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https://github.com/dolphin-emu/dolphin.git
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HiresTextures: Support parsing DDS files directly
This leaves DDS textures using DXT1/3/5 compressed in-memory, which can be passed directly to the backend.
This commit is contained in:
parent
68ee4fc932
commit
bc8a96d713
@ -77,6 +77,7 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsMultithreading = false;
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g_Config.backend_info.bSupportsInternalResolutionFrameDumps = false;
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g_Config.backend_info.bSupportsGPUTextureDecoding = false;
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g_Config.backend_info.bSupportsST3CTextures = false;
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IDXGIFactory* factory;
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IDXGIAdapter* ad;
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@ -80,6 +80,7 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsMultithreading = false;
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g_Config.backend_info.bSupportsInternalResolutionFrameDumps = false;
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g_Config.backend_info.bSupportsGPUTextureDecoding = false;
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g_Config.backend_info.bSupportsST3CTextures = false;
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IDXGIFactory* factory;
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IDXGIAdapter* ad;
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@ -103,6 +103,7 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsPaletteConversion = true;
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g_Config.backend_info.bSupportsClipControl = true;
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g_Config.backend_info.bSupportsDepthClamp = true;
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g_Config.backend_info.bSupportsST3CTextures = false;
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g_Config.backend_info.Adapters.clear();
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@ -134,6 +134,7 @@ void VideoSoftware::InitBackendInfo()
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g_Config.backend_info.bSupportsComputeShaders = false;
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g_Config.backend_info.bSupportsInternalResolutionFrameDumps = false;
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g_Config.backend_info.bSupportsGPUTextureDecoding = false;
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g_Config.backend_info.bSupportsST3CTextures = false;
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// aamodes
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g_Config.backend_info.AAModes = {1};
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@ -245,6 +245,7 @@ void VulkanContext::PopulateBackendInfo(VideoConfig* config)
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config->backend_info.bSupportsFragmentStoresAndAtomics = false; // Dependent on features.
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config->backend_info.bSupportsSSAA = false; // Dependent on features.
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config->backend_info.bSupportsDepthClamp = false; // Dependent on features.
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config->backend_info.bSupportsST3CTextures = false; // Dependent on features.
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config->backend_info.bSupportsReversedDepthRange = false; // No support yet due to driver bugs.
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}
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@ -14,6 +14,7 @@ set(SRCS
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GeometryShaderGen.cpp
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GeometryShaderManager.cpp
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HiresTextures.cpp
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HiresTextures_DDSLoader.cpp
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ImageWrite.cpp
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IndexGenerator.cpp
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LightingShaderGen.cpp
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@ -404,23 +404,18 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
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filename += StringFromFormat("_mip%u", level);
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}
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if (s_textureMap.find(filename) != s_textureMap.end())
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auto filename_iter = s_textureMap.find(filename);
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if (filename_iter != s_textureMap.end())
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{
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Level l;
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File::IOFile file;
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file.Open(s_textureMap[filename], "rb");
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file.Open(filename_iter->second, "rb");
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std::vector<u8> buffer(file.GetSize());
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file.ReadBytes(buffer.data(), file.GetSize());
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int channels;
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l.data =
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SOILPointer(SOIL_load_image_from_memory(buffer.data(), (int)buffer.size(), (int*)&l.width,
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(int*)&l.height, &channels, SOIL_LOAD_RGBA),
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SOIL_free_image_data);
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l.data_size = (size_t)l.width * l.height * 4;
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if (l.data == nullptr)
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// Try loading DDS textures first, that way we maintain compression of DXT formats.
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if (!LoadDDSTexture(l, buffer) && !LoadTexture(l, buffer))
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{
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ERROR_LOG(VIDEO, "Custom texture %s failed to load", filename.c_str());
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break;
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@ -467,9 +462,39 @@ std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filenam
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}
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}
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// All levels have to have the same format.
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if (ret && std::any_of(ret->m_levels.begin(), ret->m_levels.end(),
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[&ret](const Level& l) { return l.format != ret->m_levels[0].format; }))
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{
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ERROR_LOG(VIDEO, "Custom texture %s has inconsistent formats across mip levels.",
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base_filename.c_str());
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ret.reset();
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}
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return ret;
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}
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bool HiresTexture::LoadTexture(Level& level, const std::vector<u8>& buffer)
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{
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int channels;
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int width;
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int height;
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u8* data = SOIL_load_image_from_memory(buffer.data(), static_cast<int>(buffer.size()), &width,
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&height, &channels, SOIL_LOAD_RGBA);
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if (!data)
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return false;
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// Images loaded by SOIL are converted to RGBA.
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level.width = static_cast<u32>(width);
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level.height = static_cast<u32>(height);
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level.format = HostTextureFormat::RGBA8;
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level.data = ImageDataPointer(data, SOIL_free_image_data);
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level.row_length = level.width;
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level.data_size = static_cast<size_t>(level.row_length) * 4 * level.height;
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return true;
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}
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std::string HiresTexture::GetTextureDirectory(const std::string& game_id)
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{
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const std::string texture_directory = File::GetUserPath(D_HIRESTEXTURES_IDX) + game_id;
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@ -484,3 +509,8 @@ std::string HiresTexture::GetTextureDirectory(const std::string& game_id)
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HiresTexture::~HiresTexture()
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{
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}
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HostTextureFormat HiresTexture::GetFormat() const
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{
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return m_levels.at(0).format;
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}
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@ -9,11 +9,12 @@
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/VideoCommon.h"
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class HiresTexture
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{
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public:
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using SOILPointer = std::unique_ptr<u8, void (*)(unsigned char*)>;
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using ImageDataPointer = std::unique_ptr<u8, void (*)(unsigned char*)>;
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static void Init();
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static void Update();
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@ -29,20 +30,25 @@ public:
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~HiresTexture();
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HostTextureFormat GetFormat() const;
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struct Level
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{
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Level();
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SOILPointer data;
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size_t data_size = 0;
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ImageDataPointer data;
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HostTextureFormat format = HostTextureFormat::RGBA8;
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u32 width = 0;
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u32 height = 0;
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u32 row_length = 0;
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size_t data_size = 0;
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};
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std::vector<Level> m_levels;
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private:
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static std::unique_ptr<HiresTexture> Load(const std::string& base_filename, u32 width,
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u32 height);
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static bool LoadDDSTexture(Level& level, const std::vector<u8>& buffer);
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static bool LoadTexture(Level& level, const std::vector<u8>& buffer);
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static void Prefetch();
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static std::string GetTextureDirectory(const std::string& game_id);
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257
Source/Core/VideoCommon/HiresTextures_DDSLoader.cpp
Normal file
257
Source/Core/VideoCommon/HiresTextures_DDSLoader.cpp
Normal file
@ -0,0 +1,257 @@
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoCommon/HiresTextures.h"
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#include <algorithm>
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#include <cstddef>
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#include <cstdint>
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#include <cstring>
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#include "Common/Align.h"
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#include "VideoCommon/VideoConfig.h"
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namespace
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{
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// From https://raw.githubusercontent.com/Microsoft/DirectXTex/master/DirectXTex/DDS.h
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//
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// This header defines constants and structures that are useful when parsing
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// DDS files. DDS files were originally designed to use several structures
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// and constants that are native to DirectDraw and are defined in ddraw.h,
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// such as DDSURFACEDESC2 and DDSCAPS2. This file defines similar
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// (compatible) constants and structures so that one can use DDS files
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// without needing to include ddraw.h.
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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#pragma pack(push, 1)
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const uint32_t DDS_MAGIC = 0x20534444; // "DDS "
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struct DDS_PIXELFORMAT
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{
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uint32_t dwSize;
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uint32_t dwFlags;
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uint32_t dwFourCC;
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uint32_t dwRGBBitCount;
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uint32_t dwRBitMask;
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uint32_t dwGBitMask;
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uint32_t dwBBitMask;
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uint32_t dwABitMask;
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};
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#define DDS_FOURCC 0x00000004 // DDPF_FOURCC
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#define DDS_RGB 0x00000040 // DDPF_RGB
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#define DDS_RGBA 0x00000041 // DDPF_RGB | DDPF_ALPHAPIXELS
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#define DDS_LUMINANCE 0x00020000 // DDPF_LUMINANCE
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#define DDS_LUMINANCEA 0x00020001 // DDPF_LUMINANCE | DDPF_ALPHAPIXELS
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#define DDS_ALPHA 0x00000002 // DDPF_ALPHA
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#define DDS_PAL8 0x00000020 // DDPF_PALETTEINDEXED8
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#define DDS_PAL8A 0x00000021 // DDPF_PALETTEINDEXED8 | DDPF_ALPHAPIXELS
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#define DDS_BUMPDUDV 0x00080000 // DDPF_BUMPDUDV
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#ifndef MAKEFOURCC
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#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
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((uint32_t)(uint8_t)(ch0) | ((uint32_t)(uint8_t)(ch1) << 8) | ((uint32_t)(uint8_t)(ch2) << 16) | \
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((uint32_t)(uint8_t)(ch3) << 24))
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#endif /* defined(MAKEFOURCC) */
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#define DDS_HEADER_FLAGS_TEXTURE \
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0x00001007 // DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT
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#define DDS_HEADER_FLAGS_MIPMAP 0x00020000 // DDSD_MIPMAPCOUNT
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#define DDS_HEADER_FLAGS_VOLUME 0x00800000 // DDSD_DEPTH
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#define DDS_HEADER_FLAGS_PITCH 0x00000008 // DDSD_PITCH
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#define DDS_HEADER_FLAGS_LINEARSIZE 0x00080000 // DDSD_LINEARSIZE
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#define DDS_HEIGHT 0x00000002 // DDSD_HEIGHT
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#define DDS_WIDTH 0x00000004 // DDSD_WIDTH
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#define DDS_SURFACE_FLAGS_TEXTURE 0x00001000 // DDSCAPS_TEXTURE
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#define DDS_SURFACE_FLAGS_MIPMAP 0x00400008 // DDSCAPS_COMPLEX | DDSCAPS_MIPMAP
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#define DDS_SURFACE_FLAGS_CUBEMAP 0x00000008 // DDSCAPS_COMPLEX
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#define DDS_CUBEMAP_POSITIVEX 0x00000600 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEX
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#define DDS_CUBEMAP_NEGATIVEX 0x00000a00 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEX
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#define DDS_CUBEMAP_POSITIVEY 0x00001200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEY
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#define DDS_CUBEMAP_NEGATIVEY 0x00002200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEY
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#define DDS_CUBEMAP_POSITIVEZ 0x00004200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_POSITIVEZ
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#define DDS_CUBEMAP_NEGATIVEZ 0x00008200 // DDSCAPS2_CUBEMAP | DDSCAPS2_CUBEMAP_NEGATIVEZ
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#define DDS_CUBEMAP_ALLFACES \
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(DDS_CUBEMAP_POSITIVEX | DDS_CUBEMAP_NEGATIVEX | DDS_CUBEMAP_POSITIVEY | DDS_CUBEMAP_NEGATIVEY | \
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DDS_CUBEMAP_POSITIVEZ | DDS_CUBEMAP_NEGATIVEZ)
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#define DDS_CUBEMAP 0x00000200 // DDSCAPS2_CUBEMAP
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#define DDS_FLAGS_VOLUME 0x00200000 // DDSCAPS2_VOLUME
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// Subset here matches D3D10_RESOURCE_DIMENSION and D3D11_RESOURCE_DIMENSION
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enum DDS_RESOURCE_DIMENSION
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{
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DDS_DIMENSION_TEXTURE1D = 2,
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DDS_DIMENSION_TEXTURE2D = 3,
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DDS_DIMENSION_TEXTURE3D = 4,
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};
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// Subset here matches D3D10_RESOURCE_MISC_FLAG and D3D11_RESOURCE_MISC_FLAG
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enum DDS_RESOURCE_MISC_FLAG
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{
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DDS_RESOURCE_MISC_TEXTURECUBE = 0x4L,
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};
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enum DDS_MISC_FLAGS2
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{
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DDS_MISC_FLAGS2_ALPHA_MODE_MASK = 0x7L,
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};
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enum DDS_ALPHA_MODE
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{
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DDS_ALPHA_MODE_UNKNOWN = 0,
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DDS_ALPHA_MODE_STRAIGHT = 1,
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DDS_ALPHA_MODE_PREMULTIPLIED = 2,
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DDS_ALPHA_MODE_OPAQUE = 3,
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DDS_ALPHA_MODE_CUSTOM = 4,
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};
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struct DDS_HEADER
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{
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uint32_t dwSize;
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uint32_t dwFlags;
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uint32_t dwHeight;
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uint32_t dwWidth;
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uint32_t dwPitchOrLinearSize;
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uint32_t dwDepth; // only if DDS_HEADER_FLAGS_VOLUME is set in dwFlags
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uint32_t dwMipMapCount;
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uint32_t dwReserved1[11];
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DDS_PIXELFORMAT ddspf;
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uint32_t dwCaps;
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uint32_t dwCaps2;
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uint32_t dwCaps3;
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uint32_t dwCaps4;
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uint32_t dwReserved2;
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};
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struct DDS_HEADER_DXT10
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{
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uint32_t dxgiFormat;
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uint32_t resourceDimension;
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uint32_t miscFlag; // see DDS_RESOURCE_MISC_FLAG
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uint32_t arraySize;
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uint32_t miscFlags2; // see DDS_MISC_FLAGS2
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};
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#pragma pack(pop)
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static_assert(sizeof(DDS_HEADER) == 124, "DDS Header size mismatch");
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static_assert(sizeof(DDS_HEADER_DXT10) == 20, "DDS DX10 Extended Header size mismatch");
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} // namespace
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bool HiresTexture::LoadDDSTexture(Level& level, const std::vector<u8>& buffer)
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{
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u32 magic;
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std::memcpy(&magic, buffer.data(), sizeof(magic));
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// Exit as early as possible for non-DDS textures, since all extensions are currently
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// passed through this function.
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if (magic != DDS_MAGIC)
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return false;
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DDS_HEADER header;
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std::memcpy(&header, &buffer[sizeof(magic)], sizeof(header));
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if (header.dwSize < sizeof(header))
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return false;
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// Required fields.
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if ((header.dwFlags & DDS_HEADER_FLAGS_TEXTURE) != DDS_HEADER_FLAGS_TEXTURE)
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return false;
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// Image should be 2D.
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if (header.dwFlags & DDS_HEADER_FLAGS_VOLUME)
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return false;
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// Presence of width/height fields is already tested by DDS_HEADER_FLAGS_TEXTURE.
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level.width = header.dwWidth;
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level.height = header.dwHeight;
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// Currently, we only handle compressed textures here, and leave the rest to the SOIL loader.
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// In the future, this could be extended, but these isn't much benefit in doing so currently.
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// TODO: DX10 extension header handling.
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u32 block_size = 1;
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u32 bytes_per_block = 4;
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bool needs_s3tc = false;
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if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '1'))
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{
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level.format = HostTextureFormat::DXT1;
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block_size = 4;
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bytes_per_block = 8;
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needs_s3tc = true;
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}
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else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '3'))
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{
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level.format = HostTextureFormat::DXT3;
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block_size = 4;
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bytes_per_block = 16;
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needs_s3tc = true;
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}
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else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '5'))
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{
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level.format = HostTextureFormat::DXT5;
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block_size = 4;
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bytes_per_block = 16;
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needs_s3tc = true;
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}
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else
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{
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// Leave all remaining formats to SOIL.
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return false;
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}
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// We also need to ensure the backend supports these formats natively before loading them,
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// otherwise, fallback to SOIL, which will decompress them to RGBA.
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if (needs_s3tc && !g_ActiveConfig.backend_info.bSupportsST3CTextures)
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return false;
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// Mip levels smaller than the block size are padded to multiples of the block size.
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u32 blocks_wide = std::max(level.width / block_size, 1u);
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u32 blocks_high = std::max(level.height / block_size, 1u);
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// Pitch can be specified in the header, otherwise we can derive it from the dimensions. For
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// compressed formats, both DDS_HEADER_FLAGS_LINEARSIZE and DDS_HEADER_FLAGS_PITCH should be
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// set. See https://msdn.microsoft.com/en-us/library/windows/desktop/bb943982(v=vs.85).aspx
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if (header.dwFlags & DDS_HEADER_FLAGS_PITCH && header.dwFlags & DDS_HEADER_FLAGS_LINEARSIZE)
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{
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// Convert pitch (in bytes) to texels/row length.
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if (header.dwPitchOrLinearSize < bytes_per_block)
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{
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// Likely a corrupted or invalid file.
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return false;
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}
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level.row_length = std::max(header.dwPitchOrLinearSize / bytes_per_block, 1u) * block_size;
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level.data_size = static_cast<size_t>(level.row_length / block_size) * block_size * blocks_high;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Assume no padding between rows of blocks.
|
||||
level.row_length = blocks_wide * block_size;
|
||||
level.data_size = blocks_wide * static_cast<size_t>(bytes_per_block) * blocks_high;
|
||||
}
|
||||
|
||||
// Check for truncated or corrupted files.
|
||||
size_t data_offset = sizeof(magic) + sizeof(DDS_HEADER);
|
||||
if ((data_offset + level.data_size) > buffer.size())
|
||||
return false;
|
||||
|
||||
// Copy to the final storage location. The deallocator here is simple, nothing extra is
|
||||
// needed, compared to the SOIL-based loader.
|
||||
level.data = ImageDataPointer(new u8[level.data_size], [](u8* data) { delete[] data; });
|
||||
std::memcpy(level.data.get(), &buffer[data_offset], level.data_size);
|
||||
return true;
|
||||
}
|
@ -77,6 +77,15 @@ enum class APIType
|
||||
Nothing
|
||||
};
|
||||
|
||||
// Texture formats that videocommon can upload/use.
|
||||
enum class HostTextureFormat : u32
|
||||
{
|
||||
RGBA8,
|
||||
DXT1,
|
||||
DXT3,
|
||||
DXT5
|
||||
};
|
||||
|
||||
inline u32 RGBA8ToRGBA6ToRGBA8(u32 src)
|
||||
{
|
||||
u32 color = src;
|
||||
|
@ -69,6 +69,7 @@
|
||||
<ClCompile Include="FPSCounter.cpp" />
|
||||
<ClCompile Include="FramebufferManagerBase.cpp" />
|
||||
<ClCompile Include="HiresTextures.cpp" />
|
||||
<ClCompile Include="HiresTextures_DDSLoader.cpp" />
|
||||
<ClCompile Include="ImageWrite.cpp" />
|
||||
<ClCompile Include="IndexGenerator.cpp" />
|
||||
<ClCompile Include="MainBase.cpp" />
|
||||
@ -185,4 +186,4 @@
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
@ -164,6 +164,9 @@
|
||||
<ClCompile Include="LightingShaderGen.cpp">
|
||||
<Filter>Shader Generators</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="HiresTextures_DDSLoader.cpp">
|
||||
<Filter>Util</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="CommandProcessor.h" />
|
||||
@ -203,9 +206,6 @@
|
||||
<ClInclude Include="TextureDecoder.h">
|
||||
<Filter>Decoding</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="TextureDecoder_Util.h">
|
||||
<Filter>Decoding</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="BPFunctions.h">
|
||||
<Filter>Register Sections</Filter>
|
||||
</ClInclude>
|
||||
@ -321,4 +321,4 @@
|
||||
<ItemGroup>
|
||||
<Text Include="CMakeLists.txt" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
</Project>
|
@ -41,6 +41,7 @@ VideoConfig::VideoConfig()
|
||||
backend_info.bSupportsExclusiveFullscreen = false;
|
||||
backend_info.bSupportsMultithreading = false;
|
||||
backend_info.bSupportsInternalResolutionFrameDumps = false;
|
||||
backend_info.bSupportsST3CTextures = false;
|
||||
|
||||
bEnableValidationLayer = false;
|
||||
bBackendMultithreading = true;
|
||||
|
@ -197,6 +197,7 @@ struct VideoConfig final
|
||||
bool bSupportsMultithreading;
|
||||
bool bSupportsInternalResolutionFrameDumps;
|
||||
bool bSupportsGPUTextureDecoding;
|
||||
bool bSupportsST3CTextures;
|
||||
} backend_info;
|
||||
|
||||
// Utility
|
||||
|
Loading…
x
Reference in New Issue
Block a user