OpenGL: change StreamBuffer in a streaming way

This is a bit slower on map_and_* because of flushing and _very_ much slower on buffer(sub)?data because of a new memcpy.
But this design allow us to decode directly into a gpu buffer, eg vertexloader will profit :)
This commit is contained in:
degasus 2014-01-22 18:02:55 +01:00
parent 650bae12e1
commit be1fee6d74
4 changed files with 66 additions and 67 deletions

View File

@ -193,29 +193,19 @@ void ProgramShaderCache::UploadConstants()
{ {
if(PixelShaderManager::dirty || VertexShaderManager::dirty) if(PixelShaderManager::dirty || VertexShaderManager::dirty)
{ {
s_buffer->Alloc(s_ubo_buffer_size); u8* buffer = s_buffer->Map(s_ubo_buffer_size, s_ubo_align);
if (DriverDetails::HasBug(DriverDetails::BUG_BROKENBUFFERSTREAM))
{ memcpy(buffer,
// This is just a hack to support our BUFFERDATA upload method &PixelShaderManager::constants, sizeof(PixelShaderConstants));
// as it's broken to uploaded in a splited way
static u8 *tmpbuffer = new u8[s_ubo_buffer_size]; memcpy(buffer + ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align),
memcpy(tmpbuffer, &PixelShaderManager::constants, sizeof(PixelShaderConstants)); &VertexShaderManager::constants, sizeof(VertexShaderConstants));
memcpy(tmpbuffer+ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align), &VertexShaderManager::constants, sizeof(VertexShaderConstants));
size_t offset = s_buffer->Upload(tmpbuffer, s_ubo_buffer_size); size_t offset = s_buffer->Unmap(s_ubo_buffer_size);
glBindBufferRange(GL_UNIFORM_BUFFER, 1, glBindBufferRange(GL_UNIFORM_BUFFER, 1, s_buffer->getBuffer(), offset,
s_buffer->getBuffer(), offset, sizeof(PixelShaderConstants)); sizeof(PixelShaderConstants));
glBindBufferRange(GL_UNIFORM_BUFFER, 2, glBindBufferRange(GL_UNIFORM_BUFFER, 2, s_buffer->getBuffer(), offset + ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align),
s_buffer->getBuffer(), offset+ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align), sizeof(VertexShaderConstants)); sizeof(VertexShaderConstants));
}
else
{
size_t offset = s_buffer->Upload((u8*)&PixelShaderManager::constants, ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align));
glBindBufferRange(GL_UNIFORM_BUFFER, 1,
s_buffer->getBuffer(), offset, sizeof(PixelShaderConstants));
offset = s_buffer->Upload((u8*)&VertexShaderManager::constants, ROUND_UP(sizeof(VertexShaderConstants), s_ubo_align));
glBindBufferRange(GL_UNIFORM_BUFFER, 2,
s_buffer->getBuffer(), offset, sizeof(VertexShaderConstants));
}
PixelShaderManager::dirty = false; PixelShaderManager::dirty = false;
VertexShaderManager::dirty = false; VertexShaderManager::dirty = false;

View File

@ -51,20 +51,18 @@ StreamBuffer::~StreamBuffer()
#define SLOT(x) ((x)*SYNC_POINTS/m_size) #define SLOT(x) ((x)*SYNC_POINTS/m_size)
void StreamBuffer::Alloc ( size_t size, u32 stride ) u8* StreamBuffer::Map ( size_t size, u32 stride )
{ {
size_t m_iterator_aligned = m_iterator; if(m_iterator && stride) {
if(m_iterator_aligned && stride) { m_iterator--;
m_iterator_aligned--; m_iterator = m_iterator - (m_iterator % stride) + stride;
m_iterator_aligned = m_iterator_aligned - (m_iterator_aligned % stride) + stride;
} }
size_t iter_end = m_iterator_aligned + size;
switch(m_uploadtype) { switch(m_uploadtype) {
case MAP_AND_ORPHAN: case MAP_AND_ORPHAN:
if(iter_end >= m_size) { if(m_iterator + size >= m_size) {
glBufferData(m_buffertype, m_size, NULL, GL_STREAM_DRAW); glBufferData(m_buffertype, m_size, NULL, GL_STREAM_DRAW);
m_iterator_aligned = 0; m_iterator = 0;
} }
break; break;
case MAP_AND_SYNC: case MAP_AND_SYNC:
@ -78,15 +76,15 @@ void StreamBuffer::Alloc ( size_t size, u32 stride )
m_used_iterator = m_iterator; m_used_iterator = m_iterator;
// wait for new slots to end of buffer // wait for new slots to end of buffer
for (size_t i = SLOT(m_free_iterator) + 1; i <= SLOT(iter_end) && i < SYNC_POINTS; i++) for (size_t i = SLOT(m_free_iterator) + 1; i <= SLOT(m_iterator + size) && i < SYNC_POINTS; i++)
{ {
glClientWaitSync(fences[i], GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED); glClientWaitSync(fences[i], GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
glDeleteSync(fences[i]); glDeleteSync(fences[i]);
} }
m_free_iterator = iter_end; m_free_iterator = m_iterator + size;
// if buffer is full // if buffer is full
if (iter_end >= m_size) { if (m_iterator + size >= m_size) {
// insert waiting slots in unused space at the end of the buffer // insert waiting slots in unused space at the end of the buffer
for (size_t i = SLOT(m_used_iterator); i < SYNC_POINTS; i++) for (size_t i = SLOT(m_used_iterator); i < SYNC_POINTS; i++)
@ -95,54 +93,58 @@ void StreamBuffer::Alloc ( size_t size, u32 stride )
} }
// move to the start // move to the start
m_used_iterator = m_iterator_aligned = m_iterator = 0; // offset 0 is always aligned m_used_iterator = m_iterator = 0; // offset 0 is always aligned
iter_end = size;
// wait for space at the start // wait for space at the start
for (u32 i = 0; i <= SLOT(iter_end); i++) for (u32 i = 0; i <= SLOT(m_iterator + size); i++)
{ {
glClientWaitSync(fences[i], GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED); glClientWaitSync(fences[i], GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
glDeleteSync(fences[i]); glDeleteSync(fences[i]);
} }
m_free_iterator = iter_end; m_free_iterator = m_iterator + size;
} }
break; break;
case BUFFERSUBDATA: case BUFFERSUBDATA:
case BUFFERDATA: case BUFFERDATA:
m_iterator_aligned = 0; m_iterator = 0;
break; break;
} }
m_iterator = m_iterator_aligned;
}
size_t StreamBuffer::Upload ( u8* data, size_t size ) // MAP_AND_* methods need to remap this buffer every time
{
switch(m_uploadtype) { switch(m_uploadtype) {
case MAP_AND_SYNC:
case MAP_AND_ORPHAN: case MAP_AND_ORPHAN:
pointer = (u8*)glMapBufferRange(m_buffertype, m_iterator, size, GL_MAP_WRITE_BIT | GL_MAP_UNSYNCHRONIZED_BIT); case MAP_AND_SYNC:
if(pointer) { pointer = (u8*)glMapBufferRange(m_buffertype, m_iterator, size,
memcpy(pointer, data, size); GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | GL_MAP_UNSYNCHRONIZED_BIT) - m_iterator;
glUnmapBuffer(m_buffertype);
} else {
ERROR_LOG(VIDEO, "Buffer mapping failed");
}
break; break;
case PINNED_MEMORY: case PINNED_MEMORY:
case BUFFERSTORAGE: case BUFFERSTORAGE:
if (pointer)
memcpy(pointer + m_iterator, data, size);
break;
case BUFFERSUBDATA: case BUFFERSUBDATA:
glBufferSubData(m_buffertype, m_iterator, size, data);
break;
case BUFFERDATA: case BUFFERDATA:
glBufferData(m_buffertype, size, data, GL_STREAM_DRAW);
break; break;
} }
return pointer + m_iterator;
}
size_t StreamBuffer::Unmap(size_t used_size)
{
size_t ret = m_iterator; size_t ret = m_iterator;
m_iterator += size; switch(m_uploadtype) {
case MAP_AND_SYNC:
case MAP_AND_ORPHAN:
glFlushMappedBufferRange(m_buffertype, 0, used_size);
glUnmapBuffer(m_buffertype);
break;
case PINNED_MEMORY:
case BUFFERSTORAGE:
case BUFFERSUBDATA:
glBufferSubData(m_buffertype, 0, used_size, pointer);
break;
case BUFFERDATA:
glBufferData(m_buffertype, used_size, pointer, GL_STREAM_DRAW);
break;
}
m_iterator += used_size;
return ret; return ret;
} }
@ -162,6 +164,7 @@ void StreamBuffer::Init()
case BUFFERSUBDATA: case BUFFERSUBDATA:
glBindBuffer(m_buffertype, m_buffer); glBindBuffer(m_buffertype, m_buffer);
glBufferData(m_buffertype, m_size, NULL, GL_STREAM_DRAW); glBufferData(m_buffertype, m_size, NULL, GL_STREAM_DRAW);
pointer = new u8[m_size];
break; break;
case PINNED_MEMORY: case PINNED_MEMORY:
glGetError(); // errors before this allocation should be ignored glGetError(); // errors before this allocation should be ignored
@ -205,6 +208,7 @@ void StreamBuffer::Init()
case BUFFERDATA: case BUFFERDATA:
glBindBuffer(m_buffertype, m_buffer); glBindBuffer(m_buffertype, m_buffer);
pointer = new u8[m_size];
break; break;
} }
} }
@ -216,8 +220,10 @@ void StreamBuffer::Shutdown()
DeleteFences(); DeleteFences();
break; break;
case MAP_AND_ORPHAN: case MAP_AND_ORPHAN:
break;
case BUFFERSUBDATA: case BUFFERSUBDATA:
case BUFFERDATA: case BUFFERDATA:
delete [] pointer;
break; break;
case PINNED_MEMORY: case PINNED_MEMORY:
DeleteFences(); DeleteFences();

View File

@ -32,10 +32,10 @@ public:
StreamBuffer(u32 type, size_t size); StreamBuffer(u32 type, size_t size);
~StreamBuffer(); ~StreamBuffer();
void Alloc(size_t size, u32 stride = 0); u8* Map(size_t size, u32 stride = 0);
size_t Upload(u8 *data, size_t size); size_t Unmap(size_t used_size); // returns the offset of the beginning of the uploaded block
u32 getBuffer() { return m_buffer; } inline u32 getBuffer() { return m_buffer; }
private: private:
void Init(); void Init();

View File

@ -39,7 +39,7 @@ namespace OGL
{ {
//This are the initially requested size for the buffers expressed in bytes //This are the initially requested size for the buffers expressed in bytes
const u32 MAX_IBUFFER_SIZE = 2*1024*1024; const u32 MAX_IBUFFER_SIZE = 2*1024*1024;
const u32 MAX_VBUFFER_SIZE = 16*1024*1024; const u32 MAX_VBUFFER_SIZE = 32*1024*1024;
static StreamBuffer *s_vertexBuffer; static StreamBuffer *s_vertexBuffer;
static StreamBuffer *s_indexBuffer; static StreamBuffer *s_indexBuffer;
@ -85,12 +85,14 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
u32 vertex_data_size = IndexGenerator::GetNumVerts() * stride; u32 vertex_data_size = IndexGenerator::GetNumVerts() * stride;
u32 index_data_size = IndexGenerator::GetIndexLen() * sizeof(u16); u32 index_data_size = IndexGenerator::GetIndexLen() * sizeof(u16);
s_vertexBuffer->Alloc(vertex_data_size, stride); u8* buffer = s_vertexBuffer->Map(vertex_data_size, stride);
size_t offset = s_vertexBuffer->Upload(GetVertexBuffer(), vertex_data_size); memcpy(buffer, GetVertexBuffer(), vertex_data_size);
size_t offset = s_vertexBuffer->Unmap(vertex_data_size);
s_baseVertex = offset / stride; s_baseVertex = offset / stride;
s_indexBuffer->Alloc(index_data_size); buffer = s_indexBuffer->Map(index_data_size);
s_index_offset = s_indexBuffer->Upload((u8*)GetIndexBuffer(), index_data_size); memcpy(buffer, GetIndexBuffer(), index_data_size);
s_index_offset = s_indexBuffer->Unmap(index_data_size);
ADDSTAT(stats.thisFrame.bytesVertexStreamed, vertex_data_size); ADDSTAT(stats.thisFrame.bytesVertexStreamed, vertex_data_size);
ADDSTAT(stats.thisFrame.bytesIndexStreamed, index_data_size); ADDSTAT(stats.thisFrame.bytesIndexStreamed, index_data_size);
@ -234,4 +236,5 @@ void VertexManager::vFlush()
GL_REPORT_ERRORD(); GL_REPORT_ERRORD();
} }
} // namespace } // namespace