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Remove unused GCPadStatus.err
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@ -174,8 +174,6 @@ InputConfig* GetConfig()
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void GetStatus()
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{
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s_hotkey.err = PAD_ERR_NONE;
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// Get input
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static_cast<HotkeyManager*>(s_config.GetController(0))->GetInput(&s_hotkey);
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}
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@ -1110,12 +1110,6 @@ void PlayController(GCPadStatus* PadStatus, int controllerID)
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return;
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}
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// dtm files don't save the mic button or error bit. not sure if they're actually used, but better
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// safe than sorry
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signed char e = PadStatus->err;
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memset(PadStatus, 0, sizeof(GCPadStatus));
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PadStatus->err = e;
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memcpy(&s_padState, &s_temp_input[s_currentByte], sizeof(ControllerState));
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s_currentByte += sizeof(ControllerState);
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@ -6,14 +6,6 @@
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#include "Common/CommonTypes.h"
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enum PadError
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{
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PAD_ERR_NONE = 0,
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PAD_ERR_NO_CONTROLLER = -1,
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PAD_ERR_NOT_READY = -2,
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PAD_ERR_TRANSFER = -3,
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};
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enum
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{
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PAD_USE_ORIGIN = 0x0080,
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@ -48,7 +40,6 @@ struct GCPadStatus
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u8 triggerRight; // 0 <= triggerRight <= 255
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u8 analogA; // 0 <= analogA <= 255
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u8 analogB; // 0 <= analogB <= 255
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s8 err; // one of PAD_ERR_* number
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static const u8 MAIN_STICK_CENTER_X = 0x80;
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static const u8 MAIN_STICK_CENTER_Y = 0x80;
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