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D3D11: Add extra logging to StateCache::Get
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@ -386,6 +386,7 @@ ID3D11BlendState* StateCache::Get(BlendingState state)
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{
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return m_blend.emplace(state.hex, std::move(res)).first->second.Get();
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}
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WARN_LOG(VIDEO, "Creating D3D blend state failed with an error: %x", hr);
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}
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D3D11_BLEND_DESC desc = {};
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