;
|
||||
char **binaries = NULL;
|
||||
char filename[1024];
|
||||
std::string filename;
|
||||
char dolphin_rev[HEADER_SIZE];
|
||||
|
||||
sprintf(filename, "%skernel.bin", File::GetUserPath(D_OPENCL_IDX));
|
||||
filename = File::GetUserPath(D_OPENCL_IDX) + "kernel.bin";
|
||||
snprintf(dolphin_rev, HEADER_SIZE, "%-31s", svn_rev_str);
|
||||
|
||||
FILE *input = NULL;
|
||||
|
||||
input = fopen(filename, "rb");
|
||||
input = fopen(filename.c_str(), "rb");
|
||||
if (input == NULL)
|
||||
{
|
||||
binary_size = 0;
|
||||
@ -152,10 +152,10 @@ void TexDecoder_OpenCL_Initialize()
|
||||
if (err)
|
||||
{
|
||||
std::string code;
|
||||
sprintf(filename, "%sTextureDecoder.cl", File::GetUserPath(D_OPENCL_IDX));
|
||||
if (!File::ReadFileToString(true, filename, code))
|
||||
filename = File::GetUserPath(D_OPENCL_IDX) + "TextureDecoder.cl";
|
||||
if (!File::ReadFileToString(true, filename.c_str(), code))
|
||||
{
|
||||
ERROR_LOG(VIDEO, "Failed to load OpenCL code %s - file is missing?", filename);
|
||||
ERROR_LOG(VIDEO, "Failed to load OpenCL code %s - file is missing?", filename.c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
@ -201,9 +201,9 @@ void TexDecoder_OpenCL_Initialize()
|
||||
|
||||
if (!err)
|
||||
{
|
||||
sprintf(filename, "%skernel.bin", File::GetUserPath(D_OPENCL_IDX));
|
||||
filename = File::GetUserPath(D_OPENCL_IDX) + "kernel.bin";
|
||||
FILE *output = NULL;
|
||||
output = fopen(filename, "wb");
|
||||
output = fopen(filename.c_str(), "wb");
|
||||
|
||||
if (output == NULL)
|
||||
{
|
||||
|
@ -395,14 +395,16 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
|
||||
if (g_ActiveConfig.bDumpTextures)
|
||||
{
|
||||
char szTemp[MAX_PATH];
|
||||
char szDir[MAX_PATH];
|
||||
std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) +
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID;
|
||||
|
||||
// make sure that the directory exists
|
||||
sprintf(szDir, "%s%s", File::GetUserPath(D_DUMPTEXTURES_IDX), SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
|
||||
if (false == File::Exists(szDir) || false == File::IsDirectory(szDir))
|
||||
File::CreateDir(szDir);
|
||||
if (false == File::Exists(szDir.c_str()) || false == File::IsDirectory(szDir.c_str()))
|
||||
File::CreateDir(szDir.c_str());
|
||||
|
||||
sprintf(szTemp, "%s/%s_%08x_%i.png", szDir, SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32) (texHash & 0x00000000FFFFFFFFLL), texformat);
|
||||
sprintf(szTemp, "%s/%s_%08x_%i.png", szDir.c_str(),
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(),
|
||||
(u32) (texHash & 0x00000000FFFFFFFFLL), texformat);
|
||||
|
||||
if (false == File::Exists(szTemp))
|
||||
entry->Save(szTemp);
|
||||
|
@ -238,7 +238,7 @@ void VertexManager::Flush()
|
||||
//{
|
||||
// // save the textures
|
||||
// char strfile[255];
|
||||
// sprintf(strfile, "%stex%.3d_%d.tga", File::GetUserPath(D_DUMPFRAMES_IDX), g_Config.iSaveTargetId, i);
|
||||
// sprintf(strfile, "%stex%.3d_%d.tga", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_Config.iSaveTargetId, i);
|
||||
// SaveTexture(strfile, GL_TEXTURE_2D, tentry->texture, tentry->w, tentry->h);
|
||||
//}
|
||||
}
|
||||
@ -280,10 +280,10 @@ void VertexManager::Flush()
|
||||
{
|
||||
// save the shaders
|
||||
char strfile[255];
|
||||
sprintf(strfile, "%sps%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX), g_ActiveConfig.iSaveTargetId);
|
||||
sprintf(strfile, "%sps%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
|
||||
std::ofstream fps(strfile);
|
||||
fps << ps->strprog.c_str();
|
||||
sprintf(strfile, "%svs%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX), g_ActiveConfig.iSaveTargetId);
|
||||
sprintf(strfile, "%svs%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
|
||||
std::ofstream fvs(strfile);
|
||||
fvs << vs->strprog.c_str();
|
||||
}
|
||||
@ -291,7 +291,7 @@ void VertexManager::Flush()
|
||||
if (g_ActiveConfig.iLog & CONF_SAVETARGETS)
|
||||
{
|
||||
char str[128];
|
||||
sprintf(str, "%starg%.3d.tga", File::GetUserPath(D_DUMPFRAMES_IDX), g_ActiveConfig.iSaveTargetId);
|
||||
sprintf(str, "%starg%.3d.tga", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
|
||||
TargetRectangle tr;
|
||||
tr.left = 0;
|
||||
tr.right = Renderer::GetTargetWidth();
|
||||
|
@ -325,14 +325,15 @@ void PixelShaderCache::Init()
|
||||
|
||||
Clear();
|
||||
|
||||
if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX)))
|
||||
File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX));
|
||||
if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX).c_str()))
|
||||
File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX).c_str());
|
||||
|
||||
SETSTAT(stats.numPixelShadersCreated, 0);
|
||||
SETSTAT(stats.numPixelShadersAlive, 0);
|
||||
|
||||
char cache_filename[MAX_PATH];
|
||||
sprintf(cache_filename, "%sdx11-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX), SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
|
||||
sprintf(cache_filename, "%sdx11-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
|
||||
PixelShaderCacheInserter inserter;
|
||||
g_ps_disk_cache.OpenAndRead(cache_filename, inserter);
|
||||
}
|
||||
|
@ -163,14 +163,15 @@ void VertexShaderCache::Init()
|
||||
for (k = 0;k < 64;k++) vs_constant_offset_table[C_POSTTRANSFORMMATRICES+k] = 696+4*k;
|
||||
for (k = 0;k < 4;k++) vs_constant_offset_table[C_DEPTHPARAMS+k] = 952+4*k;
|
||||
|
||||
if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX)))
|
||||
File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX));
|
||||
if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX).c_str()))
|
||||
File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX).c_str());
|
||||
|
||||
SETSTAT(stats.numVertexShadersCreated, 0);
|
||||
SETSTAT(stats.numVertexShadersAlive, 0);
|
||||
|
||||
char cache_filename[MAX_PATH];
|
||||
sprintf(cache_filename, "%sdx11-%s-vs.cache", File::GetUserPath(D_SHADERCACHE_IDX), SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
|
||||
sprintf(cache_filename, "%sdx11-%s-vs.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
|
||||
VertexShaderCacheInserter inserter;
|
||||
g_vs_disk_cache.OpenAndRead(cache_filename, inserter);
|
||||
}
|
||||
|
@ -159,7 +159,7 @@ bool VideoBackend::Initialize(void *&window_handle)
|
||||
|
||||
frameCount = 0;
|
||||
|
||||
g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx11.ini").c_str());
|
||||
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_dx11.ini").c_str());
|
||||
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
|
||||
UpdateProjectionHack(g_Config.iPhackvalue, g_Config.sPhackvalue);
|
||||
UpdateActiveConfig();
|
||||
|
@ -269,14 +269,15 @@ void PixelShaderCache::Init()
|
||||
|
||||
Clear();
|
||||
|
||||
if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX)))
|
||||
File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX));
|
||||
if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX).c_str()))
|
||||
File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX).c_str());
|
||||
|
||||
SETSTAT(stats.numPixelShadersCreated, 0);
|
||||
SETSTAT(stats.numPixelShadersAlive, 0);
|
||||
|
||||
char cache_filename[MAX_PATH];
|
||||
sprintf(cache_filename, "%sdx9-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX), SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
|
||||
sprintf(cache_filename, "%sdx9-%s-ps.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
|
||||
PixelShaderCacheInserter inserter;
|
||||
g_ps_disk_cache.OpenAndRead(cache_filename, inserter);
|
||||
}
|
||||
@ -362,7 +363,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
|
||||
if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {
|
||||
static int counter = 0;
|
||||
char szTemp[MAX_PATH];
|
||||
sprintf(szTemp, "%sps_%04i.txt", File::GetUserPath(D_DUMP_IDX), counter++);
|
||||
sprintf(szTemp, "%sps_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
|
||||
|
||||
SaveData(szTemp, code);
|
||||
}
|
||||
@ -376,7 +377,7 @@ bool PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components)
|
||||
PanicAlert("Failed to compile Pixel Shader:\n\n%s", code);
|
||||
static int counter = 0;
|
||||
char szTemp[MAX_PATH];
|
||||
sprintf(szTemp, "%sBADps_%04i.txt", File::GetUserPath(D_DUMP_IDX), counter++);
|
||||
sprintf(szTemp, "%sBADps_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
|
||||
SaveData(szTemp, code);
|
||||
}
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
|
||||
|
@ -1114,7 +1114,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
||||
else
|
||||
{
|
||||
char msg [255];
|
||||
sprintf_s(msg,255, "Dumping Frames to \"%sframedump0.avi\" (%dx%d RGB24)", File::GetUserPath(D_DUMPFRAMES_IDX), s_recordWidth, s_recordHeight);
|
||||
sprintf_s(msg,255, "Dumping Frames to \"%sframedump0.avi\" (%dx%d RGB24)",
|
||||
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), s_recordWidth, s_recordHeight);
|
||||
OSD::AddMessage(msg, 2000);
|
||||
}
|
||||
}
|
||||
|
@ -142,7 +142,7 @@ LPDIRECT3DPIXELSHADER9 GetOrCreateEncodingShader(u32 format)
|
||||
if (g_ActiveConfig.iLog & CONF_SAVESHADERS && shader) {
|
||||
static int counter = 0;
|
||||
char szTemp[MAX_PATH];
|
||||
sprintf(szTemp, "%senc_%04i.txt", File::GetUserPath(D_DUMP_IDX), counter++);
|
||||
sprintf(szTemp, "%senc_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
|
||||
|
||||
SaveData(szTemp, shader);
|
||||
}
|
||||
@ -554,4 +554,4 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, LPDIRECT3DTEXTURE
|
||||
|
||||
} // namespace
|
||||
|
||||
} // namespace DX9
|
||||
} // namespace DX9
|
||||
|
@ -140,14 +140,15 @@ void VertexShaderCache::Init()
|
||||
Clear();
|
||||
delete [] vProg;
|
||||
|
||||
if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX)))
|
||||
File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX));
|
||||
if (!File::Exists(File::GetUserPath(D_SHADERCACHE_IDX).c_str()))
|
||||
File::CreateDir(File::GetUserPath(D_SHADERCACHE_IDX).c_str());
|
||||
|
||||
SETSTAT(stats.numVertexShadersCreated, 0);
|
||||
SETSTAT(stats.numVertexShadersAlive, 0);
|
||||
|
||||
char cache_filename[MAX_PATH];
|
||||
sprintf(cache_filename, "%sdx9-%s-vs.cache", File::GetUserPath(D_SHADERCACHE_IDX), SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
|
||||
sprintf(cache_filename, "%sdx9-%s-vs.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
|
||||
SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
|
||||
VertexShaderCacheInserter inserter;
|
||||
g_vs_disk_cache.OpenAndRead(cache_filename, inserter);
|
||||
}
|
||||
|
@ -139,7 +139,7 @@ bool VideoBackend::Initialize(void *&window_handle)
|
||||
|
||||
frameCount = 0;
|
||||
|
||||
g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
|
||||
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_dx9.ini").c_str());
|
||||
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
|
||||
UpdateProjectionHack(g_Config.iPhackvalue, g_Config.sPhackvalue); // DX9 projection hack could be disabled by commenting out this line
|
||||
UpdateActiveConfig();
|
||||
|
@ -217,7 +217,7 @@ FRAGMENTSHADER* PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 comp
|
||||
if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {
|
||||
static int counter = 0;
|
||||
char szTemp[MAX_PATH];
|
||||
sprintf(szTemp, "%sps_%04i.txt", File::GetUserPath(D_DUMP_IDX), counter++);
|
||||
sprintf(szTemp, "%sps_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
|
||||
|
||||
SaveData(szTemp, code);
|
||||
}
|
||||
@ -228,7 +228,7 @@ FRAGMENTSHADER* PixelShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 comp
|
||||
ERROR_LOG(VIDEO, "failed to create pixel shader");
|
||||
static int counter = 0;
|
||||
char szTemp[MAX_PATH];
|
||||
sprintf(szTemp, "%sBADps_%04i.txt", File::GetUserPath(D_DUMP_IDX), counter++);
|
||||
sprintf(szTemp, "%sBADps_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
|
||||
SaveData(szTemp, code);
|
||||
GFX_DEBUGGER_PAUSE_AT(NEXT_ERROR, true);
|
||||
return NULL;
|
||||
|
@ -48,11 +48,11 @@ void ReloadShader()
|
||||
|
||||
bool ApplyShader()
|
||||
{
|
||||
if (s_currentShader != std::string(File::GetUserPath(D_SHADERS_IDX)) + g_ActiveConfig.sPostProcessingShader + ".txt")
|
||||
if (s_currentShader != File::GetUserPath(D_SHADERS_IDX) + g_ActiveConfig.sPostProcessingShader + ".txt")
|
||||
{
|
||||
// Set immediately to prevent endless recompiles on failure.
|
||||
if (!g_ActiveConfig.sPostProcessingShader.empty())
|
||||
s_currentShader = std::string(File::GetUserPath(D_SHADERS_IDX)) + g_ActiveConfig.sPostProcessingShader + ".txt";
|
||||
s_currentShader = File::GetUserPath(D_SHADERS_IDX) + g_ActiveConfig.sPostProcessingShader + ".txt";
|
||||
else
|
||||
s_currentShader.clear();
|
||||
|
||||
|
@ -1188,7 +1188,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
||||
{
|
||||
OSD::AddMessage(StringFromFormat(
|
||||
"Dumping Frames to \"%sframedump0.avi\" (%dx%d RGB24)",
|
||||
File::GetUserPath(D_DUMPFRAMES_IDX), w, h).c_str(), 2000);
|
||||
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), w, h).c_str(), 2000);
|
||||
}
|
||||
}
|
||||
if (s_bAVIDumping)
|
||||
@ -1228,7 +1228,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
||||
if (g_ActiveConfig.bDumpFrames)
|
||||
{
|
||||
s_criticalScreenshot.Enter();
|
||||
char movie_file_name[255];
|
||||
std::string movie_file_name;
|
||||
w = dst_rect.GetWidth();
|
||||
h = dst_rect.GetHeight();
|
||||
data = new u8[3 * w * h];
|
||||
@ -1238,14 +1238,14 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
|
||||
{
|
||||
if (!s_bLastFrameDumped)
|
||||
{
|
||||
sprintf(movie_file_name, "%sframedump.raw", File::GetUserPath(D_DUMPFRAMES_IDX));
|
||||
f_pFrameDump = fopen(movie_file_name, "wb");
|
||||
movie_file_name = File::GetUserPath(D_DUMPFRAMES_IDX) + "framedump.raw";
|
||||
f_pFrameDump = fopen(movie_file_name.c_str(), "wb");
|
||||
if (f_pFrameDump == NULL)
|
||||
OSD::AddMessage("Error opening framedump.raw for writing.", 2000);
|
||||
else
|
||||
{
|
||||
char msg [255];
|
||||
sprintf(msg, "Dumping Frames to \"%s\" (%dx%d RGB24)", movie_file_name, w, h);
|
||||
sprintf(msg, "Dumping Frames to \"%s\" (%dx%d RGB24)", movie_file_name.c_str(), w, h);
|
||||
OSD::AddMessage(msg, 2000);
|
||||
}
|
||||
}
|
||||
|
@ -336,7 +336,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
|
||||
if (g_ActiveConfig.bDumpEFBTarget)
|
||||
{
|
||||
static int count = 0;
|
||||
SaveTexture(StringFromFormat("%sefb_frame_%i.tga", File::GetUserPath(D_DUMPTEXTURES_IDX),
|
||||
SaveTexture(StringFromFormat("%sefb_frame_%i.tga", File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
|
||||
count++).c_str(), GL_TEXTURE_2D, texture, realW, realH);
|
||||
}
|
||||
}
|
||||
|
@ -125,7 +125,7 @@ FRAGMENTSHADER &GetOrCreateEncodingShader(u32 format)
|
||||
if (g_ActiveConfig.iLog & CONF_SAVESHADERS && shader) {
|
||||
static int counter = 0;
|
||||
char szTemp[MAX_PATH];
|
||||
sprintf(szTemp, "%senc_%04i.txt", File::GetUserPath(D_DUMP_IDX), counter++);
|
||||
sprintf(szTemp, "%senc_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
|
||||
|
||||
SaveData(szTemp, shader);
|
||||
}
|
||||
|
@ -166,7 +166,8 @@ void VertexManager::vFlush()
|
||||
{
|
||||
// save the textures
|
||||
char strfile[255];
|
||||
sprintf(strfile, "%stex%.3d_%d.tga", File::GetUserPath(D_DUMPFRAMES_IDX), g_Config.iSaveTargetId, i);
|
||||
sprintf(strfile, "%stex%.3d_%d.tga",
|
||||
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_Config.iSaveTargetId, i);
|
||||
tentry->Save(strfile);
|
||||
}
|
||||
}
|
||||
@ -245,10 +246,10 @@ void VertexManager::vFlush()
|
||||
{
|
||||
// save the shaders
|
||||
char strfile[255];
|
||||
sprintf(strfile, "%sps%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX), g_ActiveConfig.iSaveTargetId);
|
||||
sprintf(strfile, "%sps%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
|
||||
std::ofstream fps(strfile);
|
||||
fps << ps->strprog.c_str();
|
||||
sprintf(strfile, "%svs%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX), g_ActiveConfig.iSaveTargetId);
|
||||
sprintf(strfile, "%svs%.3d.txt", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
|
||||
std::ofstream fvs(strfile);
|
||||
fvs << vs->strprog.c_str();
|
||||
}
|
||||
@ -256,7 +257,7 @@ void VertexManager::vFlush()
|
||||
if (g_ActiveConfig.iLog & CONF_SAVETARGETS)
|
||||
{
|
||||
char str[128];
|
||||
sprintf(str, "%starg%.3d.tga", File::GetUserPath(D_DUMPFRAMES_IDX), g_ActiveConfig.iSaveTargetId);
|
||||
sprintf(str, "%starg%.3d.tga", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_ActiveConfig.iSaveTargetId);
|
||||
TargetRectangle tr;
|
||||
tr.left = 0;
|
||||
tr.right = Renderer::GetTargetWidth();
|
||||
|
@ -107,7 +107,7 @@ VERTEXSHADER* VertexShaderCache::SetShader(u32 components)
|
||||
if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {
|
||||
static int counter = 0;
|
||||
char szTemp[MAX_PATH];
|
||||
sprintf(szTemp, "%svs_%04i.txt", File::GetUserPath(D_DUMP_IDX), counter++);
|
||||
sprintf(szTemp, "%svs_%04i.txt", File::GetUserPath(D_DUMP_IDX).c_str(), counter++);
|
||||
|
||||
SaveData(szTemp, code);
|
||||
}
|
||||
|
@ -108,10 +108,10 @@ std::string VideoBackend::GetName()
|
||||
void GetShaders(std::vector<std::string> &shaders)
|
||||
{
|
||||
shaders.clear();
|
||||
if (File::IsDirectory(File::GetUserPath(D_SHADERS_IDX)))
|
||||
if (File::IsDirectory(File::GetUserPath(D_SHADERS_IDX).c_str()))
|
||||
{
|
||||
File::FSTEntry entry;
|
||||
File::ScanDirectoryTree(File::GetUserPath(D_SHADERS_IDX), entry);
|
||||
File::ScanDirectoryTree(File::GetUserPath(D_SHADERS_IDX).c_str(), entry);
|
||||
for (u32 i = 0; i < entry.children.size(); i++)
|
||||
{
|
||||
std::string name = entry.children[i].virtualName.c_str();
|
||||
@ -122,7 +122,7 @@ void GetShaders(std::vector<std::string> &shaders)
|
||||
}
|
||||
else
|
||||
{
|
||||
File::CreateDir(File::GetUserPath(D_SHADERS_IDX));
|
||||
File::CreateDir(File::GetUserPath(D_SHADERS_IDX).c_str());
|
||||
}
|
||||
}
|
||||
|
||||
@ -163,7 +163,7 @@ bool VideoBackend::Initialize(void *&window_handle)
|
||||
|
||||
frameCount = 0;
|
||||
|
||||
g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_opengl.ini").c_str());
|
||||
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_opengl.ini").c_str());
|
||||
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
|
||||
|
||||
g_Config.UpdateProjectionHack();
|
||||
|
@ -113,7 +113,9 @@ void DumpActiveTextures()
|
||||
s32 maxLod = GetMaxTextureLod(texmap);
|
||||
for (s32 mip = 0; mip <= maxLod; ++mip)
|
||||
{
|
||||
SaveTexture(StringFromFormat("%star%i_ind%i_map%i_mip%i.tga", File::GetUserPath(D_DUMPTEXTURES_IDX), swstats.thisFrame.numDrawnObjects, stageNum, texmap, mip).c_str(), texmap, mip);
|
||||
SaveTexture(StringFromFormat("%star%i_ind%i_map%i_mip%i.tga",
|
||||
File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
|
||||
swstats.thisFrame.numDrawnObjects, stageNum, texmap, mip).c_str(), texmap, mip);
|
||||
}
|
||||
}
|
||||
|
||||
@ -128,7 +130,9 @@ void DumpActiveTextures()
|
||||
s32 maxLod = GetMaxTextureLod(texmap);
|
||||
for (s32 mip = 0; mip <= maxLod; ++mip)
|
||||
{
|
||||
SaveTexture(StringFromFormat("%star%i_stage%i_map%i_mip%i.tga", File::GetUserPath(D_DUMPTEXTURES_IDX), swstats.thisFrame.numDrawnObjects, stageNum, texmap, mip).c_str(), texmap, mip);
|
||||
SaveTexture(StringFromFormat("%star%i_stage%i_map%i_mip%i.tga",
|
||||
File::GetUserPath(D_DUMPTEXTURES_IDX).c_str(),
|
||||
swstats.thisFrame.numDrawnObjects, stageNum, texmap, mip).c_str(), texmap, mip);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -231,7 +235,9 @@ void OnObjectEnd()
|
||||
if (!g_bSkipCurrentFrame)
|
||||
{
|
||||
if (g_SWVideoConfig.bDumpObjects && swstats.thisFrame.numDrawnObjects >= g_SWVideoConfig.drawStart && swstats.thisFrame.numDrawnObjects < g_SWVideoConfig.drawEnd)
|
||||
DumpEfb(StringFromFormat("%sobject%i.tga", File::GetUserPath(D_DUMPFRAMES_IDX), swstats.thisFrame.numDrawnObjects).c_str());
|
||||
DumpEfb(StringFromFormat("%sobject%i.tga",
|
||||
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(),
|
||||
swstats.thisFrame.numDrawnObjects).c_str());
|
||||
|
||||
if (g_SWVideoConfig.bHwRasterizer || drawingHwTriangles)
|
||||
{
|
||||
@ -244,9 +250,11 @@ void OnObjectEnd()
|
||||
if (DrawnToBuffer[i])
|
||||
{
|
||||
DrawnToBuffer[i] = false;
|
||||
(void)SaveTGA(StringFromFormat("%sobject%i_%s(%i).tga", File::GetUserPath(D_DUMPFRAMES_IDX),
|
||||
swstats.thisFrame.numDrawnObjects, ObjectBufferName[i], i - BufferBase[i]).c_str(), EFB_WIDTH, EFB_HEIGHT, ObjectBuffer[i]);
|
||||
memset(ObjectBuffer[i], 0, sizeof(ObjectBuffer[i]));
|
||||
(void)SaveTGA(StringFromFormat("%sobject%i_%s(%i).tga",
|
||||
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(),
|
||||
swstats.thisFrame.numDrawnObjects, ObjectBufferName[i], i - BufferBase[i]).c_str(),
|
||||
EFB_WIDTH, EFB_HEIGHT, ObjectBuffer[i]);
|
||||
memset(ObjectBuffer[i], 0, sizeof(ObjectBuffer[i]));
|
||||
}
|
||||
}
|
||||
|
||||
@ -260,8 +268,10 @@ void OnFrameEnd()
|
||||
{
|
||||
if (g_SWVideoConfig.bDumpFrames)
|
||||
{
|
||||
DumpEfb(StringFromFormat("%sframe%i_color.tga", File::GetUserPath(D_DUMPFRAMES_IDX), swstats.frameCount).c_str());
|
||||
DumpDepth(StringFromFormat("%sframe%i_depth.tga", File::GetUserPath(D_DUMPFRAMES_IDX), swstats.frameCount).c_str());
|
||||
DumpEfb(StringFromFormat("%sframe%i_color.tga",
|
||||
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), swstats.frameCount).c_str());
|
||||
DumpDepth(StringFromFormat("%sframe%i_depth.tga",
|
||||
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), swstats.frameCount).c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -65,7 +65,7 @@ void VideoBackend::ShowConfig(void *_hParent)
|
||||
|
||||
bool VideoBackend::Initialize(void *&window_handle)
|
||||
{
|
||||
g_SWVideoConfig.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_software.ini").c_str());
|
||||
g_SWVideoConfig.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_software.ini").c_str());
|
||||
|
||||
if (!OpenGL_Create(window_handle))
|
||||
{
|
||||
|
Loading…
x
Reference in New Issue
Block a user