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fix an error message in d3d plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2618 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -69,7 +69,6 @@ D3DDECLTYPE VarToD3D(VarType t)
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// TODO: Ban signed bytes as normals - not likely that ATI supports them natively.
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// We probably won't see much of a speed loss, and any speed loss will be regained anyway
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// when we finally compile display lists.
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void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
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{
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vertex_stride = _vtx_decl.stride;
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@ -125,7 +124,7 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
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if (_vtx_decl.posmtx_offset != -1)
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{
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PanicAlert("boo %i", _vtx_decl.posmtx_offset);
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PanicAlert("Posmtx stream not supported correctly. %i", _vtx_decl.posmtx_offset);
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// glVertexAttribPointer(SHADER_POSMTX_ATTRIB, 4, GL_UNSIGNED_BYTE, GL_FALSE, vtx_decl.stride, (void *)vtx_decl.posmtx_offset);
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elems[elem_idx].Offset = _vtx_decl.posmtx_offset;
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elems[elem_idx].Usage = D3DDECLUSAGE_BLENDINDICES;
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@ -100,8 +100,11 @@ void PixelShaderCache::SetShader()
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INCSTAT(stats.numPixelShadersCreated);
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SETSTAT(stats.numPixelShadersAlive, (int)PixelShaders.size());
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} else if(g_Config.bShowShaderErrors)
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}
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else if (g_Config.bShowShaderErrors)
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{
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PanicAlert("Failed to compile Pixel Shader:\n\n%s", code);
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}
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}
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LPDIRECT3DPIXELSHADER9 PixelShaderCache::CompileCgShader(const char *pstrprogram)
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@ -100,9 +100,11 @@ void VertexShaderCache::SetShader(u32 components)
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INCSTAT(stats.numVertexShadersCreated);
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SETSTAT(stats.numVertexShadersAlive, (int)vshaders.size());
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} else if(g_Config.bShowShaderErrors)
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}
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else if (g_Config.bShowShaderErrors)
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{
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PanicAlert("Failed to compile Vertex Shader:\n\n%s", code);
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}
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D3D::dev->SetFVF(NULL);
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D3D::dev->SetVertexShader(shader);
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}
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