mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-06-13 00:58:29 +02:00
Revert "Audit uses of IsRunning and GetState"
This reverts commit 72cf2bdb87
.
SYSCONF settings are getting cleared when they shouldn't be. Let's
revert the change until I get proper time to figure out why it's broken.
This commit is contained in:
@ -138,11 +138,9 @@ void MenuBar::OnEmulationStateChanged(Core::State state)
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m_recording_stop->setEnabled(false);
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m_recording_export->setEnabled(false);
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}
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const bool can_start_from_boot = m_game_selected && state == Core::State::Uninitialized;
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const bool can_start_from_savestate =
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state == Core::State::Running || state == Core::State::Paused;
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m_recording_play->setEnabled(can_start_from_boot && !hardcore);
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m_recording_start->setEnabled((can_start_from_boot || can_start_from_savestate) &&
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m_recording_play->setEnabled(m_game_selected && !running);
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m_recording_play->setEnabled(m_game_selected && !running && !hardcore);
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m_recording_start->setEnabled((m_game_selected || running) &&
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!Core::System::GetInstance().GetMovie().IsPlayingInput());
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// JIT
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@ -161,7 +159,7 @@ void MenuBar::OnEmulationStateChanged(Core::State state)
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m_symbols->setEnabled(running);
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UpdateStateSlotMenu();
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UpdateToolsMenu(state);
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UpdateToolsMenu(running);
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OnDebugModeToggled(Settings::Instance().IsDebugModeEnabled());
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}
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@ -302,8 +300,7 @@ void MenuBar::AddToolsMenu()
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m_boot_sysmenu->setEnabled(false);
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connect(&Settings::Instance(), &Settings::NANDRefresh, this,
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[this] { UpdateToolsMenu(Core::State::Uninitialized); });
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connect(&Settings::Instance(), &Settings::NANDRefresh, this, [this] { UpdateToolsMenu(false); });
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m_perform_online_update_menu = tools_menu->addMenu(tr("Perform Online System Update"));
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m_perform_online_update_for_current_region = m_perform_online_update_menu->addAction(
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@ -1053,23 +1050,20 @@ void MenuBar::AddSymbolsMenu()
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m_symbols->addAction(tr("&Patch HLE Functions"), this, &MenuBar::PatchHLEFunctions);
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}
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void MenuBar::UpdateToolsMenu(Core::State state)
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void MenuBar::UpdateToolsMenu(bool emulation_started)
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{
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const bool is_uninitialized = state == Core::State::Uninitialized;
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const bool is_running = state == Core::State::Running || state == Core::State::Paused;
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m_boot_sysmenu->setEnabled(!emulation_started);
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m_perform_online_update_menu->setEnabled(!emulation_started);
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m_ntscj_ipl->setEnabled(!emulation_started && File::Exists(Config::GetBootROMPath(JAP_DIR)));
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m_ntscu_ipl->setEnabled(!emulation_started && File::Exists(Config::GetBootROMPath(USA_DIR)));
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m_pal_ipl->setEnabled(!emulation_started && File::Exists(Config::GetBootROMPath(EUR_DIR)));
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m_wad_install_action->setEnabled(!emulation_started);
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m_import_backup->setEnabled(!emulation_started);
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m_check_nand->setEnabled(!emulation_started);
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m_import_wii_save->setEnabled(!emulation_started);
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m_export_wii_saves->setEnabled(!emulation_started);
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m_boot_sysmenu->setEnabled(is_uninitialized);
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m_perform_online_update_menu->setEnabled(is_uninitialized);
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m_ntscj_ipl->setEnabled(is_uninitialized && File::Exists(Config::GetBootROMPath(JAP_DIR)));
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m_ntscu_ipl->setEnabled(is_uninitialized && File::Exists(Config::GetBootROMPath(USA_DIR)));
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m_pal_ipl->setEnabled(is_uninitialized && File::Exists(Config::GetBootROMPath(EUR_DIR)));
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m_wad_install_action->setEnabled(is_uninitialized);
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m_import_backup->setEnabled(is_uninitialized);
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m_check_nand->setEnabled(is_uninitialized);
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m_import_wii_save->setEnabled(is_uninitialized);
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m_export_wii_saves->setEnabled(is_uninitialized);
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if (is_uninitialized)
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if (!emulation_started)
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{
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IOS::HLE::Kernel ios;
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const auto tmd = ios.GetESCore().FindInstalledTMD(Titles::SYSTEM_MENU);
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@ -1092,7 +1086,7 @@ void MenuBar::UpdateToolsMenu(Core::State state)
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}
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const auto bt = WiiUtils::GetBluetoothEmuDevice();
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const bool enable_wiimotes = is_running && bt != nullptr;
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const bool enable_wiimotes = emulation_started && bt != nullptr;
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for (std::size_t i = 0; i < m_wii_remotes.size(); i++)
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{
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@ -1263,20 +1257,16 @@ void MenuBar::OnSelectionChanged(std::shared_ptr<const UICommon::GameFile> game_
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m_game_selected = !!game_file;
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auto& system = Core::System::GetInstance();
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const bool can_start_from_boot = m_game_selected && Core::IsUninitialized(system);
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const bool can_start_from_savestate = Core::IsRunning(system);
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m_recording_play->setEnabled(can_start_from_boot);
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m_recording_start->setEnabled((can_start_from_boot || can_start_from_savestate) &&
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const bool core_is_running = Core::IsRunning(system);
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m_recording_play->setEnabled(m_game_selected && !core_is_running);
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m_recording_start->setEnabled((m_game_selected || core_is_running) &&
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!system.GetMovie().IsPlayingInput());
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}
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void MenuBar::OnRecordingStatusChanged(bool recording)
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{
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auto& system = Core::System::GetInstance();
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const bool can_start_from_boot = m_game_selected && Core::IsUninitialized(system);
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const bool can_start_from_savestate = Core::IsRunning(system);
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m_recording_start->setEnabled(!recording && (can_start_from_boot || can_start_from_savestate));
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m_recording_start->setEnabled(!recording && (m_game_selected || Core::IsRunning(system)));
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m_recording_stop->setEnabled(recording);
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m_recording_export->setEnabled(recording);
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}
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