From be753e5a4528ba7532f1405519578bded12f094d Mon Sep 17 00:00:00 2001 From: Pokechu22 Date: Tue, 13 Jul 2021 15:15:21 -0700 Subject: [PATCH] docs/DSP: MADDC operates on acS.m, not acS.l This matches the prose and Dolphin's implementation. --- .../GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex b/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex index ac83235e14..67ff7bc72b 100644 --- a/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex +++ b/docs/DSP/GameCube_DSP_Users_Manual/GameCube_DSP_Users_Manual.tex @@ -2826,7 +2826,7 @@ A ``-'' indicates that the flag retains its previous value, a ``0'' indicates th \end{DSPOpcodeBytefield} \begin{DSPOpcodeFormat} - MADDC $acS.l, $axT.h + MADDC $acS.m, $axT.h \end{DSPOpcodeFormat} \begin{DSPOpcodeDescription} @@ -2835,7 +2835,7 @@ A ``-'' indicates that the flag retains its previous value, a ``0'' indicates th \end{DSPOpcodeDescription} \begin{DSPOpcodeOperation} - $prod += $acS.l * $axT.h + $prod += $acS.m * $axT.h $pc++ \end{DSPOpcodeOperation}