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Merge pull request #5516 from leoetlino/drop-last-filename
Drop m_LastFilename
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commit
bcc85f9f4d
@ -224,8 +224,6 @@ bool BootCore(const std::string& filename, SConfig::EBootBS2 type)
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StartUp.m_BootType = SConfig::BOOT_ISO;
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StartUp.m_strFilename = filename;
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StartUp.m_LastFilename = filename;
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StartUp.SaveSettings();
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StartUp.bRunCompareClient = false;
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StartUp.bRunCompareServer = false;
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@ -109,7 +109,6 @@ void SConfig::SaveGeneralSettings(IniFile& ini)
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IniFile::Section* general = ini.GetOrCreateSection("General");
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// General
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general->Set("LastFilename", m_LastFilename);
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general->Set("ShowLag", m_ShowLag);
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general->Set("ShowFrameCount", m_ShowFrameCount);
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@ -418,7 +417,6 @@ void SConfig::LoadGeneralSettings(IniFile& ini)
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{
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IniFile::Section* general = ini.GetOrCreateSection("General");
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general->Get("LastFilename", &m_LastFilename);
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general->Get("ShowLag", &m_ShowLag, false);
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general->Get("ShowFrameCount", &m_ShowFrameCount, false);
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#ifdef USE_GDBSTUB
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@ -58,9 +58,6 @@ struct SConfig : NonCopyable
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bool m_WiimoteContinuousScanning;
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bool m_WiimoteEnableSpeaker;
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// name of the last used filename
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std::string m_LastFilename;
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// ISO folder
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std::vector<std::string> m_ISOFolder;
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bool m_RecursiveISOFolder;
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@ -309,16 +309,8 @@ void CFrame::BootGame(const std::string& filename)
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}
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else
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{
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if (!SConfig::GetInstance().m_LastFilename.empty() &&
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File::Exists(SConfig::GetInstance().m_LastFilename))
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{
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bootfile = SConfig::GetInstance().m_LastFilename;
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}
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else
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{
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m_game_list_ctrl->BrowseForDirectory();
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return;
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}
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m_game_list_ctrl->BrowseForDirectory();
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return;
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}
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}
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if (!bootfile.empty())
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@ -1550,15 +1542,6 @@ void CFrame::UpdateGUI()
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GetMenuBar()->FindItem(IDM_RECORD)->Enable();
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GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
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}
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// Prepare to load last selected file, enable play button
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else if (!SConfig::GetInstance().m_LastFilename.empty() &&
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File::Exists(SConfig::GetInstance().m_LastFilename))
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{
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GetToolBar()->EnableTool(IDM_PLAY, true);
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GetMenuBar()->FindItem(IDM_PLAY)->Enable();
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GetMenuBar()->FindItem(IDM_RECORD)->Enable();
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GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
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}
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else
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{
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// No game has been selected yet, disable play button
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