merge Vertex and PixelShaderCache into ProgramShaderCache

this is the first step, uniform handling is still missing
This commit is contained in:
degasus
2013-02-13 13:12:19 +01:00
parent 818a376bd4
commit bbc292c210
15 changed files with 389 additions and 716 deletions

View File

@ -20,28 +20,63 @@
#include "GLUtil.h"
#include "VertexShaderCache.h"
#include "PixelShaderCache.h"
#include "PixelShaderGen.h"
#include "VertexShaderGen.h"
#include "LinearDiskCache.h"
#include "ConfigManager.h"
#ifdef __APPLE__
#include <tr1/unordered_map>
using namespace std::tr1;
#else
#include <unordered_map>
using namespace std;
#endif
namespace OGL
{
template<bool safe>
class _SHADERUID
{
public:
_VERTEXSHADERUID<safe> vuid;
_PIXELSHADERUID<safe> puid;
_SHADERUID() {}
_SHADERUID(const _SHADERUID& r) : vuid(r.vuid), puid(r.puid) {}
bool operator <(const _SHADERUID& r) const
{
if(puid < r.puid) return true;
if(r.puid < puid) return false;
if(vuid < r.vuid) return true;
return false;
}
bool operator ==(const _SHADERUID& r) const
{
return puid == r.puid && vuid == r.vuid;
}
};
typedef _SHADERUID<false> SHADERUID;
typedef _SHADERUID<true> SHADERUIDSAFE;
const int NUM_UNIFORMS = 19;
extern const char *UniformNames[NUM_UNIFORMS];
u64 Create_Pair(u32 key1, u32 key2);
void Get_Pair(u64 key, u32 *key1, u32 *key2);
struct SHADER
{
SHADER() : glprogid(0) { }
void Destroy()
{
glDeleteProgram(glprogid);
glprogid = 0;
}
GLuint glprogid; // opengl program id
std::string strvprog, strpprog;
GLint UniformLocations[NUM_UNIFORMS];
void SetProgramVariables();
void SetProgramBindings();
void Bind();
};
class ProgramShaderCache
{
@ -49,39 +84,27 @@ public:
struct PCacheEntry
{
GLuint prog_id;
SHADER shader;
PIXELSHADERUIDSAFE safe_uid;
static GLenum prog_format;
u8 *binary;
GLint binary_size;
GLuint vsid, psid;
u64 uid;
GLint UniformLocations[NUM_UNIFORMS];
PCacheEntry() :binary(NULL), binary_size(0) { }
PCacheEntry() : prog_id(0), binary(NULL), binary_size(0), vsid(0), psid(0) { }
~PCacheEntry()
{
FreeProgram();
}
void Create(const GLuint pix_id, const GLuint vert_id)
{
psid = pix_id;
vsid = vert_id;
uid = Create_Pair(psid, vsid);
prog_id = glCreateProgram();
}
~PCacheEntry() {}
void Destroy()
{
glDeleteProgram(prog_id);
prog_id = 0;
shader.Destroy();
FreeProgram();
}
void UpdateSize()
{
if (binary_size == 0)
glGetProgramiv(prog_id, GL_PROGRAM_BINARY_LENGTH, &binary_size);
glGetProgramiv(shader.glprogid, GL_PROGRAM_BINARY_LENGTH, &binary_size);
}
// No idea how necessary this is
@ -103,7 +126,7 @@ public:
UpdateSize();
FreeProgram();
binary = new u8[binary_size];
glGetProgramBinary(prog_id, binary_size, NULL, &prog_format, binary);
glGetProgramBinary(shader.glprogid, binary_size, NULL, &prog_format, binary);
return binary;
}
@ -121,8 +144,14 @@ public:
};
static PCacheEntry GetShaderProgram(void);
static void SetBothShaders(GLuint PS, GLuint VS);
static GLuint GetCurrentProgram(void);
static SHADER* SetShader(DSTALPHA_MODE dstAlphaMode, u32 components);
static void GetShaderId(SHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 components);
static void GetSafeShaderId(SHADERUIDSAFE *uid, DSTALPHA_MODE dstAlphaMode, u32 components);
static void ValidateShaderIDs(PCacheEntry *entry, DSTALPHA_MODE dstAlphaMode, u32 components);
static bool CompileShader(SHADER &shader, const char* vcode, const char* pcode);
static GLuint CompileSingleShader(GLuint type, const char *code);
static void SetMultiPSConstant4fv(unsigned int offset, const float *f, unsigned int count);
static void SetMultiVSConstant4fv(unsigned int offset, const float *f, unsigned int count);
@ -132,44 +161,22 @@ public:
static void Shutdown(void);
private:
class ProgramShaderCacheInserter : public LinearDiskCacheReader<u64, u8>
class ProgramShaderCacheInserter : public LinearDiskCacheReader<SHADERUID, u8>
{
public:
void Read(const u64 &key, const u8 *value, u32 value_size)
{
// The two shaders might not even exist anymore
// But it is fine, no need to worry about that
PCacheEntry entry;
u32 key1, key2;
Get_Pair(key, &key1, &key2);
entry.Create(key1, key2);
glProgramBinary(entry.prog_id, entry.prog_format, value, value_size);
GLint success;
glGetProgramiv(entry.prog_id, GL_LINK_STATUS, &success);
if (success)
{
pshaders[key] = entry;
glUseProgram(entry.prog_id);
SetProgramVariables(entry);
}
}
void Read(const SHADERUID &key, const u8 *value, u32 value_size);
};
typedef unordered_map<u64, PCacheEntry> PCache;
typedef std::map<SHADERUID, PCacheEntry> PCache;
static PCache pshaders;
static GLuint CurrentProgram;
static u64 CurrentShaderProgram;
static PCacheEntry* last_entry;
static SHADERUID last_uid;
static GLintptr s_vs_data_offset;
static u8 *s_ubo_buffer;
static u32 s_ubo_buffer_size;
static bool s_ubo_dirty;
static void SetProgramVariables(PCacheEntry &entry);
static void SetProgramBindings(PCacheEntry &entry);
};
} // namespace OGL